Impact From Update Aquatic

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Hello ya'll! I just wanted to mainly talk about how you mighy think the new minecraft update will affect Massicecraft and such. For example, in regards to the staff, will ya'll use the new corals, mobs, and under sea plants for word building and will you update the old worlds with it? It seems like a great update, and can't wait for it! Especially the water mechanics!
 
A lot of Survival Players use 1.8 still for the combat system, so new blocks will look like bricks to then anyway. Im excited for the new water physics and such though, should be cool. I hope world staff just go around regalia and add slabs to boat hulls to smooth them out.
 
Server should never have updated past 1.9 tbh

No one wants to play 1.9+ servers, and there's proof of that if you go on serverlists and look at the active 1.9 servers
 
Shulker boxes have not been implemented on the server after ~16 months. I've heard rumors that its because "they're OP", and I can quite easily imagine some of those tridents are, in fact, OP.
 
Server should never have updated past 1.9 tbh

No one wants to play 1.9+ servers, and there's proof of that if you go on serverlists and look at the active 1.9 servers
People cling too hard to the past. If PVPers had just tried to adapt to the change rather than fighting it I think Minecraft would be better off. As it stands the payerbase is split and nothing new or interesting has been made in ages by players beyond a few scattered minigames. A VERY few.

1.13 will be good I think, new blocks, making a previously boring part of the world interesting, fixing issues that builders have had for ages. New block/item ID system opening the way for infinite numbers of new items and blocks, etc.
 
People cling too hard to the past. If PVPers had just tried to adapt to the change rather than fighting it I think Minecraft would be better off. As it stands the payerbase is split and nothing new or interesting has been made in ages by players beyond a few scattered minigames. A VERY few.

1.13 will be good I think, new blocks, making a previously boring part of the world interesting, fixing issues that builders have had for ages. New block/item ID system opening the way for infinite numbers of new items and blocks, etc.
The changes are bad for PvP, that's why PvPers oppose them. PvP is objectively worse with the new combat system. It takes every problem that PvP already have (being too ping-based etc) and amplifies them.

It's easy to think that as an outsider if you think that all PvP is is clicking, but there's a whole wealth of skill and techniques involved with pre 1.9 PvP that few people will ever see.

I have no problem with post 1.9 updates if they kept the old combat system.
 
The changes are bad for PvP, that's why PvPers oppose them. PvP is objectively worse with the new combat system. It takes every problem that PvP already have (being too ping-based etc) and amplifies them.

It's easy to think that as an outsider if you think that all PvP is is clicking, but there's a whole wealth of skill and techniques involved with pre 1.9 PvP that few people will ever see.

I have no problem with post 1.9 updates if they kept the old combat system.
I know the issues, I've never been majorly into PvP but I was addicted to a huge factions server for around a year once. Strafes, trying to anticipate where your opponent will strafe, a lot more complicated nonsense.

I just also think at this point, its been years, and several full versions of the game have come out since, and its time for people to just accept things and move on. Just in the context of Massive, knowing most PvPers use 1.8 means World Staff are majorly limited in block choice, since a lot of basic things like Barriers weren't out yet, same for so so so many blocks. Bone blocks, concrete, now all the corals and new slabs, etc. Even Hypixel has basically handicapped itself by appealing to the older versions, with a lot of blocks and things that would be good tools for their minigames going unused. And a lot of mods still have to try and keep their old versions up-to-date and functional on older versions.

In general the divide really just makes stuff way more annoying for way more people than it would be for just pvpers to switch over.
 
I can safely state as an ex-PvP roleplayer that the old system was much better and I concur with the factions people here in that regards.

Though I'm also looking forwards to the new blocks. It's a shame Shulker boxes aren't availabl for deco.
 
1.13 is one of the few updates I've been excited for since 1.8. I love the new blocks, ID system, oceans overhaul, water mechanics, it's a solid update all around.

Yes, as stated in this thread, it's just another update dividing the game from the 1.8 combat system, but Mojang have said many times they're not going back so ¯\_(ツ)_/¯
 
As Maytee said, this will be a very good update. The last update that I enjoyed was 1.11, I thought that was the first good update since 1.8. 1.13 will bring plenty of new things. I'm going to miss numerical ID's but it will allow more flexibility in the future. The new water mechanics are just amazing as well!
 
