Recently, upon thinking with a friend of mine, I've found a nice potential idea for Regalia V5. I was looking at the Group Boosts, and I got the idea--What if we made gangs & organizations reach towards certain goals, and gain items/rewards for reaching them? Such as, maybe, a proficiency boost to apply towards all of the members higher the rank means higher the proficiency or a magical item that isn't just exclusive towards gangs. There would be a forum to post your gangs & organizations and people can see this so if you think someone is telling lies you can ask for the link and read up on it yourself.
Now, there are a couple of pros and cons, which I will now outline:
Among the cons, there's the problem that it may promote the win-RP that's already been rather rampant. Now, of course, that's a fairly big problem. Another problem is that it may create disparity, and cause smaller and weaker gangs to get screwed over and might cause smaller gangs just to dispatch and join bigger organizations.
Now, there are multiple pros as well! One thing it would help is by making people more valuable resources--It would create competition over members, which will drive them to *do* more. Another thing that it would do is give people clear-set goals. Some people aren't good at leading groups, and this would give them goals to reach out for, such as "Reach twenty members" or "Attack a noble house"
That would drive roleplay much, much better. In theory, having these goals would give them a lot of creative freedom, and aid them in growing and actually becoming something--Or, weeding out those who are just too weak.
There are pros and cons to this, all I can ask is that you all consider it. What do you all think?
Now, there are a couple of pros and cons, which I will now outline:
Among the cons, there's the problem that it may promote the win-RP that's already been rather rampant. Now, of course, that's a fairly big problem. Another problem is that it may create disparity, and cause smaller and weaker gangs to get screwed over and might cause smaller gangs just to dispatch and join bigger organizations.
Now, there are multiple pros as well! One thing it would help is by making people more valuable resources--It would create competition over members, which will drive them to *do* more. Another thing that it would do is give people clear-set goals. Some people aren't good at leading groups, and this would give them goals to reach out for, such as "Reach twenty members" or "Attack a noble house"
That would drive roleplay much, much better. In theory, having these goals would give them a lot of creative freedom, and aid them in growing and actually becoming something--Or, weeding out those who are just too weak.
There are pros and cons to this, all I can ask is that you all consider it. What do you all think?