Kae'laenn Ruvair

Discussion in 'Character Sheets' started by river_essence, Jun 26, 2020.

  1. river_essence

    river_essence It's morbin' time.

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    [​IMG]
    • Basic Information
      • Name: Kae'laenn Ruvair
        Nicknames: Kae, Rubine
        • Regalian Name: Keina Ruvair
        • Aliases: None
      • Age: 60
        • Visual Age: 25
        • Birthday: June 26
        • Zodiac Sign: Cancer
      • Race: Avanthar
        • 100% Avanthar
        • Affliction: Primal Archblood
      • Gender: Female
        • Sexuality: Bisexual
        • Relationship Status: Divorced, single.
      • Favorite Weapon: Axes

    • Proficiency Points : 50 + 10 hobby
      • Science Proficiency
        • +20 alchemy Science
        • +10 Medical Science
      • Combat Proficiency
        • +14 Greater Axe Combat
      • Art Proficiency
        • + 15 Husbandry Art (+5 for Racial Ability)
          • Nerrin Alaan for Progression
          • Gold Fur Fenneque
      • Volacorum (Point Buy)
        • + 3 Draconic Essence Mutations
      • Arcanology (Point Buy)
        • +3 Curing Knowledge
          • Werebeastism and Sanguinism

    • Body Shape
      • Physical Stat: = 14
        • (14 Greataxe Combat)
      • Body Shape:
        • Athletic
      • Body Fat:
        • Toned
    • Languages
      • Common
        • 6/10
        • Third Language
        • Can write Common and speak common, to an extent.
      • Plain-Elvish
        • 10/10
        • Parent Language
      • Dragonspeech
        • 10/10
        • Archblood Ability
    • Special Traits/Mutations
        • Apex Predator
          • Avanthar are the recognized masters of the plains and valleys, and all non-ability summoned, non-magus animals respect this. When an Avanthar, and up to 1 other Character, are traveling in natural environments, no animal will attack them, regardless of if the Avanthar enters their territory. This effect will end if the Avanthar or accompanying Character attacks or physically accosts the Animal. In addition, the Avanthar is specifically inclined towards Horses, gaining bonuses to rolls in World System Progressions involving the usage of Horses.
        • Natural Inclination
          • The Avanthar can naturally manifest any Mutations from the Monster or Pagan Mutations Category, and can additionally shed them while sleeping, should they choose. Mutations manifested with this Ability do not count as Mutations for the purposes of determining Aberrancy.
        • Evolved Mutations
          • The Avanthar has access to Avanthar Custom Mutations that they can manifest naturally, and can additionally shed them while sleeping, should they choose. Mutations manifested with this Ability do not count as Mutations for the purposes of determining Aberrancy.
        • Genetic Defense
          • Once per day, for up to an hour, the Avanthar can alter themselves internally to prevent them from being tracked or followed. While altered in this way, the Avanthar cannot be Tracked or traced by Abilities, and leaves no physical footprints. If an Ability tracks them for longer than the duration of this Ability, that Ability does not end, but is temporarily suspended for the duration of Genetic Defense.
        • Cast of the Body
          • The Avanthar's legs become goat-like with hooves, gain a set of large curled ram horns, and a prehensile lion tail. While in this shift, the Avanthar cannot be rooted, constrained, or knocked off their feet by Abilities, as the hooves afford them the ability to quickly jump to avoid them. In addition, they do not tire out from running, and can jump up to three blocks high. The Avanthar can change in and out of this Shift at will, but once they shift out of it, they cannot shift back for 1 hour.
        • Evolutionary Implement
          • The Avanthar can extend a bony spine from their hand and morph it into a small tool for domestic purposes (such as weaving, cooking, sewing, etc.). The spine is fragile, and cannot be used for combat or to make weapons. The spine remains attached to them, and if forcibly removed, can be re-grown after 24 hours.
        • Manifest Rage
          • The Archblood sprouts a prehensile tail (or uses the one they already have), which has a stinger on the end. The stinger can sting anyone within 2 blocks range of the Archblood, being auto-hit and through any armor, which paralyzes the chosen arm or leg for 10 minutes. The same person can only be affected by this Ability once per 12 hours, even from different sources.
        [*]Abilities from Primal Base Kit
        • Primal Self Repair
          • Archblood are functionally immortal so long as their head is not cut off. No matter how much internal or external damage an Archblood receives, they cannot bleed out, or die from organ failure, only from destruction or removal of the head. That being said, sustained damage can incapacitate them and make them unable to fight or move, and they still feel pain. Additionally, any wound that is not fatal, regardless of how severe it is, is repaired over the timespan of 2 non-combat hours, which can be experienced as painful if the wounds are large, and the body has to slowly stitch itself back together.
      • Ritualist Abilities
        • Draconic Coronet (Rubine)
        • Draconic Wings (Rubine)
        • Draconic Shine (Rubine)
        • Dracnoic Dye (Rubine)
        • Draconic Skin (Rubine)
        • Draconic Gauntlets (Rubine)
        • Draconic Tail (Rubine)
        • Draconic Mark (Rubine)
        • Draconic Flow
