Guard Rp Deaths?

AgentLew

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Just out of curiosity and perhaps because it might come into play later, I was wondering if...well...let's say a criminal goes into the Rift and is chased by some guards during RP, the guards later get killed by the criminal, in a combo of RP and in PVP(they die by RP actions and PVP actions). Aren't the guards dead? And since they are, then wouldn't the players have to leave their jobs as guards? I'm just bringing this up, 'cause I'd rather not have the "Invincible Guard" that can't die in RP. It would be a tad bit unfair if the 'dead guards' were allowed to return to their posts in a different RP identity.
 
If a guard dies they can't come back in the same position as another character. They'd have to roleplay ask another guard to join and start out as a recruit, etc.
 
Just out of curiosity and perhaps because it might come into play later, I was wondering if...well...let's say a criminal goes into the Rift and is chased by some guards during RP, the guards later get killed by the criminal, in a combo of RP and in PVP(they die by RP actions and PVP actions). Aren't the guards dead? And since they are, then wouldn't the players have to leave their jobs as guards? I'm just bringing this up, 'cause I'd rather not have the "Invincible Guard" that can't die in RP. It would be a tad bit unfair if the 'dead guards' were allowed to return to their posts in a different RP identity.

If a guard is killed in roleplay, his character is deceased, done deal.

I don't know what you mean by a combination of rp and pvp. PVP death usually does not mean rp death, but rather the character was knocked out and badly wounded, or depending on the situation, not canon at all.

Guards can die just as easily as "normal" characters, but they do have the power to hand out roleplay death if you're god roleplaying/death avoiding, but this is very rarely done.
 
Guards should take the Logical route. If they can be agile enough to dodge a punch, they will. If they cant, they'll take the hit. If you feel that a guard is God Rping, Take screenies and show them to @BillyA835 ,@Tom1804 , or @SupremeCripple. As for the death, PVP actions mean nothing in RP. Nothing. Guards are not the Instigator by default, so it is ultimately their choice to die or not, they should only die in RP combat.
 
If a guard is killed in roleplay, his character is deceased, done deal.

I don't know what you mean by a combination of rp and pvp. PVP death usually does not mean rp death, but rather the character was knocked out and badly wounded, or depending on the situation, not canon at all.

Guards can die just as easily as "normal" characters, but they do have the power to hand out roleplay death if you're god roleplaying/death avoiding, but this is very rarely done.

What I meant by the combo of RP and PVP was simply that a person RP's the action before they actually carry it out within PVP; Say I ready, aim, and fire an arrow in RP and I shoot my target in PVP, either injuring or killing them. Just a basic example of what I mean by a combo of RP and PVP.
 
I literally have yet to see a guard die.
Not saying they all god-roleplay or anything, but my character nor have I heard of one guard that has actually died that wasn't just because the person is dropping their character/quitting the server.
 
I literally have yet to see a guard die.
Not saying they all god-roleplay or anything, but my character nor have I heard of one guard that has actually died that wasn't just because the person is dropping their character/quitting the server.
@adeedaas was killed by @Green_Hood and @ravenwolfthorn , he currently roams the Sewers, his soul trapped in his body... Forever.
#NeverForgetGrant
 
Ok, something else came up recently, shackles are made of iron...what can cut/break them? Diamond swords are apparently Steel(not possible for the time period the server is based off of, though). And I'm pretty sure Steel could break iron with few hits. What sort of tool/weapon would one need to break a shackle or two?
 
Ok, something else came up recently, shackles are made of iron...what can cut/break them? Diamond swords are apparently Steel(not possible for the time period the server is based off of, though). And I'm pretty sure Steel could break iron with few hits. What sort of tool/weapon would one need to break a shackle or two?
A nice hammer.
 
Ok, something else came up recently, shackles are made of iron...what can cut/break them? Diamond swords are apparently Steel(not possible for the time period the server is based off of, though). And I'm pretty sure Steel could break iron with few hits. What sort of tool/weapon would one need to break a shackle or two?
The shackles the Guard use are either iron or Pileran Steel. I completely forgot which one it was, but it is VERY hard to get out of them.
 
