Approved Sheet Hy'riss

Discussion in 'Character Applications' started by GRIST_, Nov 17, 2020.

  1. GRIST_

    GRIST_ The Antagonist

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    [​IMG]
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    ───────────
    THE MISFORTUNE DRACOLICH

    ───────────
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    THEME PLAYLIST
    ──────────
    [​IMG]
    ──────── ────────━━
    GOT NO SELF‐CONTROL, IT'S THE ROOT OF MY EVIL.
    ──────────
    CHARACTER INFORMATION [Required]
    ━━───────
    • FULL NAME Hesllris [Formerly Hessolis / Now Hy’riss]
    • NICKNAMES Hy / Hess / Hesl / Slris
    • RACE Bene Rexit Isldar [Born Cult of Power Kathar]
    • AGE Fifty-One [Birthdate Unknown / Unofficial Jan. 24]
    • SEXUALITY Bisexual [Has Partner]
    • GENDER Non‐Binary [They/She]
    • EYE COLOR Ordial Green
    [​IMG]

    CORE CONCEPT
    [Required]

    ━━───────
    • THE DRACONIC GLADIATOR Groomed into a deviously clever warrior through slavery, Hy’riss has an unrelenting determination to force a purpose for themselves in the world. A once devout worshipper of Djawa Ifrit their core values are built around revenge, action, and evolution. This creates a character who moves between all essences in their endless search for power. Especially now as they embark on their new role under Frisit.
    CHARACTER INFORMATION EXPANSION [Optional]
    ━━───────
    • CHARACTER ALIGNMENT Chaotic Neutral [Bordering Chaotic Evil]
    • CHARACTER LIKES Olives / Dragons / Vanilla / Red / Smoke
    • CHARACTER DISLIKES Pomegranate / Restraints / Mind-Altering Drugs / Chains
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    ──────── ────────━━

    WATCH IT SLIP AWAY, SAME TRAGEDY DIFFERENT DAY.
    ──────────
    PROFICIENCY [Required]
    ━━───────
    TOTAL POINTS
    16 [14 Spent + 2 Free]
    • STRENGTH 2 Points Spent
      • [Melee] Unarmed Pack
      • [Melee] Polearm Pack
    • CONSTITUTION 1 Point Spent
      • [Training] Bruteforce Pack
    • WISDOM 4 Points Spent
      • [Arcanology] Dimenthist Pack
      • [Arcanology] Volacrum Pack
      • [Engineering] Engineering Weapons Pack (Necrotech)
    • DEXTERITY 4 Points Spent
      • [Roguery] Parkour Pack
      • [Firearms] Donderbus Pack
      • [Firearms] Longneck Pack (Geist Weapon)
      • [Firearms] Thunderlance Pack
    • MAGIC 2 Points Spent + 2 Free Points
      • [Magic] FREE Ice Magic Pack
      • [Mystic] Deathly Vanguard Pack
      • [Mystic] Graven Horror Pack
      • [Mystic] FREE Geist Weapon Pack (The Glacial)
    • CHARISMA 1 Point Spent
      • [Language] West Linguistic Pack
    [​IMG]

    ABILITIES [Required]
    ━━───────
    • ISLDAR RACIALS 2 Abilities [9 Specials]
    • GEIST 3 Abilities [5 Specials]
    [​IMG]

    LANGUAGES [Required]
    ━━───────
    • KATHARIC Fluent [Native]
    • COMMON Advanced [Free]
    • DEATH SPEECH Intermediate [Isldar]
    • SULVALEY Intermediate [West Linguistic Pack]
    • SAAN + ALTALAR Beginner [West Linguistic Pack]
    WEAKNESSES [Optional]
    ━━───────

    • AQUAPHOBIA Hy'riss is paralyzed by large bodies of water. Specifically, this fear is a combination of a fear of drowning and not knowing how to swim. Water tormented them as a child and they were never able to learn how to swim due to this and the place they grew up. [Cannot Swim]
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    ━━──────── ────────━━