        • Draconic Disk
        • Draconic Gaze (Rubine)
        • Draconic Mantle
      • [*]
        • Genos Tail
        • Genos Plumage
        • Genos Vision
        • Genos Crown
        • Genos Luminous
        • Genos Shift
        • Genos Spur
        • Genos Animus
        • Genos Mane
        • Genos Plating
    • Visual Information
      • Eye Color
        • Grey Sclera, Red Irises
      • Hair Color:
        • Auburn Brown
      • Hair Style:
        • Tied up in a bun or let loose.
      • Skin Color:
        • Tan
      • Clothing:
    • ea4cc4c6d25fb67ab1d5ba329eeb442b--auction3.jpg
    • Height:
      • 6'2
    • The Core List
      • Character Alignment
        • True Neutral
          • Kae'laenn is very neutral in the world around her. She does what she believes is the right thing to do and lets no one tell her elsewise.
      • Character Personality Type
        • Architect
          • An Architect (INTJ) is a person with the Introverted, Intuitive, Thinking, and Judging personality traits. These thoughtful tacticians love perfecting the details of life, applying creativity and rationality to everything they do. Their inner world is often a private, complex one.
      • Character's Religion
        • The Rubine Breath Dragon
          • From a young age Kae’laenn has always loved the Rubine Breath Dragon. And worshipped it, ever since she heard of it and how it shared her similar interest and love in the creation of Alchemy. Though, she couldn’t really ever embrace this true worship as a kid. And always hide it from her family and friends. Making sure they never learned of her true Religion. Pretending to be a follower of Rëjoji’ll, the Healer.
    • Backstory
      • Beginnings (Age 0-14)
        • The earliest memories of Kae’laenn’s has to be when her mother and father began teaching her to walk and talk. Given Kaes family was quite poor, they did not have enough to send either Kae, or her older brother Tae’laenn. To a proper school, therefore they taught them both themselves in their younger years. Having them both live and help around the small farm Kae lived on. When Kae became around nine, Tae decided to begin giving her some lessons in unarmed combat so she may learn to defend herself. Including how to fight properly with axes.
        • As Kae got older, she began to take a very interesting interest and hobby of messing around with alchemy and creating it. When she heard about the different Alchemy schools, she was esthetic, and wanted heavily to go. Her parents told her if she could save enough money of her own. She could go to the school of Alchemy. And therefore from then on Kae began to save up her money in hopes of one day going to a proper Alchemy school.
    • Schooling Years (Age 18-30)
      • When Kae became 18, she had finally saved up enough money to go to the school of Alchemy. With her parents supporting her of course every inch of the way, here it was where she learned Common. Though Common was never her strong suit, and other teenagers often teased her for how badly she spoke and wrote in it. But thankfully her teachers were very supportive and always there to help her improve. Believing she can accomplish whatever she sets her mind to. This caused Kae to work hard, harder than any of her colleges and even get ahead of her year. After five years she finally graduated, but decided to stay an extra two years to keep studying and master Alchemy.
      • While at school, Kae learned of the Rubine Breath Dragon. And became very interested in it, even to the point she started to worship it in secret. She felt a close connection to the Dragon for they had a shared love of alchemy and its creation.
    • Adult Years (Age 30-47)
      • After leaving to return home with her new degree. She was happy to see her family once more, as they were to see her. Her brother again began teaching her to fight unarmed combat. Even after returning home, she kept worshipping the Rubine Dragon in secret.
      • When she was 31 she went off on a cruise ride by herself, it looked like smooth sailing. But at last, out of nowhere. A storm erupted, and Kae was violently thrown off the ship by the waves. Being left to drown and die out at sea. It went black, before she seemed to awaken once more on the shores of a beach. After some wandering in pain, she ran into two males. One who appeared as a dragon, and the other an Ailor male with purple shining eyes. The two quickly took her in, and let her stay in their camp. After making a recovery and speaking with the two. She learned she had died, but been revived as an Archblood by the Dragons. Realizing this may be connected to how she originally worshipped the Rubine Breath Dragon before. She decided it was the one who must’ve brought her back and given her another chance at life.
    • Traveling to current years (Age 47-60)
      • She began to travel with the two other makes. Them becoming like older and protective brothers really. One was the Commander and the other was the General, one an Ailor and the other basically a living, walking, human dragon. With the help of her dreams and her one brother figure, Coethric she learned to use her new found powers and abilities. And with the help of her other brother figure, Airlias she learned Dragon Soul Ritualism and the Script called Mavana. Allowing her to fluently speak with both of them without problems. Given Common does not work for her.
      • Also from Airlias, she learned some better unarmed fighting techniques. And now she arrives to the City Capital of Regalia behind her new family.
     

