As of late, the topic of factions refusing to surrender or defend themselves when being raided has been brought up in mass on the forums. As of currently, neither side has reached an agreement on what would fix the problem. Some people want there to be increased negatives that essentially "force" a faction to defend themselves, or face worse consequences. MonMarty brought up a good point, that some ideas should be presented in a model that leaves out benefits to the attackers, and solely focuses on benefits to the defenders, and rather how we can get them to begin defending themselves. Below are my ideas and explanations of them. Note that I am not proposing ideas that would encourage the defending faction to surrender or be forced to, but to actually go out and fight, so they can either realize that they can win and will continue to fight whenever raiders show up, which is what pvpers want, or that they can't win, but at least have peace of mind that they tried, and can now possibly consider surrendering as the most viable option.
Before I begin my ideas, I would like to point out all the innate bonuses defenders already have. Do correct me if I added something that is not true, or missed something and failed to put it.
Ideas
" XPlayer " of " Xfaction " was last seen in your territory at " xyz coordinates " in " Xworld ."
When the raiders are first seen, and say five people have come to raid you, that message would show five times with each individual raider's name. Any online members would immediately know that they are being raided, and can take the appropriate measures, whether it being hiding inside or calling allies for help. Now, some people would argue that this take away the ability to surprise attack someone, and yes it does. This could be combated by the message not being displayed if say the raiders were sneaking. Now they cannot run through your base with speed two or as a vampire and blitz rush you, but are forced to slowly sneak their way into your base for unsuspecting people to attack, or risk giving away that they are there.
As it stands, if a faction has 10 members, their max tribute is 800 regals. ( 10 members * 50 + 300 = 800 regals total. ) To go to the extreme, Tyberia for example has roughly 170 members, which means their surrender tribute is 9000 regals. Pretty nice chunk of cash, and super high. I propose the following to determine max tribute:
Number of Faction Members * 30 + 150.
A surrender tribute for a 10 man faction is now 450 regals. 350 regals less than the previous tribute.
The surrender tribute for Tyberia is now 5400. Still a lot, but 3600 regals less in this case.
I would say for the amount of work put into raiding each respective faction, the amount gained if Max Tribute is offered is still worth it. It is now considerably less, and might be considered more often now. I personally, if my only choice was to surrender with Max Tribute, would most definitely rather surrender with 450 regals rather than 800, or 5400 regals than 9000.
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So those are my ideas after a few hours of brainstorm. It's unfortunate that most of these require a tech implementation, and Cayorion is currently unavailable. The only one that does not require tech implementation is the changing of the surrender tribute. I know that some of you may not care for all of these. In fact, I fully expect to get some feedback from people that don't care for some of these. And that's what I want. But i want to hear why though. Why do you not like it? What could make it work? What could make it better? To hear someone whine and complain, but give no helpful criticism really hurts the whole process, and benefits no one. And if you are going to nitpick specific points of these ideas, do know that these are the roughest of rough drafts of ideas. No idea ever suggested was just taken and implemented as is, it got polished and the specifics worked out before implementation. So when you judge, judge more on the core of the idea rather than on the specifics, because all specifics are subject to change.
Before I begin my ideas, I would like to point out all the innate bonuses defenders already have. Do correct me if I added something that is not true, or missed something and failed to put it.
- 10% damage reduction in faction land.
- Another 15% damage reduction if you are a premium.
- Ability to take cover in public housing that enemies cannot access.
- Superior knowledge of your own base.
Ideas
- When raiders steps into enemy territory ( /f enemy relationship true ) they are automatically flagged as pacifist false, and will remain pacifist false until they leave enemy territory and then avoid dealing damage for the current cool down time.
- Revert to the old pacifist flag system, where if someone attacks another player, both the attacker and the victim become pacifist false.
- The idea of " Battle fatigue " for raiders.
- If raiders die, they lose the amount of regals that is equal to the amount they pay for taxes on a daily basis.
- Superior base knowledge
" XPlayer " of " Xfaction " was last seen in your territory at " xyz coordinates " in " Xworld ."
When the raiders are first seen, and say five people have come to raid you, that message would show five times with each individual raider's name. Any online members would immediately know that they are being raided, and can take the appropriate measures, whether it being hiding inside or calling allies for help. Now, some people would argue that this take away the ability to surprise attack someone, and yes it does. This could be combated by the message not being displayed if say the raiders were sneaking. Now they cannot run through your base with speed two or as a vampire and blitz rush you, but are forced to slowly sneak their way into your base for unsuspecting people to attack, or risk giving away that they are there.
- Automatically force raiders to be /dynmap shown in enemy territory.
- Reduce the surrender tribute amount.
Number of Faction Members * 30 + 150.
A surrender tribute for a 10 man faction is now 450 regals. 350 regals less than the previous tribute.
The surrender tribute for Tyberia is now 5400. Still a lot, but 3600 regals less in this case.
I would say for the amount of work put into raiding each respective faction, the amount gained if Max Tribute is offered is still worth it. It is now considerably less, and might be considered more often now. I personally, if my only choice was to surrender with Max Tribute, would most definitely rather surrender with 450 regals rather than 800, or 5400 regals than 9000.
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So those are my ideas after a few hours of brainstorm. It's unfortunate that most of these require a tech implementation, and Cayorion is currently unavailable. The only one that does not require tech implementation is the changing of the surrender tribute. I know that some of you may not care for all of these. In fact, I fully expect to get some feedback from people that don't care for some of these. And that's what I want. But i want to hear why though. Why do you not like it? What could make it work? What could make it better? To hear someone whine and complain, but give no helpful criticism really hurts the whole process, and benefits no one. And if you are going to nitpick specific points of these ideas, do know that these are the roughest of rough drafts of ideas. No idea ever suggested was just taken and implemented as is, it got polished and the specifics worked out before implementation. So when you judge, judge more on the core of the idea rather than on the specifics, because all specifics are subject to change.
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