- Joined
- Nov 20, 2013
- Messages
- 873
- Reaction score
- 899
- Points
- 763
Character Information
Full Name: Ingemar of Clan Thornspear, of Neylaria.
Heritage/Culture: Urlan, mixed culturally between Freefolk and Velheim with Selvath being the dominant cultural influence in his life.
Age: 53.
Gender/Pronouns: Male, He/Him.
Religion: He is a Draconist and more closely aligns with Silas, Gaia, Cinerius and Aurora, but, isn't super religious. Religion does not exist in the forefront of Ingemar's mind and isn't a guide of how he conducts himself but a faith he keeps to during his own time. Some syncreticism exists with Estelley, namely among the three who dwell in the forest; Mana, Gilan, Soma, but to some extent a dash of Sapphora as well after having met her directly.
Occult: Yes, Mage and also a Hammer Archon affinity wise.
Character Occupation: Smith, Hunter, Spellblade, Ranger and Scout. Ingemar is a master of the first two being both an incredibly skilled smith who specializes in forging and designing weapons and pairs this well with his skill as a hunter. Ensuring he always has the tool necessary to bring down the prey he seeks. He spends much of his time away his home wandering the woods but when he is home, you can rest assured he's striking steel.
Appearance Information
Eye Color: Glowing Cold-Cyan blue.
Skin Color: Pale mossy green.
Hair: Pale Mossy Green, generally darker than his skin-tone.
Height: 7'1.
Body Type: Built like any other Urlan with muscle-upon-muscle but with a more lean and agile disposition that makes him more suited to hunting through dense forests.
Additional Features: Ingemar's head appears more modeled after a red deer, but more like ice-age versions of these animals with goat-like pupils. He resembles exactly what might come to mind at the mentioning of a "Beastman". With hooves, claws, tusks and a short-fluff tail suited to dwell in the deep woods. But what isn't seen as often, is that Ingemar as an Archon can manifest wings, which his wings are of a mix of fur/feather ending in tips that share the same color as his underbelly. These wings expand from his arms like a wyvern's, without growing a second set of arms to accommodate them on his back.
Skill Information
Hobbies and Talents
Athletic Hobby
Magic Talent
Mechanics
Urlan Heritage Traits
Archon Affinity Traits
Magical Schools
1. Radiant (Hardlight Weapons tools etc)
2. Armory (Conjures forth his own smith work), Gravity (Manipulating magical blades around his body)
3. Enchant (To give magical properties to weapons and armor, his most practiced school)
4. Elemental (Fire Specialization, to better control the heat of the forge and wields blue fire)
Arcane Harmony: 100%
Dimensions: Anima & Eidolon.
Languages
Common
Altalar
Skodje
Combat Proficiencies and Abilities
Attack Stat: Magic.
Defense Stat: Magic.
[15/15 Points Used]
Strength 0
Constitution 1
1. Breather Pack
Intelligence 0
Wisdom 0
Dexterity 2
1. Sharp Reflexes Pack
2. Fate's Wheel Pack
Faith 0
Magic 12
1. Arcane Blade Pack
2. Arcane Aura Pack
3. Arcane Snare Pack
4. Arcane Portent Pack
5. Arcane Warp Pack
6. Arcane Cleanse Pack
7. Arcane Barrier Pack
8. Arcane Revive Pack
9. Arcane Echostrike Pack
10. Cavalry Trooper Pack
11. Cavalry Roar Pack
11. Cavalry Charge Pack
12. Wardrobe Pack (Magical)
Charisma 0
Backstory/Plothooks
-Ingemar was born in the capitalist cultural melting pot of the world; Regalia, to a rather interesting multi-cultural household of two differing cultures from opposite ends of the globe. Both of his parents have their own rich storied past and long family history that spans back many generations and many more yet to come. His father is an Urlan Smith who comes from a long line of Archon dedicated and in service to Silas and had worked tirelessly to keep hold traditions alive throughout the centuries. It's commonplace to pass down, well, not only Archonism but also the smithing trade to every child in the house. It's said that no family member on his father's side doesn't know how to smith in some form or capacity, all of them do-- as all of them are also Hammer Archon, even if some of them have chosen different paths in their lives, the ancient family skills and knowledge continue on. Not all of his father's side are Urlan however, about half of the family there are Urlan while some are just Velheim but they are all culturally Velheim centric and put a heavy emphasis on keeping tradition alive. His grandmother was the one to suggest the name; Ingemar, which both of his parents agreed with and decided on naming him when he was born.