    I'VE BEEN COLD, I'VE BEEN MERCILESS.
    ──────────
    APPEARANCE INFORMATION [Required]
    ━━───────
    • MUTATIONS Hy'riss has various mutations that resemble and mock the dragons. Their past with Ifrit has granted them these mutations. Due to their new race, these mutations are coated in black metallic armor that layers over the scales underneath. The armor starts on their digitigrade legs traveling up the back and around the shoulders down the entirety of the arms. This means that the only parts of the body not covered by the armor are the stomach, chest, and face as there is also armor on the back of their neck up to the cheeks. Additionally metallic plates and spikes layer atop of their back drifting down along a lizard-like tail. The tail is equally covered in the armor and has a crown of spikes that circles its tip like a club. Atop their unarmored head sits a large set of horns that curl over the skull, which are green in color.
    • APPEARANCE Hy’riss shows very little of their true features underneath the slew of mutations they have. The only two true features that show are their height, psychic, and skin color. They stand at nearly six feet tall exactly, with a ripped psychic that is built more around the arms and legs. Their skin is a pale color. The rest of their features can be attributed to being a Geist. Meaning their hair is a dark grey color with a metallic green sheen and white streaks running throughout it. Additionally, their eyes are glowing Ordial green. Their clothing is often loose-fitted shirts with rolled up sleeves. Along with loose pants that have belts or sashes. Sometimes they even have customized boots for their digitigrade legs. They were minimal jewelry on their ears, tail, and sometimes horns consisting of tight hoops or studs.
    • EIDOLON FORM The Shade that inhabits Hy’riss is male-coded, unnamed, and the complete opposite of their host. Despite the Shade’s calm demeanor and rational way of thinking they seem to get along well with Hy’riss. Both have a tendency to use people but they have very different tactics of how to do it. If ever allowed to take over, the Shade manifests itself similar to its host. The armor turns slightly jagged and bluer in color, with the skin turning into a patchwork of soft underbelly scales. Large flaps and a wider tail come out as well as a pair of wings. Green chains dangle around them as well as crackling green energy.
    APPEARANCE INFORMATION EXPANSION [Optional]
    ━━───────
    • QUIRKS Hy’riss has a variety of quirks that come out in various ways, for example, they seem to constantly have their hands stuck into their pockets. They drink and smoke a lot in general but they will often smoke just to billow smoke from their nose. They enjoy giving nicknames to people they meet, even if their names are already short. A bad habit they have is scraping their tail along whatever surface they happen to be standing on at the time.
    • DAILY INVENTORY Hy’riss always has a tin of cigarettes and a lighter with them tucked into their pockets along with some spare regals. They normally have their rifle slung over their shoulder, their foldable staff tucked into a holster on their other side.
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    ━━──────── ────────━━
    THOUGHT I TOLD YA NOT TO FUCK WITH ME.
    ──────────
    LIFE STORY [Required]
    ━━───────
    • CHILDHOOD Unnamed at the time, Hy’riss was born as a Cult of Power Kathar in Rokh Vanteer Ombaal around 259 B.C. Like many Katharic children, they were given up by their parents and taken to the Future Houses. There they were given a general education until they could be placed into a new home. Little memories of this time exist to them as their first memories take place in Parthanaar where they were taken by their “adoptive” pupils in 266 B.C.
    • ADOLESCENCE Referred to as “Dar” at the time, they were raised to be a gladiator. Fighting mostly for the entertainment of rich Mor who inhabited the city. They were taught unarmed and magic practices to aid in their battles. During their twenty-seven years as a slave, they became favorable among the Mor as they grew into a champion. Due to this favoritism, they caught the attention of a Rokh who believed their potential was wasted on fighting for entertainment and decided to take control of them to serve under their troops in the military. They were able to forge more of a personality for themselves in the military and named themselves “Hesllris”. For a couple of years, they served in the military allowing them to be dispatched to various places in Rokhara, learning what freedoms lay beyond the vast city. Soon after they were transferred to the floating Military bases in Rokh Osaal.
    • ADULTHOOD Hesllris was able to train more in Rokh Osaal with multiple weapons, leading to learning how to use a staff. It was there they learned of the “Enemy-Breaker” state and wish to transfer there on account of learning of their heritage. They moved to Charcharath soon after and joined in on the raids of Daen while often defending the city from attackers. During this time they learned of the purpose of the Rokhaal and Ifrit. After dispatching from the military and settling down in the last remaining port in Charcharath they began to study Ifrit. Slowly they became a beacon to the god and gathered a vast amount of mutations, knowledge of the dragons, and penance for action and revenge.
    • REGALIA Hesllris left Charcharath to travel and spread their knowledge of Ifrit. Heading outwards and north to the Regalia Archipeligo and specifically Basta where they renamed themselves “Hessolis” to fit in. Eventually, they stumbled into Regalia by accident and became attached to Kaahl living there. After the death of its leaders, Hy’riss directed the remaining Kathar and Rokhaal into a dedicated chapter to Ifrit. This led to the eventual death of their close friend Coren, shattering their faith. Desperate to escape the void after this they used the Garden of Everchanging to become an Isldar. Devoting themselves to a new draconic patron Frisit and becoming a Geist to construct a new role for themselves amongst the dead.
    RELATIONSHIPS [Optional]
    ━━───────
    • ADOPTIVE FAMILY Osira [Partner] / Coren [Deceased]
    • OLD FRIENDS Rennyn / Wasa / Aeda’lyn / Tull’ryn / Lucrece / Camilla
    • NEW FRIENDS Kopec [Mentor] / Ezekiel / Tamsin / Sabine
     
