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- Jun 20, 2013
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Hey there,
here goes suggestion No.1, although it is actually in Phase 2. If you have no clue what I am talking about, take a look here.
Now then before you ask, this idea is not about giving factions the possibility to turn on their peaceful flag. It is about splitting the survival worlds into PVP and PVE worlds. You wonder why?
To destroy PVP ofc .... well at least that is what some people will say. But instead, it is the exact opposite, over the years the Survival community has slowly decreased for various reasons. One of them being forcing people that want to participate in Survival also having to participate in PVP if they want or not, leading to people losing interest because they simply had no interest in PVP and the restrictions it imposed on their gameplay.
But simply splitting them is not enough, both kinds of Worlds need a purpose so here are the differences:
PVE-World:
New Features:
My suggestion would be Teled Methen and Hyarroc become PVE-Worlds, simply because according from what I have heard the terrain is no Fun for PVP and on the other hand allows for good looking builds as the terrain is more interesting. All other Worlds should stay PVP Worlds.
here goes suggestion No.1, although it is actually in Phase 2. If you have no clue what I am talking about, take a look here.
Now then before you ask, this idea is not about giving factions the possibility to turn on their peaceful flag. It is about splitting the survival worlds into PVP and PVE worlds. You wonder why?
To destroy PVP ofc .... well at least that is what some people will say. But instead, it is the exact opposite, over the years the Survival community has slowly decreased for various reasons. One of them being forcing people that want to participate in Survival also having to participate in PVP if they want or not, leading to people losing interest because they simply had no interest in PVP and the restrictions it imposed on their gameplay.
But simply splitting them is not enough, both kinds of Worlds need a purpose so here are the differences:
PVE-World:
- Positive:
- Only PVE
- Full access to MassiveMagic
- MassiveEnviroment (see below)
- Neutral:
- Stricter Building rules (This is purely personal preference from my side to foster new builders and make the cities more attractive for players to look at)
- Negative:
- Higher Faction Upkeep Tax (while not having a claim in PVP Worlds)
- Low resources (iron, gold, etc. )
- Positive:
- Normal Ressources
- Lax Building Rules
- TerritorialControl (More on that later, "The way to make people surrender")
- Negative:
- Limited MassiveMagic (For Balance reasons)
- TerritorialControl (You can be conquered)
New Features:
- MassiveEnviroment:
- Gives Players the ability to turn off MassiveRestore for certain chunks outside the faction claim so for example roads can be built. The only catch, everyone can turn it on or off to prevent abuse. To limit trolling a function could be built in that shows the persons that used the command on certain chunks.
- TerritorialControl:
- Will be explained in another post, in short, a reason to fight and ally others
My suggestion would be Teled Methen and Hyarroc become PVE-Worlds, simply because according from what I have heard the terrain is no Fun for PVP and on the other hand allows for good looking builds as the terrain is more interesting. All other Worlds should stay PVP Worlds.