-While on his mother's side there's also a lot of rich history and tradition to be derived from there as well- much of it within the lines of the Selvath culture as a whole with some more unique traditions and habits passed along by his Mother's clan who were more focused on being the best hunters they could by any means but particularly favored bow and spear in killing prey on the hunt. They lived more or less nomadically across the walds both hunting and keeping out outsiders around the forest borders with hit and run guerilla tactics. While Ingemar's father has more of a rich history steeped in familial traditions of keeping an ancient art alive, his mother's history are more her personal experiences and accounts. His father very seldomly left home or the forge, but even long before ever having met Ingemar's Father, she had acquired several lifetimes worth of experience in the eyes of the average Ailor. She was a master ranger and hunter who spent literal centuries of time prowling the forest for the next worthwhile hunt. It's not particularly clear why she chose to leave the Walds and venture out to Regalia, be it boredom of the same old, itching to see more of the world, wanderlust, etc, though Regalia wasn't her original destination but a stop along the way for her. It however became her destination when she met and fell in love with Ingemar's father, who she was a regular customer for. She'd always go to him to have her kit repaired, new equipment made, eventually they grew a friendship that turned into a relationship that led to Ingemar being born.
-Ingemar is an exact product of both of his parents' love and their union. He is a master huntsman comparable to his mother's level of skill and prowess-- aided further by his heritage as an Urlan, and he is just as skilled and as talented of a smith as his father who passed onto him ancient techniques kept alive through tradition and habits. Those two combined skillsets are what defines him and makes him who he is today going forth on the path to life. He's experienced much himself just like his mother-- having survived many of the different crisis, war, and hardships to plague the state. He's been a soldier, a leader, a lone wolf, a mercenary, a hunter, a father. a guard, metropolitan officer, a myriad of different forks in the road upon his path in life. There's a litany of potential to have encountered Ingemar at some point in another person's life. Many of them in recent years alone. As much of his history is still being written and told to this very day.
-Magic is an interesting subject to Ingemar and something worth while noting in his life's history. Unlike many people who he knows and loves who practice magic, he did not learn to wield it in the same vein that many of them had. Most of the people that he knows who are familiar with magic were born with it, gifted and talented in the arcane arts at a young age. Or they went to a prestigious academy to hone their skills among through rigorous study. This wasn't at all the case with Ingemar and it's a tale he's reluctant to tell most people.
-One autumn eve while out on a hunt through the Badlands of Regalia following up on reports of a demonic deer of the Fae Realm, the Anima, known as "Winter's Herald" whom he thought might be good prey ended up being something far more than he had bargained for. It posed a long and grueling hunt over the span of several days and several long cold nights that felt longer still as each day past by. During one of such long night heralded the start of Regalia's snowfall, covering the ground thick with it even while Ingemar hunted through the cold night until he came upon an open clearing through the barren trees and there in its center stood his prey; a massive white stag with ice dripping from the ends of its snow-like fur, antlers that seemed more like gnarled and twisted frozen icicles. The length of time between Ingemar stepping foot upon the clearing and when the two had locked eyes felt like an eternity, as though the world around them stopped for a moment and one could see the finer details of the snowflakes as they past by- so quiet too was the night that the subtle crunch of snow beneath ones shoe felt deafening and yet there they both stood uneasy of what to do next, or who would be the one to strike first.
