Himbo Out At Sea Wip

Discussion in 'WIP Character Sheets' started by onlyathot, Sep 26, 2020.

  1. onlyathot

    onlyathot the thottiest of them all

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    Shafaq Ulloriaq
    | شفق أولوريا |

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    {Basic Information}
    Full Name: Soloss Vingilótë.
    Title(s):
    Cultist (by the sea.)
    Sailor (by the sea.)
    Thief (on occasion.)
    Alias(es): n/a.
    Age: 63 years old.
    [23 June 280AC]
    Zodiac Sign: Cancer.
    Gender: Male
    Pronouns: He/Him.
    Race: Fin'ullen Altalar.
    Other: n/a.
    Sexuality: Water.
    Primary Objective: To spread the way of the tides.
    Secondary Objective: To get rich.
    Affiliations:
    Sudemo Clan
    n/a
    n/a
    n/a

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    {Skill Information}
    Total Proficiency Points: 50 ( +45 from age, +05 bonus, +10 from hobby, +10 from talent.)
    Order: of Bloodcast.
    Knightly Mission: Wanderlust. Divine Command.


    Proficiency Pool | To ravage.
    +10 Captain Command (+10 from talent.)
    +10 Admiral Command (+10 from points.)
    +15 Sailing Art (+10 from hobby, +05 from racial boost.)
    +20 Fast Blade Combat (+20 from points.)

    +20 Unarmed Combat (+20 from points.)
    Special Skills | To wander.
    Healing Grace (By channeling the Incantation and holding their hands on or near a wound, the Sorcerer is capable of healing fresh wounds on others, excluding undead. To begin the Channel, the Sorcerer must hold both hands up to the wound and speak the incantation, wherein their hands will begin to glow with light (of any color). Surface tissue wounds like cuts and bruises can be fixed within 30 seconds of continued channeling, while deeper cuts and gashes take up to two minutes. If further healing is required, the Sorcerer can enact a second variation of the Channel. In this case, the target must be submerged in a pool of water, and the Sorcerer must place their hands into the pool, speaking the incantation. The pool will light up, and the healing process will begin for the next hour. This process can slowly repair internal tissue and physical organ damage, but only if it is non-fatal. It can also, additionally, remove any Ability based curse or effect that would prevent or inhibit healing, and will restore cartilage and skin that has been removed through aesthetic maims, even if the wound is not fresh. The Sorcerer will be completely exhausted after this hour, close to the point of passing out entirely. Either channel can be interrupted easily by disrupting the Sorcerer and their grip on the individual, or the water. The healing process will not leave a scar unless the healed individual wills it, and both versions of the channel cannot heal scars or weeks old wounds. In either case, Healing Grace has no effect on the healing of bones, the re-attachment of limbs, mundane infections, diseases, toxins or poisons, or returning function to damaged nerves, such as if the eye is damaged.)
    Burn the Unburned (The Sorcerer can nullify and cure possessions on a target person. In order to cast this spell, the person must first be fully restrained, either through mundane or Ability means. The Sorcerer must then speak the Incantation outside to an open sky. While this Incantation is active, a pillar of light will descend and burn down on the target, who will be in immense pain while this is active. When this effect occurs, the Sorcerer must use an Announce Emote to broadcast this spell to anyone who is nearby who would be able to see the pillar of light. This spell must remain active for 10 minutes, during which it is possible for others to come and investigate. If the Sorcerer is not interrupted by an Ability Counter or by knocking the Sorcerer over, the target person will be cured of their Possession. If this ability is applied to Vampires or Werebeasts, it nullifies and disables their Mutations and Abilities for 48 hours.)
    Hope's Beacon (The Sorcerer gains a passive light effect on their person that can cause a number of visual aesthetic effects. Any combination or number of the effects below may be chosen and added or removed, but requires an hour of uninterrupted meditation by the Sorcerer to do so.)

    Glowing eyes of a chosen light color. Any color chosen will always visibly be different than the eyes of Silven, Archbloods, Vampires, and Werebeasts
    A faint glow with an even fainter sparkle or glimmer effect of their skin of any color.
    Sunray based tattoos that light up emanating from the hands to the elbows.
    A sundisk made of light projected behind the Sorcerer’s head that activates when using Sorcery or Magic Spells.
    Blood that has a luminescent effect when bleeding from the Sorcerer.
    Binral Blink (Binral Blink can only be used once per Combat encounter to teleport away and escape combat, and cannot be cast again for an hour after that. To cast the spell, the Sorcerer must shout the incantation before vanishing and reappearing up to ten blocks away, with an aesthetic flashing light at their departure location. They are only able to blink to a location that is within ten blocks and is within their line of sight. They can not use this to travel through walls, though it can cross gaps. Any objects the individual is carrying will teleport with them, but any other living creatures or individuals will not. This only applies to objects the Sorcerer can hold in their hands, or carry within a reasonably sized travelling pack. This spell cannot be cast while the Sorcerer is restrained. This spell can only be Cancelled by a Counter Mechanic if the counter or stopper is applied before the spell is used, but if Reflected, will cause the Sorcerer to teleport to the opposite of where they intended to go.)
    Wailing Ward (When the Sorcerer is targeted by an Ability they can see, they can cast Walling Ward. The Sorcerer casts this spell by placing both their palms outward and speaking the Incantation, activating the Counter Mechanic. This spell can be quickly cast against projectiles(not puretek/soulshot), as long as the Sorcerer can see them. When activated, this spell will Reflect the first ability that would affect the Sorcerer back toward the original caster. This can only be used on abilities that target the Sorcerer. This can not be used to reflect Area of Effect abilities. This spell cannot be Cancelled by Counter Mechanics. Walling Ward can only be cast once every 10 minutes.)
    Body Shape | To threaten.
    Sculpted (10 = +10 from Eastern Martial Combat.)
    Low Body Fat
    Languages | To demand.
    Middle Altalar (Father-tongue.)
    Modern Altalar (Mother-tongue.)
    Common (Fluent.)
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    {Visual Information}
    Eye Color: Deep indigo blue.
    Hair Color: Dark brown, nearly black, and silky smooth.
    Hair Style: Short: either they usually wear a bandanna and has beads braided into their hair, or slicks it back.
    Accessory Color(s): The bandanna is silver or blue and her beads are silver, navy blue, and brown on one side while a single indigo bead is on the other side.
    Skin Color: An olive tan with yellow undertones.

