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Played Character Kelskarr Lenoriirn

This character is actively played.

Blackfiish

british gremlin
Joined
Jun 19, 2016
Messages
46
Reaction score
46
Points
213
Character Information
  • Full Name: Kelskarr Lenoriirn
    • Nicknames: Kels, Kel, Skar
  • Race: Divine Cult Kathar
  • Age: 30
  • Gender: Genderfluid (Female-Presenting)
  • Occult: Corruption Arkenborn
Core Concept
Kelskarr is a proficient combatant with a penchant for magic, who conveys a debonair and hedonistic exterior. They are an egotistical, self-absorbed narcissist who hides their vicious and macabre personality beneath a charismatic demeanour. Kelskarr believes everyone is envious and desires to be them, but below their frolicsome persona, they are cold-hearted and merciless, finding a sadistic pleasure in toying with their 'prey' before crushing the weak and feeble who refuse to embrace the Void. They are an Argentum Knight who will attempt to annihilate anyone who gets in their way with dark Sinistral magic. They typically seek to enrich themselves through debaucherous pleasure seeking and the gaining of power through magical prowess. They are a staunch devotee of Evolism, with Cathedon and Armas their chosen patrons.

Appearance Information
Kelskarr stands at a modest 5 '7'' and carries an athletic-to-ripped body build, with a lithe and slender waist. Their skin is a pale grey tone, and marred with Katharic tattoos. Their features are queerly attractive and sharp, with defined cheekbones, a sculpted jawline and a heart-shaped face. They don cotton white locks, styled in an array of fashions depending on the occasion. Their eyes glisten an iridescent gold, with red limbal rings, whilst they typically adorn illusionary scantily-clad attire to show off their shapely bodily features, which mascarades their well-fitted suit of plate armour beneath, always prepared for combat situations.

Attack and Defense Stat
7 Attack (Strength); 5 Defence (Magic)

Hobbies and Talents
Athletic Hobby, Magical Talent

Proficiencies
  • Strength: 7
    • Bruiser Slam Pack
    • Bruiser Flurry Pack
    • Bruiser Feint Pack
    • Bruiser Agony Pack
    • Bruiser Tackle Pack
    • Bruiser Rampage Pack
    • Technique Parry Pack
    • Weapon Throw Pack [Free Pack; Bruiser Investment]
  • Constitution: 0
  • Intelligence: 1
    • Wardrobe Pack [Magic Variant]
  • Wisdom: 0
  • Dexterity: 1
    • Escape Artist Pack
  • Faith: 0
  • Magic: 5
    • Magic Snare Pack
    • Magic Smog Pack
    • Magic Curse Pack
    • Magic Resist Pack
    • Magic Cleanse Pack
    • Magic Bolster Pack [Free Pack; Kathar]
    • Magic Isolate Pack [Free Pack; Kathar]

Languages
Common (Free), Pannarokh (Native)

Life Story / Plot Hooks
  • Kelskarr was born in Rokhaval to two warrior parents. Initially they had no intention of raising a child, but when they transpired to be an Arkensire, they felt they had no choice but to raise this 'blessing'.
  • Kelskarr was highly pampered and afforded a very expensive education in their formative years, being drilled by expert mages and swordsmen to make them a capable and deadly warrior, with ambitions of them joining the Argentum.
  • Kelskarr however proved to develop slowly in these aspects, and their failure was not tolerated at all by their parents, and especially not by the Argentum, who temporarily contemplated putting the child to the sword.
  • Kelskarr was considered an embarrassment and catastrophe of a Kathar, and was rejected and sent to a Future House for adoption, eventually being taken in as a ward by a new guardian, who also adopted a vast swathe of other children and raised them to be a troupe of gladiatorial pit fighters,
  • Kelskarr channelled their rage from their rejection as a child, and when put into the fighting pits from the age of just twelve became stronger and more deadly than their counterparts, slaughtering many of them during the training process.
  • Kelskarr by sixteen had become devilishly sly and deceptively strong, lulling their guardian into a false sense of security, and blinded by vengeance against their biological parents and the Argentum murdered their guardian in cold blood.
  • Kelskarr's bloodlust and magical prowess eventually recaught the attention of the Argentum, with a knight by the name of Alkhazarr offering to train them and further their abilities, to which they accepted, both out of desire to prove their parents wrong and to find the Argentum who rejected them as a child.
  • Kelskarr spent the subsequent years honing their skills in combat and magic under the tutelage of Alkhazarr, but continued in their now established tradition of eliminating those they considered themselves to have eclipsed in skill.
  • Kelskarr was cruelly drilled alongside several other squires, sent into impossible situations along the frontlines of the Dread War by their mentor to prove their strength,
  • Kelskarr however was not content being in a group of squire, and so one by one, they terminated the others. Their newfound devotion to the God Armas, saw them practise acts of seduction to lure in their counterparts, before knavishly removing them from the picture.
  • Kelskarr spent many more years on the frontlines fighting for the Dread Empire, before they became slightly disillusioned with the Great Kaahls ability to lead the Kathar to victory. Soon after these feelings developed, Alkhazarr rushed them through their graduation and dragged Kelskarr away to Regalia to take revenge at the heart of their Empire.
  • Keleskarr has now long been a devotee of Evolism, with Cathedon and Armas their patrons. For Armas they believe in lust and desire as powerful tools, but through a hedonistic and obsessive lens, striving to control people through their emotions. They favour Cathedon in their quest to vehemently inflict pain on the purists who want to oppress mages, considering them to be weak and the true plight of Aloria.
 
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