Just in the context of Massive, knowing most PvPers use 1.8 means World Staff are majorly limited in block choice, since a lot of basic things like Barriers weren't out yet, same for so so so many blocks. Bone blocks, concrete, now all the corals and new slabs, etc.
Lol what? I don't think world staff could care less about pvpers on older versions, considering they mostly work on role play related builds which pvpers will never see. Besides the fact that they definitely do use 1.9+ blocks in builds...
 
I know the issues, I've never been majorly into PvP but I was addicted to a huge factions server for around a year once. Strafes, trying to anticipate where your opponent will strafe, a lot more complicated nonsense.

I just also think at this point, its been years, and several full versions of the game have come out since, and its time for people to just accept things and move on. Just in the context of Massive, knowing most PvPers use 1.8 means World Staff are majorly limited in block choice, since a lot of basic things like Barriers weren't out yet, same for so so so many blocks. Bone blocks, concrete, now all the corals and new slabs, etc. Even Hypixel has basically handicapped itself by appealing to the older versions, with a lot of blocks and things that would be good tools for their minigames going unused. And a lot of mods still have to try and keep their old versions up-to-date and functional on older versions.

In general the divide really just makes stuff way more annoying for way more people than it would be for just pvpers to switch over.

First of all, staff are able to use newer blocks.

I don't get why it's hard to understand why a PvPer values PvP mechanics over a couple of blocks. In fact, I don't even see the need for blocks that are almost just purely for decoration. At least for me, the best part about building in Minecraft was that you had to make due with the limited palette the game provided which made good looking builds more impressive. Handing out colorful blocks just for the sake of aesthetics takes away from creativity anyways, imo.


In general the divide really just makes stuff way more annoying for way more people than it would be for just pvpers to switch over.

That's like me saying "why can't all these builders just stop making a fuss and just play 1.8". Of course builders want more blocks, just like PvPers want a half decent experience.

People overwhelming prefer the old PvP mechanics. Servers like hypixel wouldn't be running with them if it wasn't the case.
 
Super exciting! More blocks = better!

I could see this update really energizing the local fish-person community!
 
I'm not that educated pvp-side, but for building and world-play, I think this update is amazing! So many new things will make the world come to life, and building underwater will be cool now instead of boring. Now they just need to make the overworld and nether have more stuff, too! However, some of these things reminds me of mods, but that's not bad.
 
I'm not that educated pvp-side, but for building and world-play, I think this update is amazing! So many new things will make the world come to life, and building underwater will be cool now instead of boring. Now they just need to make the overworld and nether have more stuff, too! However, some of these things reminds me of mods, but that's not bad.
Nether REALLY needs to update now. Everything else is pretty fleshed out, underwater, more overworld stuff has been added, end got more islands and stuff a few updates back. Need some more cool stuff from the Nether for sure. I dont know if it was a bug or no but last I heard some overworld generation leaked into the Nether, with Ravines and some lava pockets with stone and overworld ores freckled around them. Id like more stuff like Pigmen Villages and maybe another couple freaky mobs.
 
The Nether needs to become a place we want to explore, not just loot and leave. Nether gardens (nether plants, vines, mushrooms, etc), ruins, nether mob villages, and other biomes would be really cool! Especially since we already have hints that the zombie pigmen came from an ancient pigmen above-world race (Minecraft official book Mobestiary entry). A dungeon of sorts with a boss like the one shown at Minecon World would be cool, too! If they added those rib cage bone structures from the overworld, that would be interesting as well.
 
People cling too hard to the past. If PVPers had just tried to adapt to the change rather than fighting it I think Minecraft would be better off. As it stands the payerbase is split and nothing new or interesting has been made in ages by players beyond a few scattered minigames. A VERY few.

1.13 will be good I think, new blocks, making a previously boring part of the world interesting, fixing issues that builders have had for ages. New block/item ID system opening the way for infinite numbers of new items and blocks, etc.
Their stubbornness holds back greatness
 
Hello ya'll! I just wanted to mainly talk about how you mighy think the new minecraft update will affect Massicecraft and such. For example, in regards to the staff, will ya'll use the new corals, mobs, and under sea plants for word building and will you update the old worlds with it? It seems like a great update, and can't wait for it! Especially the water mechanics!

I can't wait to have actual fish in the game. The ocean has been underdeveloped for far too long. I can make a real aquarium now to complete my zoo. :D
 
Yeah they are meant to be balanced with their attack cool down and inability to sweep attack
 
What if massive kept tridents but used them with 1.9 mechanics? like the attack cooldowns and such? If they tweaked the damage to do a truckload of damage but kept the cooldown that would be an interesting PvP mechanic, despite the trident being a 1.13 only weapon.