-Ingemar reached to his hip to slowly unsheathe his sword, while the Fae scraped their hoof against the ground and bared their antlers, snow and ice whirling like a torrent around the stage. Both kicked off the ground towards the other and erupted into a vicious clash of ice and steel sending sparks scattering throughout the night until the sun slowly rose over the horizon. And there Ingemar stood over the husk of the demon, but not without a curse being etched upon his being from the battle. In one last act of trickery, Ingemar, and the sword he had used to slay the Fae became cursed with the Anima's magic. The years it would take others to learn magic, were much the same for Ingemar as he struggled to gain some semblance of control-- and eventual mastery over this curse to wield it as a weapon. Or was it a curse? At the time, being suddenly 'given' magic seemed it as Regalia was a harsh and repressive climate for a mage to live in-- but in truth it was more like to be a blessing he couldn't fathom at the time. In reality the demon had given him the ability to wield magic not as a curse but as a reward to wield in future hunts.
-The years following were spent in trial and error, Ingemar learned magic the hard way by doing and wielding his blade in the heat of combat-- learning new ways to wield it against his prey not unlike how his mother had, whose footsteps he was now unintentionally following along in. But not all methods of study were necessarily violent. He mastered the Elemental School by living amongst the harsh elements, Enchant School he taught himself and learned to imbue his magic into his work in the forge and Armory came as a natural second which served as a boon to his smithing, Familiar by the years spent among beasts and growing equal parts kinship and understanding toward them. Establishing a connection to the Eidolon came later in life when he grew an interest in the School of Radiant magic, but there was no deeper cause or reasoning why beyond that he "thought casting magic using hard-light was pretty" and then onto Gravity Magic for the reasons of wielding his blades magically. The last school he came to learn was Mend, in the interest of repairing weapons and armor-- not so much people.
-All of his schools of magic come together to paint a portrait of Ingemar as a character, imagine this; An Urlan smith of mixed heritage dwelling in the remote forests in a cozy cabin built by his own hand far away from the noise of the city with an interest in being a part of nature than opposed to it. But not unprepared for when trouble comes his way or threatens the forest he resides in, mounted atop a beast he tamed and grew a close kinship with while wielding a blade emblazoned with raw hardlight. He is a spellblade and a protector of the natural order and the things that he cares about.
Full Name: Ingemar of Clan Thornspear, of Neylaria.
Heritage/Culture: Urlan, mixed culturally between Freefolk and Velheim with Selvath being the dominant cultural influence in his life.
Age: 53.
Gender/Pronouns: Male, He/Him.
Religion: He is a Draconist and more closely aligns with Silas, Gaia, Cinerius and Aurora, but, isn't super religious. Religion does not exist in the forefront of Ingemar's mind and isn't a guide of how he conducts himself but a faith he keeps to during his own time. Some syncreticism exists with Estelley, namely among the three who dwell in the forest; Mana, Gilan, Soma, but to some extent a dash of Sapphora as well after having met her directly.
Occult: Yes, Mage and also a Hammer Archon affinity wise.
Character Occupation: Smith, Hunter, Spellblade, Ranger and Scout. Ingemar is a master of the first two being both an incredibly skilled smith who specializes in forging and designing weapons and pairs this well with his skill as a hunter. Ensuring he always has the tool necessary to bring down the prey he seeks. He spends much of his time away his home wandering the woods but when he is home, you can rest assured he's striking steel.
Appearance Information
Eye Color: Glowing Cold-Cyan blue.
Skin Color: Pale mossy green.
Hair: Pale Mossy Green, generally darker than his skin-tone.
Height: 7'1.
Body Type: Built like any other Urlan with muscle-upon-muscle but with a more lean and agile disposition that makes him more suited to hunting through dense forests.
Additional Features: Ingemar's head appears more modeled after a red deer, but more like ice-age versions of these animals with goat-like pupils. He resembles exactly what might come to mind at the mentioning of a "Beastman". With hooves, claws, tusks and a short-fluff tail suited to dwell in the deep woods. But what isn't seen as often, is that Ingemar as an Archon can manifest wings, which his wings are of a mix of fur/feather ending in tips that share the same color as his underbelly. These wings expand from his arms like a wyvern's, without growing a second set of arms to accommodate them on his back.