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    #1 river_essence, Jun 26, 2020
    Last edited: Oct 17, 2021
  2. Anarchizm

    Anarchizm Regalian Pioneer

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  3. Anarchizm

    Anarchizm Regalian Pioneer

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  4. river_essence

    river_essence It's morbin' time.

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  5. Anarchizm

    Anarchizm Regalian Pioneer

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    Re-approved.
     
    • Like Like x 1
  6. Lizmun

    Lizmun yeah Staff Member Lore2

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    @GhostMousie Hello! Since Anarchizm is no longer a member of staff, I will be taking your application for aspirant re-review.

    Basic Information
    - No issues here​
    Proficiency points
    - You have three major issues in this section. The first is you have a total of 84 points, the maximum amount of points you can have is 70 points (50 core points, 10 talent points, 10 hobby points)
    - Please list where your points are coming from, and if you're using your racial boost, which proficiency you have applied it to.
    - You cannot have curing knowledge without at least 10 points in medical sciences.​
    Body shape
    - No issues here​
    Languages
    - Mavana isn't a real language, and ritualists don't get a language from ritualism anymore. Please remove this.​
    Personality
    - No issues here​
    Backstory
    - No issues here​

    Please fix the issues I've outlined in my review in a separate color of your choice, then tag me when you're finished!
     
  7. river_essence

    river_essence It's morbin' time.

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    I fixed it! I found time today hah.
     
  8. Lizmun

    Lizmun yeah Staff Member Lore2

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    @GhostMousie

    Thank you for the edits, but you still have three issues with your app before I can approve it!

    - You cannot have curing knowledge without at least 10 medical sciences
    - Please specify where you spent your hobby and talent points, and where you put your racial boost
    - Please remove Mavana from your language list
     
  9. river_essence

    river_essence It's morbin' time.

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    Sorry about that! I fixed that up, changed a few of her profs, and replaced Mavana with Dragonspeech as an Archblood Ability!
     
  10. Lizmun

    Lizmun yeah Staff Member Lore2

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    @GhostMousie Thank you! This is the last gripe I have for you before I can approve you, I swear:
    - Husbandry arts cannot be used for talent points, it is under the hobby category
    - Please tell me where you applied your hobby points, if you've used them
    - You've spent 5 points too many for your core points, please fix this​
     
  11. Lizmun

    Lizmun yeah Staff Member Lore2

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    @GhostMousie After working out the point discrepancies over discord, I'm marking you down as approved!
     
  12. river_essence

    river_essence It's morbin' time.

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    Yay! Thank youu!~ <3
     
  13. river_essence

    river_essence It's morbin' time.

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  14. Lizmun

    Lizmun yeah Staff Member Lore2

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    I am not sure what you changed so I am not sure what to re review.
     
  15. river_essence

    river_essence It's morbin' time.

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    I had to fix up her points and everything - she was rejected due to prof point update
     
  16. Lizmun

    Lizmun yeah Staff Member Lore2

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    • Thank You! Thank You! x 1

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