Ideally the damage dealt would be the least truckload-y possible while still doing more DPS than normal weapons
 
As others have said, i think its a great update, but my issue once again is it means i have to update past 1.8. Which sucks. i'll stay on 1.8, thank you.

Though the fish thing concerns me, i feel like that will cause massive lag. Small entities everywhere in the water? we'll see how that plays out.
 
My honest opinion, I don't really care about pvp mechanics from 1.8 anymore. I've adapted to 1.9+ pvp pretty well, enough to say I can still take out players using 1.8. Anyways this isn't about pvp as much as the new blocks/features 1.13 is presenting.

1. I'm wondering how massive mobs will work with all the new fish mobs. Will massive make more fish rare than others with different drops?
2. Bossbar will be a new thing and It'll be cool to see more legendary massive mobs with boss bars.
3. Coral,kelp,sea grass will be all added to massive craft but i'll be hard to implement them into faction wilderness. In the past we've used npcs (for the saplings) or implemented a small map (kelmoria) to introduce these new blocks to players, perhaps massive will do the same as before. Oh I forgot to mention we have custom recipes.
4. Tridents to my eyes look over powered as hell and probably won't be implemented in.
5. I'm excited to see the new drowned mob as well as the phantom mob roaming around but I wonder how it'll work on servers if players never sleep in beds.
6. I just heard about phantom membrane potions allowing for an effect of drifting down slowly. I don't think that will be implemented like invisibility potions or it'll be nerfed.

Anyways I got school. It was nice to express my thoughts on the 1.13 matter.
 
6. I just heard about phantom membrane potions allowing for an effect of drifting down slowly. I don't think that will be implemented like invisibility potions or it'll be nerfed.
I dont think the Slow Fall potions will be a big issue honestly. I've been messing around in the Snapshot an you seem to move slightly slower when your falling (by this I mean, in the X and Z axis) and your descent is consistent so you'd make a pretty easy target for anyone with a bow. Its like an extremely nerfed Elytra in a way, because you cant go up at all.

I think it will be fine, though I'd want to hear the PVP community's opinion on possible ways to abuse it before saying its 100% golden.
 
Been experimenting with the new snapshot, and the water mechanics for stairs are interesting. You could build a water mosaic on the floor without falling into it, and the soulsand upward push and magma block downward pull will make easy elevators. I'm also loving the new underwater biomes! Makes living underwater better than the surface, especially that you can finally see clearly outside of windows underwater. This will make underwater builds very lovely. However, one fault I see is that I do not see a block that can block water like signs used to do. In regards to Tridents, they take time to throw but haven't messed around with them too much to know if they are OP or not. They do make a cool 30-block jump elevator however.
 
Forgive my ignorance... but... is it possible to have those people building the PVP maps simply stick to 1.8 blocks and let PVP players enjoy their experience? Or are there big coding problems with hosting a server that has a mix of 1.8 and 1.13 maps? With my lack of technical understanding I assumed it would just be up to the player to choose which version they run client side. Not so?

I've seen enough emotion from the PVP community to know it's what they truly want so let's just give them what they want and leave the PVP maps as 1.8 compatible yeah?
 
Forgive my ignorance... but... is it possible to have those people building the PVP maps simply stick to 1.8 blocks and let PVP players enjoy their experience? Or are there big coding problems with hosting a server that has a mix of 1.8 and 1.13 maps? With my lack of technical understanding I assumed it would just be up to the player to choose which version they run client side. Not so?

I've seen enough emotion from the PVP community to know it's what they truly want so let's just give them what they want and leave the PVP maps as 1.8 compatible yeah?
We have some plugin so blocks that dont exist in the version a player is using (IE if your 1.8 looking at concrete) they render as brick blocks. So the game is still "functional" for the most part regardless, though im not sure how the plugin will handle waterlogged blocks. Im in favor of updating always though because new tools are fun.
 
Server should never have updated past 1.9 tbh

No one wants to play 1.9+ servers, and there's proof of that if you go on serverlists and look at the active 1.9 servers

Winters... again please excuse my ignorance as I wouldn't know one end of a battleaxe from the other... but is there really an issue if players can still log-in using a client set to vers 1.8 and play on the PVP maps anyway?
 