The shackles the Guard use are either iron or Pileran Steel. I completely forgot which one it was, but it is VERY hard to get out of them.
You could prolly hit up your local blacksmith to break them. I dunno how willing a blacksmith would be, though, breaking shackles off somebody who must be a criminal if they're wearing them. XD
 
Ok...so possibly a hammer...or a blacksmith...maybe picking the lock on them would be easier... Perhaps a well swung battle-axe?
 
Ok, something else came up recently, shackles are made of iron...what can cut/break them? Diamond swords are apparently Steel(not possible for the time period the server is based off of, though). And I'm pretty sure Steel could break iron with few hits. What sort of tool/weapon would one need to break a shackle or two?

The earliest evidence of steel is about 4000 years old and is from the Anatolia region...
The Romans used Noric steel for swords
Sparta produced a surprisingly large amount around 600 BC
The Chinese had quench hardened steel around 400 BC
The first high carbon content steel, known initially as Damascus steel, was made in India around 300 BC

I think we can safely say that Steel was possible during this time period...
 
Ok...so possibly a hammer...or a blacksmith...maybe picking the lock on them would be easier... Perhaps a well swung battle-axe?
Hammer, a well-swung one from another individual. Blacksmith, probably. Picking the lock, probably not as I don't know how the Alorian shackles work. Battle-axe, small as the hammer but with someone probably the size of an orc, or even just an orc.
 
I literally have yet to see a guard die.
Not saying they all god-roleplay or anything, but my character nor have I heard of one guard that has actually died that wasn't just because the person is dropping their character/quitting the server.
which is a good thing considering they are indirectly contracted by the RP staff to help improve the atmosphere of Regalia. It would make no sense to kill any of them, besides the fact that the vast majority of them are the longest running characters on the server.
 
which is a good thing considering they are indirectly contracted by the RP staff to help improve the atmosphere of Regalia. It would make no sense to kill any of them, besides the fact that the vast majority of them are the longest running characters on the server.
I do agree, but to an extent, there are guards dealing with Orcs or perhaps even Avarrs, I just expect slightly more "Carnage" having to come from it.
 
Those are counted subservient to the server's well being in our regard.

If guards have to logically die for someone who is behaving illogically, the logic behind their death is removed.
 
AgentLew, If PvP and RP were mixed like you say, it would mean that every time you die to a zombie or whatever other hostile mob, your character would be dead
 
Those are counted subservient to the server's well being in our regard.

If guards have to logically die for someone who is behaving illogically, the logic behind their death is removed.
The illogic you speak of, happens to be very logical in the sense of the guards misusing their privileges, to steal, squander, and kill civilians. Civilians meaning everyone on the server besides the crazy nobles who kill and torture people for no reason...that includes all the races. I include all the races because of the fact that the guards tend to be incredibly racist singling out a civilian from the others just because he is an orc and because of the fact he is an orc, jailing him. I use and orc here as the common example of a guard's racism.
And just out of curiosity, could someone list all the penalties that someone could be charged with and their consequences. And an additive to that, how much of a consequence would be taken off of the total charge if a person were to admit and turn themselves in for a crime?
 
AgentLew, If PvP and RP were mixed like you say, it would mean that every time you die to a zombie or whatever other hostile mob, your character would be dead

Not what Person vs. Person is, your character would only die in the sense of you Rp'ing a fight against a hostile mob, which is very stupid considering mobs follow their programming and not your textual speech patterns.
 
The earliest evidence of steel is about 4000 years old and is from the Anatolia region...
The Romans used Noric steel for swords
Sparta produced a surprisingly large amount around 600 BC
The Chinese had quench hardened steel around 400 BC
The first high carbon content steel, known initially as Damascus steel, was made in India around 300 BC

I think we can safely say that Steel was possible during this time period...
Yeah, I was thinking about when the mass production process of steel was made, or something along those lines allowing us to mass produce it for the use of building. Sorry bout that mistake, I should have recalled what the Roman Spathas were made of from my lessons in Latin.
 
