Played Character Gorm Havfrossen I The North Breaker

Discussion in 'Character Sheets' started by Timetotalk, Jan 26, 2023.

  1. Timetotalk

    Timetotalk

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    Character Information
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    Full Name:
    Gorm Havfrossen (Gorm Hahv-fross-in)
    Race: Ailor (Velheim Culture)

    Age: 38
    Gender: Male
    Eye Color: Dark Brown

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    Core Concept
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    [​IMG]

    - Gorm arrives on the docks of Regalia to seek out those that would take on the Vampire for employment as a Mercenary or Craftsman. Perhaps even both!

    - Gorm devotedly worships Blodrúna, The Crimson Carnage. Be it as a Mundane or Vampire, the Velheimer would actively devote his actions in the name of Blodrúna.
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    Proficiencies
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    Strength: 7
    - Weapon Throw Pack (Free Pack)
    - Pinning Throw Pack
    - Concussive Blow Pack
    - Building Scale Pack
    - Diving Tackle Pack
    - Steady Body Pack
    - Technique Parry Pack
    - Force Toss Pack
    Constitution: 5
    - Shield Block (Free w/ Purchase)
    - Tank Stance (Free w/ Purchase)
    - Tank Charge Pack
    - Tank Slam Pack
    - Shield Deflect Pack
    - Shield Wall Pack
    - Shield Brace Pack
    - Familiar Disrupt Pack (Ailor Free Pack)
    Wisdom: 0
    Dexterity: 0
    Magic: 2
    - Magic Smog Pack
    - Magic Warp Pack
    Intelligence: 0
    - Oceanic Pack (Free Ailor Pack)
    Faith: 0

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    Abilities

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    [​IMG]

    Currently a Greater Vampire (Torrghlas Bloodline)?: Yes.

    Vampiric Additional Abilities:
    Torrghlas Mechanic I: Torrghlas Vampires can Transform into Varghul (Gorilla-Bat Hybrids) or Urlan Appearance (but with Void theming), both with Urlan Racial Traits, losing their old Racial Traits. Counts as a Disguise.

    Torrghlas Mechanic II:
    Torrghlas Vampires if in Melee Range of a Gate or Fence or Door blocking off an entryway, are able to Gate Smash their way through, or bend the bars to let themselves and others pass.

    Torrghlas Mechanic III: Torrghlas Vampires are able to perform superhuman feats out of Combat, able to lift huge weights, break open solid rock, or carry multiple people on their back.

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    Languages

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    - Common (Free)
    - Skodje (Native)
    - Kriv (Learned by Association)

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    Appearance Information

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    - Gorm is slightly above the average of height among the Velheim people, normally found wearing armor that has furs of different beasts sewed into it. As well, normally seen having a greatsword of their own design trapped to their back just over their fur cloak.

    - Vampire Form: Gorm's transformation is one that he rarely uses for good reason, this form that he was 'blessed' with discards the humanity that is seen normally as an Ailor. Becoming more of a Cyclopian horror of muscle and flesh. A monster in his own right that he only uses to feel 'safer' in some regards.

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    Plot Hooks

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    Devoted to Blodrúna: Little things are as important to the Sanguine than his religious zealotry to the bloody work of the Crimson Carnage.

    Sentinel of the Void: In his daily life, Gorm attempts to keep those that are even loosely connected to the Void safe. Going as far as not even entering combat against one that has a connection.

    Return to the Void: Even after multiple Curings at the hands of many 'pure-hearted' folk of the city, Gorm will always return to his life of Sanguinism. No matter the consequences it brings.
     
    #1 Timetotalk, Jan 26, 2023
    Last edited: Apr 8, 2024
  2. ChapterDeath

    ChapterDeath Roof that speaks Vampire Staff Member Lore2

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  3. ChapterDeath

    ChapterDeath Roof that speaks Vampire Staff Member Lore2

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  4. Timetotalk

    Timetotalk

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    Switched out Ironheart for Turtle Up after weighing which was better overall.
     
    #4 Timetotalk, May 14, 2023
    Last edited: May 14, 2023
  5. Timetotalk

    Timetotalk

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    Changed around Gorm's Profs. Getting him out of being a 'Bruiser', settling more on sword and shield.
     
  6. Timetotalk

    Timetotalk

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    Shifted Gorm to Diviner Build under the religion of Dreikar from the Old Gods.
     

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