Winters... again please excuse my ignorance as I wouldn't know one end of a battleaxe from the other... but is there really an issue if players can still log-in using a client set to vers 1.8 and play on the PVP maps anyway?
I mean you hear this a lot but I mean.

https://trends.google.com/trends/explore?date=2016-02-25 2018-04-12&q=Minecraft 1.8 servers,minecraft 1.9+ servers

Google Trends data starting the day 1.9 (combat update) came out.

Searches for 1.8 servers havent gotten CLOSE to searches for 1.9+ servers. And I even used a stupid specific term (1.9+) to compare 1.8 servers to, which probably nerfs the results a good bit.

If I look at 1.8 vs 1.12 search results, 1.8 only surpasses 1.12 once, in January of 2017, and has stayed under it since and prior to for the most part solidly.

https://trends.google.com/trends/explore?date=2016-02-25 2018-04-12&q=Minecraft 1.8 servers,minecraft 1.12 servers

So saying post-combat update is not nearly as popular as pre-combat update servers is pretty solidly out.
 
I mean you hear this a lot but I mean.

https://trends.google.com/trends/explore?date=2016-02-25 2018-04-12&q=Minecraft 1.8 servers,minecraft 1.9+ servers

Google Trends data starting the day 1.9 (combat update) came out.

Searches for 1.8 servers havent gotten CLOSE to searches for 1.9+ servers. And I even used a stupid specific term (1.9+) to compare 1.8 servers to, which probably nerfs the results a good bit.

If I look at 1.8 vs 1.12 search results, 1.8 only surpasses 1.12 once, in January of 2017, and has stayed under it since and prior to for the most part solidly.

https://trends.google.com/trends/explore?date=2016-02-25 2018-04-12&q=Minecraft 1.8 servers,minecraft 1.12 servers

So saying post-combat update is not nearly as popular as pre-combat update servers is pretty solidly out.
Yup, but look at the top Factions servers and see if you can find a single 1.12 or 1.9 server with a large, active community.

Pro Tip: You can't.

So no, not at all. You can look at google search statistics all you like, but the proof is in who ACTUALLY PLAYS the servers, which is very little.
 
Hello. As a roleplayer, I know that I don't quite understand the attachment pvpers have to pvp, but I do understand that it means a lot to you. Which is why there's a solution- A plugin. I'm not saying that it's viable or worth the time to spend on it, but many 1.12 servers have a plugin that reverts the combat system to pre-1.9 updates.

https://www.spigotmc.org/resources/1-8-pvp-for-1-9-1-10-and-1-11.19291/

Right now, though, Massive is probably busy coding other neat tricks. Just thought I should bring this up.
 
Hello. As a roleplayer, I know that I don't quite understand the attachment pvpers have to pvp, but I do understand that it means a lot to you. Which is why there's a solution- A plugin. I'm not saying that it's viable or worth the time to spend on it, but many 1.12 servers have a plugin that reverts the combat system to pre-1.9 updates.

https://www.spigotmc.org/resources/1-8-pvp-for-1-9-1-10-and-1-11.19291/

Right now, though, Massive is probably busy coding other neat tricks. Just thought I should bring this up.
that is literally what massive has lmao
 

Plugins modifying mechanics are never as good as the mechanics actually being there in the code. These plugins modify the Minecraft mechanics and are not as good as the actual version being run. Running these plugins increases server-side lag and you will never find an experience as good as a 1.8 PvP server.
 
Yup, but look at the top Factions servers and see if you can find a single 1.12 or 1.9 server with a large, active community.

Pro Tip: You can't.

So no, not at all. You can look at google search statistics all you like, but the proof is in who ACTUALLY PLAYS the servers, which is very little.
Plugins modifying mechanics are never as good as the mechanics actually being there in the code. These plugins modify the Minecraft mechanics and are not as good as the actual version being run. Running these plugins increases server-side lag and you will never find an experience as good as a 1.8 PvP server.

I decided to look into some mods, and while Im not sure 100%, what are the thoughts on ProjectL? Its claiming to somewhat fix hit detection, though i'm not really enough into PVP anymore to be able to tell.
https://minecraft.curseforge.com/projects/projectl

Might be worth tinkering with though if any PVPers wanna look into it, and if the "1.10 and up" version still works, that could be a better alternative if staff can troubleshoot it and make sure anticheat doesn't ping it. That way players aren't stuck in 1.8 (which is 2 years old at the moment) forever and the server can actually try to make things nicer by utilizing new functionality etc in new versions.