Hammer, a well-swung one from another individual. Blacksmith, probably. Picking the lock, probably not as I don't know how the Alorian shackles work. Battle-axe, small as the hammer but with someone probably the size of an orc, or even just an orc.
I believe shackles in this time period would have a simple lock mechanism, then again, handcuffs still have a simple lock mechanism as well.
 
I really have no idea what the shackles are that the guard uses, that's why I can't really say if you can pick them or not.

They would have to lock somehow, riiiiight? Because I don't think guards mold handcuffs around your wrists on the scene of the crime. Nor do I believe they would take the time to slice em' off.
nuff said
 
They would have to lock somehow, riiiiight? Because I don't think guards mold handcuffs around your wrists on the scene of the crime. Nor do I believe they would take the time to slice em' off.
nuff said
There are many forms of shackles or handcuffs...that is what I'm trying to say.
 
The illogic you speak of, happens to be very logical in the sense of the guards misusing their privileges, to steal, squander, and kill civilians. Civilians meaning everyone on the server besides the crazy nobles who kill and torture people for no reason...that includes all the races. I include all the races because of the fact that the guards tend to be incredibly racist singling out a civilian from the others just because he is an orc and because of the fact he is an orc, jailing him. I use and orc here as the common example of a guard's racism.
And just out of curiosity, could someone list all the penalties that someone could be charged with and their consequences. And an additive to that, how much of a consequence would be taken off of the total charge if a person were to admit and turn themselves in for a crime?
I'm in a direct communication line with the guards on skype, and I have never seen anyone make those claims of abuse of office.

I'm going to have to ask you to keep your slanderous opinions to yourself unless you actually have some proof.

The way it looks right now, you are just expressing butthurt opinions formed against your perceived mistreatment by guards.
 
Of course you've never seen or heard it from them, does a criminal admit his worst crimes in front of a judge? I'm just saying what I have heard and experienced during RP. And what I've heard is from the orcs and other races that get jailed for no apparent reason.
 
There may be many forms, but most of the forms use a basic lock system that can be trigged(unlocked) by a simple twisting of metal within the mechanism, subbing as a key.
Certain ones would give you the accessibility to be able to lock pick your way out. That is what I'm trying to get across, that the person in the shackles would not be able to get themselves out, unless you've already realized that.
 
Certain ones would give you the accessibility to be able to lock pick your way out. That is what I'm trying to get across, that the person in the shackles would not be able to get themselves out, unless you've already realized that.
Well, if your an experienced...um...don't really know how else to put it, an experienced thief, you're most likely gonna be prepared to pick a lock or two(not that my RP occupation is a thief).
 
Well, if your an experienced...um...don't really know how else to put it, an experienced thief, you're most likely gonna be prepared to pick a lock or two(not that my RP occupation is a thief).
If you can move your hand to actually be able to pick the lock from the shackle. Yes, you would have the lock picking part down, but can you pick the lock when it's around your hands and the key hole is not accessible through using the hands of the prisoner?
 
The most common type of lock during this time period would be the Warded Lock but Pin Tumbler locks might also be occasionally used. The easiest way i would say to get out of a pair of Shackles is when they are being applied but before they are locked insert something that i believe is called a Lock Cuff (don't quote me on that). It essentially is a small cone shaped peg that would fit inside the keyhole and would give the impression of the shackles locking properly when the guard went to lock them. However it prevents the shackles from actually locking.
 
The stronger they are and the more of a threat that they prove to be, the more safety precautions that will be made to incapacitate the criminal. That means the only way you would stand a chance of escaping is if they seriously underestimate you. Which isn't likely unless you are in a very convincing disguise. Or have many more friends /allies that could help you out.

Basically, You would have to do more than just pick a lock to escape prison. You would also have to be very lucky and hope that the guards are having a very off day.