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Hello! I would like to start a "think tank" of sorts. The idea is this: Roleplay takes place mostly in the tavern and a handful of other places. Regalia is HUGE. Not only that, but there are smaller settlements around the island. With Regalia V5 coming soon-ish, it's hard not to question how to get roleplay to take place all over the city. So, I was wondering what would get you to roleplay elsewhere? What would get you to stray from your usual paths to go somewhere else? We have other roleplay towns and worlds, but it all seems to be constrained to the Golden Willow and the surrounding area.
I was wondering, how could Regalia V6 (not V5, as V5 is already well underway and a complete overhaul would be difficult) be designed to facilitate roleplay away from the tavern? How could the roleplay world be set up to help roleplay occur on the Isle of Mull, the Regalian wilderness, etc? How can we make the idea of new quest and roleplay worlds more appealing to the staff, so that new worlds (such at Etosil) may someday see the greenlight?
I would like to put my two-cents in there:
Now, with that out of the way, feel free to discuss in the comments below, but keep it civil. Have a Massive day!
I was wondering, how could Regalia V6 (not V5, as V5 is already well underway and a complete overhaul would be difficult) be designed to facilitate roleplay away from the tavern? How could the roleplay world be set up to help roleplay occur on the Isle of Mull, the Regalian wilderness, etc? How can we make the idea of new quest and roleplay worlds more appealing to the staff, so that new worlds (such at Etosil) may someday see the greenlight?
I would like to put my two-cents in there:
I would like to see Regalia not be the immediate spawn place for /tp roleplay. Instead, I would like for there to be a teleport area, with Regalia, the Isle of Mull, and any other roleplay worlds lined up. Regalia may not even be the one that appears right in front of the player when they spawn. This would remove the automatic "go to Regalia" mentality that everyone has (in theory). We have a center leaning bias, after all.
Possibly, the Golden Willow could be more difficult to walk to, and instead have its own separate teleport command. Players would then be used to using /tp roleplay, and would be encouraged to find new roleplay areas. I remember the really old spawn world in Cerardia. As far as I remember, roleplay happened all over. I may be incorrect, though. The tavern was also not directly in front of spawn, if I recall correctly, as well.
Possibly, the Golden Willow could be more difficult to walk to, and instead have its own separate teleport command. Players would then be used to using /tp roleplay, and would be encouraged to find new roleplay areas. I remember the really old spawn world in Cerardia. As far as I remember, roleplay happened all over. I may be incorrect, though. The tavern was also not directly in front of spawn, if I recall correctly, as well.
Now, with that out of the way, feel free to discuss in the comments below, but keep it civil. Have a Massive day!