- Joined
- Jul 29, 2023
- Messages
- 10
- Reaction score
- 32
- Points
- 33
| Basic Information Full Name: Hanami "Horus" Yuki Nicknames: Nami Race: Sihai/Ailor Age: 32 Gender: Female Affliction/Affinity: Caan Godborn Occupation: Pirate/Smuggler Character Concept Personality: Hanami is confident, mildly arrogant, and sure of herself. She has a broken moral compass, and is generally willing to do just about anything so long as she gets paid properly for it. She's always been an oddball, never quite fitting in anywhere that she went. It wasn't until she joined up with a group of Asha corsairs in her youth, that she truly found a place she wanted to stay. This is also where she got her middle name from. Faith: Hanami is oddly a follower of Khama, mostly owed to the crew of Asha corsairs she's slotted herself into. She isn't overly devout, mostly just following for the sake of her crew, but she still keeps to the faith. She has syncretized it with The Deep Will, on a more personal level as well. Appearance Hanami stands at around 5'8, with black hair she usually keeps tied up in a bun, and striking glowing pink eyes, which she usually covers up with dark tinted red glasses so that she can see. She enjoys adorning herself with various pieces of jewelry and fine clothing, wanting to feel the part of the rich aristocrat which she so often pretends to be. |
Proficiencies
DEX Attack, INT Defense (5,2)
STR [0]
CON [0]
INT [2]
WIS [0]
DEX [5]
MAG [0]
FAI [0]
CHA [7]
Intelligence:
Adapt:
Safeguard, Wardrobe
Dexterity:
Roguery:
Escape Artist
Cutthroat:
Stance (Free), Backstab, Target, Evasion, Flash
Charisma:
Speech:
Sanctioned Presence, Stubborn Presence, Saving Presence, Political Presence, Hazard Presence, Undisclosed Presence, Fiscal Presence
Persuasion Rolls at 9
Mechanics
Sihai/Ailor Mechanics
I) Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
II) Sihai can read the position of the stars anywhere telepathically, allowing them to know exactly where in the world they are at any time, even during daylight.
III) Ailor when using syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
IV) Sihai may receive calamity visions during pivotal choice moments in Staff Events (Private Message to DM to discuss opportunities) that may warn from bad decisions.
V) SACRIFICED MECHANIC (Caanborn Mechanic) These Sihndar can no longer Shapeshift and become locked in their appearance upon being Tainted, but gain +2 added to every final Persuasion Dice Result after every Roll.
Caan Godborn Mechanics
I) Caan Godborn can use a form of Magic sonar that floods an area with tiny magical particles that create an outline that they can see despite their blindness or difficulty of seeing. Objects and people that are anti-Magic repel this effect and appear like a void, while incredibly powerful people or artifacts are almost intolerably bright.
II) Caan Godborn must sacrifice one Heritage Trait Mechanic of their own, which becomes a commutable Mechanic. Caan Godborn can then align with any other heritage and choose one Mechanic from their Heritage Traits. This does not change their Design appearance, but can change the appearance of their mutated Arms to bear the aesthetics, symbols, or colors associated with the aligned Heritage.
III) Caan Godborn can supercharge the glowing light in their eyes, removing any eye cover or goggles they were wearing to dampen its effect, and use the glow from their eyes as a (laser) weapon. This does not change any Combat Mechanics or Styles, it is purely for the aesthetic flair of Emotes. Additionally, Caan Godborn cannot be blindfolded or blinded by having their eyes covered, since they see through Magic.
Khama Faith Mechanics
I) Any Believer of Khama, even non-Asha, gains access to the Remet/Savent Asha Heritage Mechanic regarding Living Metal. Living Metal is also called the Blood of the Gods among Khama believers and has great religious significance to them as a result. For more information about Living Metal, refer to the Asha Page. Additionally, Khama Believers, due to their access to Living Metal, gain the Living Metal variant of the Shapeshift Pack for free. For rules on Living Metal Shapeshifting, see the Page. Re-buying this Pack with Proficiency results in the normal variant being given instead, or the Magical variant if it is chosen.
II) Believers of Khama can appeal to the Gods through a ceremony or in-game Event to deal Karmic justice to someone who has wronged them. These Calendar Events must be held with more than a few believers, but do not require Divinium. Staff should be notified of such an Event in a Ticket, and either bear witness to the ceremonial request or receive information about it in said ticket. The core function is that the faithful come together to lament about the injustices perpetrated by either a Player or Event NPC after the fact and beg the Gods to deal Karmic justice to them. For Player Characters, this will never cause permanent damage or death, but can cause them to become cursed, or temporarily receive debuffs. It will be very obvious to the target that the faithful of Khama requested they be punished, though the Gods may reject for a variety of reasons.
Deep Will Faith Mechanic (Ailor Syncretism)
I) All worshipers of The Deep Will are granted the gifts of the Deep Ones. These gifts mainly aim at overcoming losses. Any Deep follower who participates in an Event-Calendar noted Tournament that involves Combat Roleplay, and should lose, gains +2 Attack Stat (breaking cap up to 11) for the next Event-Calendar noted Tournament. This effect can stack (increasing the cap by 2 each time also), until they win, after which it is removed. Secondly, the Deep Ones allows all Deep followers to breathe and move quickly underwater but does not grant them underwater Combat Roleplay Mechanics or Abilities. The faster movement does not make them faster than those running on land, it just removes the drag from aquatic movement.
Languages
Common [10/10]
Wai-Ian [10/10]
Ibeth [8/10]]
Daen [6/10]
Altalar [5/10]
Trivia
Hanami has a penchant for taking anything that's not nailed down. If it's shiny and catches her eye, it's going in her pocket.
Hanami is an excellent navigator, owing to her Sihai heritage, and always feels at home with the rocking of the waves.
Plot Hooks
Hanami learned to sail at the Silverwind Pirate Commune, quickly becoming a highly desired crewmember for her ability to perfectly navigate by the stars, no matter the time of day.
Hanami has travelled far and wide sailing around the known world, smuggling goods to and from various places such as Jadeheart, Eastwynd, Farahdeen, Hadaria, and even risky trips into the Allorn Empire.
Hanami can get her hands on just about anything, legal or not. She's an exceptional smuggler and thief, and has been known to acquire even the most difficult goods.
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