- Joined
- May 28, 2016
- Messages
- 15
- Reaction score
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Hello, everyone! So I've been on MassiveCraft for quite a while now and decided to make a character sheet to verify my long time favorite character, Harnor. However, I saw the reason people don't do character sheets on this RP, and why magic was wiped out. Everything on the character sheet isn't specific and statistical enough, and there are many unnecessary parts.
Let's start with the unnecessary things. When making a character for a multiplayer game, a character sheet should consist of things that are vital to the gameplay. Such as what skills they have, how good are they at it? What do they look like? Not things such as, "How does your character feel inside?" As far as personality should be explained on a required basis is their alignment. Are they good, bad, or neutral? If your char is good, is he lawfully good, neutral good, or chaotic good? From there you should feel free to leave any other details out. Because "How is your character perceived by others?" make a huge impact on how your RP experience goes, or anyone else's (The character can be perceived in many ways considering who is perceiving them).
With all these minor character traits overshadowing the more important ones, this leads to vagueness. Anyone remember how people couldn't agree on how magic worked in RP? Some would say "Your spell should've only lasted 2 minutes and it's been 4." Others would go on to say that "You can't cast until your 5th turn of mumbling and hand signs." Nobody really knew what they were talking about and just made stuff up as they went, then tried to enforce it on others. People try to do the same thing with your character in a battle. Saying "They can't take that many hits," or, "They can't dodge that fast," or "My character is way stronger than yours." There are no numbers (except for rolls that rarely anyone uses) that indicate how fast, strong, smart, wise, charming, or durable your character is. There is no proof of what your character can and can't do other than the very basic vague information on your character sheet and rolls. This is why magic was wiped out. People were sick of people God RPing with magic or being accused of God RP with magic. Yet the problem still resides in normal combat.
So I have an idea on how to fix this issue and maybe even bring magic back with it. A new kind of character sheet. One that focuses less on the ins and outs of the character's personality and life story, and more on the character's abilities. Ladies and gentlemen, I present a character sheet that works with many roleplays and has worked with them for decades. I present to you, the D&D 5E Character Sheet!
Now, in no way am I saying this is the end-all solution. The first thing you're probably wondering is, "How do we know they aren't rigging their char sheet?" I have two ways of doing this. One, there is a base amount of points you can distribute to the character that if you go over or under, your char sheet is invalid. Two, You can roll on the server with "/roll 20" near a trusted moderator to make sure none of your rolls are over-the-top (Honestly though, the first option is probably the best way to do this). Now perhaps, if this format does not suit the admins, there could be a cross between the current Character Application and this one. But the main thing I'm trying to get at is that in order for everything to remain fair and balanced, there must be a basis for their character's strengths and weaknesses.
If this could be implemented in place of the old character sheet, I believe the server could be a more fair, bullshite-free roleplay.
Thank You,
Airrail
Let's start with the unnecessary things. When making a character for a multiplayer game, a character sheet should consist of things that are vital to the gameplay. Such as what skills they have, how good are they at it? What do they look like? Not things such as, "How does your character feel inside?" As far as personality should be explained on a required basis is their alignment. Are they good, bad, or neutral? If your char is good, is he lawfully good, neutral good, or chaotic good? From there you should feel free to leave any other details out. Because "How is your character perceived by others?" make a huge impact on how your RP experience goes, or anyone else's (The character can be perceived in many ways considering who is perceiving them).
With all these minor character traits overshadowing the more important ones, this leads to vagueness. Anyone remember how people couldn't agree on how magic worked in RP? Some would say "Your spell should've only lasted 2 minutes and it's been 4." Others would go on to say that "You can't cast until your 5th turn of mumbling and hand signs." Nobody really knew what they were talking about and just made stuff up as they went, then tried to enforce it on others. People try to do the same thing with your character in a battle. Saying "They can't take that many hits," or, "They can't dodge that fast," or "My character is way stronger than yours." There are no numbers (except for rolls that rarely anyone uses) that indicate how fast, strong, smart, wise, charming, or durable your character is. There is no proof of what your character can and can't do other than the very basic vague information on your character sheet and rolls. This is why magic was wiped out. People were sick of people God RPing with magic or being accused of God RP with magic. Yet the problem still resides in normal combat.
So I have an idea on how to fix this issue and maybe even bring magic back with it. A new kind of character sheet. One that focuses less on the ins and outs of the character's personality and life story, and more on the character's abilities. Ladies and gentlemen, I present a character sheet that works with many roleplays and has worked with them for decades. I present to you, the D&D 5E Character Sheet!
Now, in no way am I saying this is the end-all solution. The first thing you're probably wondering is, "How do we know they aren't rigging their char sheet?" I have two ways of doing this. One, there is a base amount of points you can distribute to the character that if you go over or under, your char sheet is invalid. Two, You can roll on the server with "/roll 20" near a trusted moderator to make sure none of your rolls are over-the-top (Honestly though, the first option is probably the best way to do this). Now perhaps, if this format does not suit the admins, there could be a cross between the current Character Application and this one. But the main thing I'm trying to get at is that in order for everything to remain fair and balanced, there must be a basis for their character's strengths and weaknesses.
If this could be implemented in place of the old character sheet, I believe the server could be a more fair, bullshite-free roleplay.
Thank You,
Airrail