- Full Name: Kattherine Loaea Auregala (birthname Kattherine Traric.) Commonly nicknamed Kat. Now named Katthe Gwaeth'orn. After some issues, she has become Katthe Amalao. And, after some more issues, she has become Katthe Djilla. Her name is somewhat Elven due to her first adopted mother (Alaia Auregala) being an Altalar and simply naming her that. All of her last names are Elven-esque because of all of her parents Elven roots. She also removed the Loaea part of her name, and shortened her name to Katthe, as she hated those two bits.
- Alias: Nyioucheil, usually named Nacho, Taco, Nyi or Nyio.
- Age: 18.
- Gender: Female.
- Race: Full Ailor.
- Main Ambition: To hone her magics to her best abilites, know as many people as possible.
- Special Permission: Ethereal Magic
Visual Information (Required)- Eye Color: Emerald green with one light blue eye and blue eye-whites.
- Hair Color: Dyed black, originally chocolate brown. Also dyed white at the side.
- Hair Style: Cut at her shoulders, curly and slightly puffy with little horns sticking out.
- Skin Color: Pale olive though with a much darker, chocolate brown areas.
- Clothing: Brown pants and red shirt with golden arm bands as her casual, surface clothing, whilst for sewer adventures she wears usually the same things as she wears on the surface.
- Height: 5'9.
- Body Build: Athletic.
- Weapon of Choice: Generally punching or kicking, unless she can escape/fight via Ghost Grip Magic or Ethereal Magic.
Personality and Abilities (Required)Personality Traits
- Allocentric. The young girl is highly allocentric, placing her thoughts on others rather than herself, causing her to have a non-existant ego. Whilst this can occasionally disappear, that case is only in life and death situations. She will generally try to edge away from fighting to keep them safe, but she'll always keep her attention on them and check that they're safe. This has become a huge asset to her within gaining friends as it shows that she cares for others more than herself.
- Hardworking. Kat is heavily hardworking, doing whatever she can to help her friends to do what they need to. However, this can cause her to become tired easily and simply collapse. This can also be a sign of panic for her, but it generally is a good thing and allows her to get things done quicker be it fixing a wall or simply helping do something very odd or particular, or maybe even missions. For now, though, she'll stick to doing things for her Order and serve her higher ups as they would like her to.
- Imaginative. Be it just for fun or for actual scheming, the young girl seemingly always thinks out of the box for everything. Her creativity has no limits and this has always stuck with her throughout everything in her life. This has been a huge help in everything recently, especially with the gang wars, schemes and later, attacks. Even though this might not be much of a good thing to others, Kat herself is proud of herself for managing this.
- Cluttered. Despite her previous clear headedness and decisive attitude, Kat has became awfully cluttered after all the things that have happened. This isn't limited to her thoughts, as it can also be her surroundings and timetables/schedules, due to all the gang happenings in the sewers. Her general clothing can be cluttered, but it's usually her thoughts, causing her to panic at the slightest problem and basically be unable to fix it.
- Clingy. Katthe is clingy to a point where it can be both annoying, scary and worrying. This came around after her lack of friends started increasing and she had the urge to keep her current friends. This means that she will actually sometimes physically cling to them if they want to go talk to someone else or she'll nag them constantly to stay safe. She just wants her current friends to not die or wander off forever or disappear and she'll take to the extremes to stop that.
- Socially awkward. No matter how hard she tries, Kat has always been socially awkward. She doesn't seem to fit in correctly and can't keep up a conversation for long by herself. Even if it's simple small talk, everything seems to get muddled up and confusing to her, leaving her in a state of utter confusion as everyone stares at her awkwardly. It isn't a nice feeling and she can't help it.
