- Joined
- Jun 20, 2013
- Messages
- 196
- Reaction score
- 322
- Points
- 0
- Location
- Regalian Academy of Architecture
Hey there,
my name is Kellock93 or Kell for short. As you probably know if you clicked this thread the Tech staff is currently working on reevaluating the Factions plugin and reworking it with the long-awaited Empires plugin as a possible result.
Before I left staff a couple weeks before, Game staff were already starting to look through all the different suggestions for the new and improved plugin so before I left I also drafted up some ideas I had on my own and submitted them. Mainly because survival was my main game mode before I became staff and as such, I was really interested in the changes to come.
Now after some weeks have passed I saw a couple other suggestion threads and I noticed that in the end my draft from back then was really vague in some parts and I want to improve on it.
Because I am kinda lazy when it comes to following through with writing up ideas such as this I decided to post it straight to the forums to give me some more motivation to finish it and everyone the option to give feedback at the same time.
The concept involves a lot of different changes so I will make different threads and gather all of them here.
And just as a note from me, some of these ideas are very work intensive so the likelihood of them getting implemented is extremely low, furthermore this is only my vision for how factions could be. So feel free to completely ignore it or disagree with it. As long as it is constructive I appreciate any and all feedback
Kell's Masterplan(Old Version):
PHASE 1/ Factions rework:
my name is Kellock93 or Kell for short. As you probably know if you clicked this thread the Tech staff is currently working on reevaluating the Factions plugin and reworking it with the long-awaited Empires plugin as a possible result.
Before I left staff a couple weeks before, Game staff were already starting to look through all the different suggestions for the new and improved plugin so before I left I also drafted up some ideas I had on my own and submitted them. Mainly because survival was my main game mode before I became staff and as such, I was really interested in the changes to come.
Now after some weeks have passed I saw a couple other suggestion threads and I noticed that in the end my draft from back then was really vague in some parts and I want to improve on it.
Because I am kinda lazy when it comes to following through with writing up ideas such as this I decided to post it straight to the forums to give me some more motivation to finish it and everyone the option to give feedback at the same time.
The concept involves a lot of different changes so I will make different threads and gather all of them here.
And just as a note from me, some of these ideas are very work intensive so the likelihood of them getting implemented is extremely low, furthermore this is only my vision for how factions could be. So feel free to completely ignore it or disagree with it. As long as it is constructive I appreciate any and all feedback
Kell's Masterplan(Old Version):
PHASE 1/ Factions rework:
- Access rework
- Size and Rank rework
- Relation rework
- Split between PvP and PvE Worlds
- Empires Expansion: Territorial Control
- Traits Expansion
- Upgradable Traits
- MassiveMagic Balance
- Removal of MCMMO
Last edited: