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Work in Progress Iltidaya

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

IreliaRamora

The 5.5 hour shitpost.
Joined
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Character Information
  • Full Name: Iltidaya Erashaar (Nicknames: Ilti, Daya)
  • Heritage / Culture: Pilgrim Isldar Dramarys Dragonkin
  • Age: 53
  • Gender / Pronouns: She/Her
  • Religion: Draconism (Consolidation - Cinerius Patron, with Silas / Severena observance)
  • Occult: God Magic
  • Character Occupation: Ex-Soldier, Blacksmith
  • Weapons of Choice: Zweihander, Horseman's Axes, Fists
Appearance Information
  • Eye Color: Blue
  • Skin Color: Pale
  • Hair: Platinum blonde. Shaved on the right side, right side part, with a wavy textured lob.
  • Height: 6'7
  • Body Type: Muscular
  • Additional Features: She has lavender-colored scales cresting her shoulders, creeping up the sides of her neck and face, as well as halfway down the length of her biceps. They're also found on the back of her hands and forearms, tapering into draconic nails. On her shoulders and deltoids, she has tougher violet scutes. Occasionally she sports a tail.
  • Drakemask: TBD
Skill Information
  • Hobbies and Talents: Athletic Hobby
  • Mechanics:
      • Dragonkin can control elements that are closely associated with their Dragonfall. Dramarys Dragonkin can control snow/ice and starlight. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.
      • Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.
      • Isldar are natural-born Arctic survivalists who have spent centuries adapting to the cold of Ellador. Not only are they immune to the harm from frost or cold sources, but they do not suffer loss of vision or orientation during a blizzard or weather conditions. Isldar are not affected by Magical Ice Area Effects. Isldar can sing frost into the water, causing ice crystals to form that do not melt when exposed to heat.
      • Isldar hold power over the passage of life and death. If they are near a person who is about to die, they can either ensure that the soul passes into the afterlife and is not stolen by other entities or prevent it from even detaching from their body, thus turning that person into an Undead forcibly (keep in mind, doing either has moral weight and is judged by Religions). Additionally, Isldar can see the Soul Rivers, the natural pathways souls take to reach the afterlife, and can tell if a person has died if they know their true name.
      • Isldar who follow the Evolist Religion can use a Monster Transformation that turns them into a monster of flesh and bone that counts as a Disguise (but is an Evolism worshiping Isldar). Isldar who do not follow the Evolism Religion can put security incantations and prayers on their homes, making them naturally impervious from being spied upon, or broken into. With the OOC consent of other players, they can also use spy equipment to discover what is happening in their Rental Regions.
      • Isldar have natural suppressants in their own mind against interference and meddling from the outside. Even with OOC consent given, Isldar minds have stronger protection against any form of Mind Control. Their emotions are also not readable by those who can read and change emotions, unless they specifically let their mind be entered. Finally, Isldar minds also hold strong protections against the prying of Spirits. While they are not immune to a Spirit's influence, Spirits cannot easily detect their vices and ambitions to seduce them.
      • Starting Combat in a cold weather environment (with blocks of snow or ice present), Isldar gain +2 Attack Stat (breaking Cap up to 11) for every Attack Emote. This is limited to mountainous regions and Magical Ice Area Effects, but when the snow has blanketed Regalia during winter, this applies to the whole map for a 1-and-a-half-month period between November 15th and January 1st, but the bonus is halved to 1 instead of 2.
  • Languages:
    • Sulvaley
    • Altalar
    • Anglisch (Conversational)
    • Common
Backstory/Plothooks
  • Backstory
    • earlier life tbd
    • mid life tbd
    • When the frozen choice came around, Iltidaya was already certain of her choice in the matter. Though she did not broadcast it, by virtue of being Dragonkin and some level of commanding officer, even for a squadron, she had a target on her back. In the middle of the night, several isldar that would eventually side with the Rexit snuck into her room, attempting to prematurely end her life. Critically wounded, she fled to the edge of a cliff, eventually deciding to risk the fall over her aggressors. The Rexit left her for dead, assuming the plummet would suffice to finish her, a mistake that ended up sparing her.
    • anglia moment.
    • regalia moment
  • Plot Hooks
    • After leaving Ellador, Iltidaya re-introduced herself blacksmithing as both hobby and profession. She enjoys incorporating Isldarrin calligraphy into her personal projects, often inscribing small poetry excerpts into the blades.
    • Iltidaya is the former Sergeant of squad 112, a group of Wyvern-riding shock cavalry.
    • She has a mild level of infamy among her squadron for once jumping from her Wyvern mid-flight, landing on the back of an enemy flying cavalry unit and executing the rider, all before being snatched back up by her wyvern and escaping.
    • For one reason or another Iltidaya has chosen to be more expressive than most of her stoic kin.

Combat Proficiencies and Abilities
Attack Stat: Strength
Defense Stat: Constitution
[14/14 points spent]
Proficiency Points:
  • Strength: 7
    • Athletics: Steady Body (Dragonkin)
    • Athletic: Force Toss
    • Bruiser: Slam
    • Bruiser: Flurry
    • Bruiser: Agony
    • Bruiser: Rampage
    • Bruiser: Tackle
    • Melee: Weapon Throw (Free)
  • Constitution: 6
    • Training: Interception
    • Training: Rage Counter
    • Training: Status Endure
    • Training: Thick Hide
    • Mounted: Trooper (Non-Supremium replacement -> Training: Bulwark)
    • Mounted: Getaway (Non-Supremium replacement -> Training: Breather)
  • Intelligence: 1
    • Magic Adapt: Safeguard (Dragonkin)
    • Magic Adapt: Sealing
 
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