Skill Information
Hobbies and Talents
Athletic Hobby
Magic Talent
Mechanics
Urlan Heritage Traits
Archon Affinity Traits
Magical Schools
1. Radiant (Hardlight Weapons tools etc)
2. Armory (Conjures forth his own smith work), Gravity (Manipulating magical blades around his body)
3. Enchant (To give magical properties to weapons and armor, his most practiced school)
4. Elemental (Fire Specialization, to better control the heat of the forge and wields blue fire)
Arcane Harmony: 100%
Dimensions: Anima & Eidolon.
Languages
Common
Altalar
Skodje
Combat Proficiencies and Abilities
Attack Stat: Magic.
Defense Stat: Magic.
[15/15 Points Used]
Strength 0
Constitution 1
1. Breather Pack
Intelligence 0
Wisdom 0
Dexterity 2
1. Sharp Reflexes Pack
2. Fate's Wheel Pack
Faith 0
Magic 12
1. Arcane Blade Pack
2. Arcane Aura Pack
3. Arcane Snare Pack
4. Arcane Portent Pack
5. Arcane Warp Pack
6. Arcane Cleanse Pack
7. Arcane Barrier Pack
8. Arcane Revive Pack
9. Arcane Echostrike Pack
10. Cavalry Trooper Pack
11. Cavalry Roar Pack
11. Cavalry Charge Pack
12. Wardrobe Pack (Magical)
Charisma 0
Backstory/Plothooks
-Ingemar was born in the capitalist cultural melting pot of the world; Regalia, to a rather interesting multi-cultural household of two differing cultures from opposite ends of the globe. Both of his parents have their own rich storied past and long family history that spans back many generations and many more yet to come. His father is an Urlan Smith who comes from a long line of Archon dedicated and in service to Silas and had worked tirelessly to keep hold traditions alive throughout the centuries. It's commonplace to pass down, well, not only Archonism but also the smithing trade to every child in the house. It's said that no family member on his father's side doesn't know how to smith in some form or capacity, all of them do-- as all of them are also Hammer Archon, even if some of them have chosen different paths in their lives, the ancient family skills and knowledge continue on. Not all of his father's side are Urlan however, about half of the family there are Urlan while some are just Velheim but they are all culturally Velheim centric and put a heavy emphasis on keeping tradition alive. His grandmother was the one to suggest the name; Ingemar, which both of his parents agreed with and decided on naming him when he was born.
-While on his mother's side there's also a lot of rich history and tradition to be derived from there as well- much of it within the lines of the Selvath culture as a whole with some more unique traditions and habits passed along by his Mother's clan who were more focused on being the best hunters they could by any means but particularly favored bow and spear in killing prey on the hunt. They lived more or less nomadically across the walds both hunting and keeping out outsiders around the forest borders with hit and run guerilla tactics. While Ingemar's father has more of a rich history steeped in familial traditions of keeping an ancient art alive, his mother's history are more her personal experiences and accounts. His father very seldomly left home or the forge, but even long before ever having met Ingemar's Father, she had acquired several lifetimes worth of experience in the eyes of the average Ailor. She was a master ranger and hunter who spent literal centuries of time prowling the forest for the next worthwhile hunt. It's not particularly clear why she chose to leave the Walds and venture out to Regalia, be it boredom of the same old, itching to see more of the world, wanderlust, etc, though Regalia wasn't her original destination but a stop along the way for her. It however became her destination when she met and fell in love with Ingemar's father, who she was a regular customer for. She'd always go to him to have her kit repaired, new equipment made, eventually they grew a friendship that turned into a relationship that led to Ingemar being born.
-Ingemar is an exact product of both of his parents' love and their union. He is a master huntsman comparable to his mother's level of skill and prowess-- aided further by his heritage as an Urlan, and he is just as skilled and as talented of a smith as his father who passed onto him ancient techniques kept alive through tradition and habits. Those two combined skillsets are what defines him and makes him who he is today going forth on the path to life. He's experienced much himself just like his mother-- having survived many of the different crisis, war, and hardships to plague the state. He's been a soldier, a leader, a lone wolf, a mercenary, a hunter, a father. a guard, metropolitan officer, a myriad of different forks in the road upon his path in life. There's a litany of potential to have encountered Ingemar at some point in another person's life. Many of them in recent years alone. As much of his history is still being written and told to this very day.