    • Powerful Powerful x 19
    • Winner Winner x 3
    • Like Like x 2
    • Cuddles! Cuddles! x 2
    #1 GRIST_, Nov 17, 2020
    Last edited: Jun 7, 2022
  2. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Hello I will be claiming this for staff review!
     
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  3. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Approved.
     
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  4. GRIST_

    GRIST_ The Antagonist

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    QUOTE CREDITS [Required]
    ━━───────
    QUOTE 1 Riptide by Grandson.
    QUOTE 2 Catch A Break by Set It Off.
    QUOTE 3 I'll Be Good by Jaymes Young.
    QUOTE 4 Told ya by Mystery Skulls.
     
    #4 GRIST_, Nov 24, 2020
    Last edited: Jun 2, 2022
  5. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Approved.
     
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  6. GRIST_

    GRIST_ The Antagonist

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    @Caelamus Updated to fit new proficiency update.
     
  7. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Approved.
     
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  8. GRIST_

    GRIST_ The Antagonist

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    @Caelamus × Overhauled smaller sections pertaining to new Kathar ability rework. ×
    • « Basic Information: » Changed Subrace & age.
    • « Skill Information: » Changed Proficiencies (+2 Sorcery Spells & +1 New Volcurism Pack). Added new Racials. Added new Mutations. Changed languages to reflect new Subrace change.
    • « Visual Information: » Changed to reflect Subrace change.
    • « Life Story: » Changed to reflect Subrace change.
    • « Flavor: » Updated Basic, Visual, Personality, and Relationship Expansions.
     
  9. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  10. GRIST_

    GRIST_ The Antagonist

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    @Caelamus A complete re-review is needed. The main changes are in the Skill Section & Life story, but also some additional touch-ups to all other sections.
     
  11. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  12. GRIST_

    GRIST_ The Antagonist

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    @Caelamus
    Updated to new templet and general rework. Going to hopefully do IC learning into engineering and more spear just as a heads up.
     
  13. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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    Approved though on the caveat that those points cannot be taken from sorcery, the sorcery investment should stay permanent. They can come out of and be retconned from your mundane sources.
     
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  14. GRIST_

    GRIST_ The Antagonist

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    100% the plan! The points used are being set aside for IC learning!
     
  15. GRIST_

    GRIST_ The Antagonist

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    @Caelamus
    Massive update due to racial change. Everything was updated to fit the new character archetype I'm going for.
     
  16. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  17. GRIST_

    GRIST_ The Antagonist

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    @Caelamus

    I didn't make any crazy changes but I figure it still has to be reviewed. The character was turned into a Cahal.
    (Main areas updated: Abilities, Proficiencies, Basic Information, Appearance)
     
  18. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  19. GRIST_

    GRIST_ The Antagonist

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    UPGRADES PEOPLE UPGRADES
    @Caelamus I added Cahalism in a hurry because I was excited to start RPing that path. I've had a chance to sit down and update beliefs and Cahal form since then. I've also updated life story to match the new Kathar update. Not sure if it needed a complete re-review but the updated sections are listed below!


    BASIC INFORMATION
    Ex-race updated.
    CORE INFORMATION
    Both paragraphs updated to religious change + Kathar update.
    APPEARANCE INFORMATION
    Updated Cahal form.
    LIFE STORY
    Updated to match new Kathar update.

    THANK YOU
     
  20. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  21. GRIST_

    GRIST_ The Antagonist

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    Hello! Complete rewrite due to Proficiency Update + Isldar Update + IC Geist Change + Firearms Training + Actually Reading Kathar Page.

    @Caelamus Thank you, I know it took me forever.
     
  22. Caelamus

    Caelamus Sir Honeybear Staff Member Lore1

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  23. GRIST_

    GRIST_ The Antagonist

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    @Caelamus Just tagging to let you know I swapped out Flexible for Thunderlance. Felt this fit better, hopefully, that's ok. Just wanted you to know.
     

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