    Clothing: Sometimes a blouse with a vest, a scarf wrapped around their waist and a simple leather strip belt, leather trousers, and waterproof boots; or black garments with violet hues, if not in their Bloodcast uniform.
    Color Specifics: The blouse is white with a navy blue vest, while the silver shimmering scarf wrapped around her waist is held in place by a brown leather whip with beads on it. Their trousers are made of a lighter brown leather while the boots are dark and sea stained a near black brown.
    Height: 5’4”
    Weight: 132 lbs
    Body Build: Sculpted.
    Weapon of Choice: Eastern Blade, Magic.
    Art

    d

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    {Personality and Abilities}
    Alignment: Chaotic Good
    Personality Type: ESTJ, the Executive.
    Religious Faith: Dragon Worship, 1/10. Sancella Unionism, 9/10.


    Express Happiness
    Natalia goes by
    Respond to Fear
    Natalia goes by
    Respond to Stress
    Natalia goes by
    View on Authority
    Natalia goes by
    View on Race
    Natalia goes by
    View on Religion
    Natalia goes by
    View on Magic
    Natalia goes by
    View on Family
    Natalia goes by
    Express Pride
    Natalia goes by
    Express Motivation
    Natalia goes by
    Express Insecurity
    Natalia goes by
    Express Fear
    Natalia goes by

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    {Quirks and Trivia}
    Dominant Hand: Right.
    Favorite Food: Cherries.
    Favorite Drink: Rum.
    Favorite Animal: Dolphins.
    Odd Behaviors
    Natalia goes by both Natalia, their birth name, and Nicolás, their chosen name.
    The [Conning Familiar] they have chosen is a silver coin with a skull on it on it that usually hangs around their neck, and currently possesses Natalia's fear, anxiety, greed, and arrogance. It talks in a voice similar to their mother’s.
    n/a
    n/a

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    {Life Story}
    284 AC | Birth.
    Natalia was born in the outer isles of Dexai to a wealthy shipping family, and minor aristocratic, Olivia Ombre, and the son of a tea monopolist.
    292 AC | Tragedy.
    Despair rains down upon her family as Natalia's maternal grandparents died while aboard one of the many merchant ships. It was harrowing, and would continue to haunt her dreams and thoughts throughout her life.
    294 AC | Suspicion.
    Yet, Natalia continued on. Their death was a feint memory and she grew up in the outer isles amongst her paternal grandparents and her father and mother. Natalia watched with the curiosity of a child and growing suspicion as her mother plotted and planned... something. What it may be she never found out, but only knew she lost her remaining grandparents. Hatred began to brew in the young girl.
    295 AC | Tranquility.
    With all the death surrounding Natalia, her parents thought it good to send her to Ithania to enjoy the vineyards and culture of her mother. Being immersed into a new culture, and new family, brought a ray of sunlight to Natalia's otherwise dreary life. Joy was found, friends and family surrounded her, and her horrid mother was no where in sight.
    296 AC | Horror.
    The temporary peace in her life soon came to an end as pirates raided and destroyed the vineyard she had called home for the last year. Their destruction did not end there, however, as they executed her father before her and captured her into slavery.
    296 AC | Hope.
    Her time as a slave was horrific and nothing was hers. Not her name, not her mind, not her body. This time was cut short, however, by the brave Bloodcast Knights who rescued the child. The girl? The boy? It was difficult to tell with how their hair had been cut short, and the grime and dirt that covered them.
    296 AC | Order.
    With the support of the knights, Nat's only friends, and even - their only family, the preteen took to their training. With them they brought the only item of value they were capable of finding within the ruins of the Ithanian estate: Sihain blades from their father.
    300 AC | Resolve.
    As Lazarus had brought them into the order, it was he who guided the budding knight. Seraphina would soon take notice of Natalia as well, who was blooming into a young woman... and was have trouble with this. This confusion led to magic, by which Natalia was able to change their body to how they believed they should look.
    308 AC | Legacy.
    Following graduation, death came knocking at their doorstep - as he did for all Ombre. Olivia had been claimed, swept up in a plot gone wrong with extremely toxic alchemy she was pronounced dead. An ominous nanny who had apparently kept tabs on all the Ombre found the young heir(ess) and unloaded the duty of dealing with their mother's death.
    308 AC | Faith.
    It was their mother's funeral; and in turn, the burdens the previous Ombre matriarch had left for Natalia which led them to return to the abundance of Unionist text and teachings. In addition to working for and with more conservative peers, they have sought out religious teachings after speaking with the legendary Commander Vulmar. This was in part because of strange, reoccurring dreams and visions of a trio of the Saints Jehanne, Petrova, and Alegreza. Their additional training with the Bloodcast within the city has given them tactical insight with smaller groups, which is often all their order can summon for trainings.
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    #1 onlyathot, Sep 26, 2020
    Last edited: Sep 28, 2020

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