- Ghost grip magic/Ethereal magic. The girl is at caster level in both Ethereal magic and Ghost Grip magic, having practised for enough time to get to this stage. She's curious to learn more about these weird magics that lets her both fight and traverse the terrain in fun and exciting ways, while for Ethereal it allows her to summon weapons. She'll use Ghost grip from pranking her friends to fighting for her Ethereal magic. Her wrist-grip is blue with pink cloud-like designs on the inside.
- Trustworthy. If someone tells Kat to keep a secret, she will do so without telling anyone else. This means she is awfully trustworthy, maybe to an oddly extreme extent. This can also extend to certain tasks that have to be kept from others, especially important ones. However, this can waver sometimes and when it does, she has a tendency to ramble about things she shouldn't. She unconsciously hopes someone would come along and stop her.
- Strong legs. Kat's legs are very strong from years of running and working out when she was younger, and she specifically worked on her legs. This allows her to run easily and give her a good advantage at speed and stamina. However, she has recently began working on them again so she can keep them up.
- Easily overwhelmed. The girl can easily get overwhelmed and stressed if there are too many things to think about placed on her at once. Big situations involving multiple things are a stopping point for her and can cause her to have a breakdown. This can simply occur in normal life and can be a big problem.
- Weak arms/torso. Unlike her legs, her arms and torso have been left completely un-worked on and she finds them to be useless. Her arms cannot give a hard enough punch to do any harm and her torso is easily hurt. She generally tries to avoid fighting with these body parts and focuses on others like her legs.
- Large crowds. Places like taverns and loud areas with lots of unknown people aren't suitable for the young girl. She can freak out, be super paranoid, or sulky. It all depends on if she has friends around or not. Whilst large crowds of her close ones or friends is fine, she can't stand the noise that others make. She simply doesn't understand how others can stand it.
- Insomnia. After the night of the Seedling tree accident, Kat has had trouble sleeping due to the nightmares this gives. This causes her to be awfully tired during the day and can cause her to be grumpy too, snapping at people. She might just fall asleep in the middle of a table sometimes, or places she shouldn't be. Nonetheless, she still gets these nightmares.
- Blood magic mutations. After an encounter with a Touch of the Void blood mage, she has gotten a few mutations that give her huge disadvantages. This ranges from her webbed ear being deaf to her eyesight being blurry because of the new mutations. Everything about them is bad, and they don't look nice either. Below is a list.
- Blue eye whites.
- A blue eye.
- A webbed ear with an orange web.
- A pointy ear.
- Very sensitive and brittle horn formations on the back of her knees, on her head and elbows. She needs to file these down so she can wear clothes properly, though filing them is painful in itself.
- Darker patches of skin.
- (0-7.) Kat was born to Halafarin Traric and Bell Lhoril in Regalia on the 12th of June 18 years ago. She grew up rather strangely though, being given away as an orphan and taken in by a lady of the name Alaia Auregala, adopting the name Katthe Auregala. She was raised in a small house by the edges of the walls in Regalia and learned Common.
- 7-9. The girl had fully learned Common and could speak convoluted words fluently. She continued to grow up with Alaia, the Altalar woman warming up to her considerably more. She eventually shared that she knew both Ghost Grip Magic and Ethereal magic, and taught Kat of what it was and the basics. Kat didn't start training and simply learned what it was. The girl still had no friends at this point.
- 9-13. Kat now fully knew the concept of Ghost Grip magic and Ethereal magic, and was eager to start practising when she was old enough, though Alaia insisted she waited until she was fourteen, much to Kat's disappointment. Kat started going outside now and making a few names, mostly Altalar and others in the city. She also discovered some secret places.
- 13-15. The girl grew up quickly, continuing to nag Alaia to practice her magic. As the months flew by when she was 14, she began to practice both of the magics. She was terrible at them at first, but eventually got better over a year or so. Due to all of this, it meant she spent almost all of her time inside practising, and the other bits just sleeping or eating.
- 16- now. Finally having gotten to Caster level, Katthe is happy with her studies for now. She's got a good mother, she's found her real family and generally everything is good (other than a few small issues.)
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