-Magic is an interesting subject to Ingemar and something worth while noting in his life's history. Unlike many people who he knows and loves who practice magic, he did not learn to wield it in the same vein that many of them had. Most of the people that he knows who are familiar with magic were born with it, gifted and talented in the arcane arts at a young age. Or they went to a prestigious academy to hone their skills among through rigorous study. This wasn't at all the case with Ingemar and it's a tale he's reluctant to tell most people.
-One autumn eve while out on a hunt through the Badlands of Regalia following up on reports of a demonic deer of the Fae Realm, the Anima, known as "Winter's Herald" whom he thought might be good prey ended up being something far more than he had bargained for. It posed a long and grueling hunt over the span of several days and several long cold nights that felt longer still as each day past by. During one of such long night heralded the start of Regalia's snowfall, covering the ground thick with it even while Ingemar hunted through the cold night until he came upon an open clearing through the barren trees and there in its center stood his prey; a massive white stag with ice dripping from the ends of its snow-like fur, antlers that seemed more like gnarled and twisted frozen icicles. The length of time between Ingemar stepping foot upon the clearing and when the two had locked eyes felt like an eternity, as though the world around them stopped for a moment and one could see the finer details of the snowflakes as they past by- so quiet too was the night that the subtle crunch of snow beneath ones shoe felt deafening and yet there they both stood uneasy of what to do next, or who would be the one to strike first.
-Ingemar reached to his hip to slowly unsheathe his sword, while the Fae scraped their hoof against the ground and bared their antlers, snow and ice whirling like a torrent around the stage. Both kicked off the ground towards the other and erupted into a vicious clash of ice and steel sending sparks scattering throughout the night until the sun slowly rose over the horizon. And there Ingemar stood over the husk of the demon, but not without a curse being etched upon his being from the battle. In one last act of trickery, Ingemar, and the sword he had used to slay the Fae became cursed with the Anima's magic. The years it would take others to learn magic, were much the same for Ingemar as he struggled to gain some semblance of control-- and eventual mastery over this curse to wield it as a weapon. Or was it a curse? At the time, being suddenly 'given' magic seemed it as Regalia was a harsh and repressive climate for a mage to live in-- but in truth it was more like to be a blessing he couldn't fathom at the time. In reality the demon had given him the ability to wield magic not as a curse but as a reward to wield in future hunts.
-The years following were spent in trial and error, Ingemar learned magic the hard way by doing and wielding his blade in the heat of combat-- learning new ways to wield it against his prey not unlike how his mother had, whose footsteps he was now unintentionally following along in. But not all methods of study were necessarily violent. He mastered the Elemental School by living amongst the harsh elements, Enchant School he taught himself and learned to imbue his magic into his work in the forge and Armory came as a natural second which served as a boon to his smithing, Familiar by the years spent among beasts and growing equal parts kinship and understanding toward them. Establishing a connection to the Eidolon came later in life when he grew an interest in the School of Radiant magic, but there was no deeper cause or reasoning why beyond that he "thought casting magic using hard-light was pretty" and then onto Gravity Magic for the reasons of wielding his blades magically. The last school he came to learn was Mend, in the interest of repairing weapons and armor-- not so much people.
-All of his schools of magic come together to paint a portrait of Ingemar as a character, imagine this; An Urlan smith of mixed heritage dwelling in the remote forests in a cozy cabin built by his own hand far away from the noise of the city with an interest in being a part of nature than opposed to it. But not unprepared for when trouble comes his way or threatens the forest he resides in, mounted atop a beast he tamed and grew a close kinship with while wielding a blade emblazoned with raw hardlight. He is a spellblade and a protector of the natural order and the things that he cares about.
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