Reasons for change:
Point investment into Hunting Knowledge is (un)fairly high in terms of what you get out of it, especially when compared to the other Knowledge Proficiency Categories. This leads to three outcomes:
Wilderness Survival Knowledge
Wilderness Survival Knowledge covers the understanding of many outdoors-related skills, such as hunting and camping. The way Wilderness Survival Knowledge works is that it unlocks a new so called Pack every 4 points invested. For example, if a Character has invested 8 points in Wilderness Survival Knowledge, they may choose two of the packs in the table below. You should mention which packs are chosen on your Character Application.
These changes would allow players to choose what sort of hunting they are interested in (since hunting rabbits requires a different kind of skill set compared to hunting deer) while adding two new skills to choose from (fishing and camping) as well as a return to Trapping Skill.
Point investment into Hunting Knowledge is (un)fairly high in terms of what you get out of it, especially when compared to the other Knowledge Proficiency Categories. This leads to three outcomes:
- A young hunting master with no skills invested in anything else
- A purposely older character to add skills in anything else
- Not using Hunting Knowledge at all, because why waste 10 points to hunt wild game when you can just pick something more practical for roleplay
Wilderness Survival Knowledge
Wilderness Survival Knowledge covers the understanding of many outdoors-related skills, such as hunting and camping. The way Wilderness Survival Knowledge works is that it unlocks a new so called Pack every 4 points invested. For example, if a Character has invested 8 points in Wilderness Survival Knowledge, they may choose two of the packs in the table below. You should mention which packs are chosen on your Character Application.
- Small Game Hunting: your character is able to hunt small game, like catching rabbits and squirrels with a good chance of success
- Medium Game Hunting: your character is able to hunt medium sized animals like deer and wolves with a good chance of success.
- Predator Hunting: your character is able to hunt large sized animals like bears and predator hunter animals with a good chance of success.
- Trapping Skill: your character is able to create various traps utilized to hunt game or people. This skill is also able to be used to create temporary restraints using rope, requiring 5 points in Dextrous Rogue Skill to break free.
- Fishing Skill: your character is able to fish for various aquatic animals in rivers, lakes, and the open seas. This skill also teaches your character how to create fishing gear such as rods and nets, as well as information regarding the type of bait to be used.
- Camping Skill: your character understands the basic methods of living off the land, knowing skills such as foraging, shelter building, and fire starting using the resources around you.
These changes would allow players to choose what sort of hunting they are interested in (since hunting rabbits requires a different kind of skill set compared to hunting deer) while adding two new skills to choose from (fishing and camping) as well as a return to Trapping Skill.