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- Sep 21, 2013
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This is for feedback regarding the frontier camp and the Essalonian revolution.
Problems:
Quests
Suggestions:
If possible, require people to join a faction before participating. This will encourage the correct direction from new players in Essalonia. Plus, the goal is factions involvement, right? Seriously: when the CoK tokens came out as a fountian-quest reward, it unified my whole faction toward a common goal and activity and player retention spiked.
Move the camp closer to Essalonia spawn or even replace Essalonia spawn with it. The fetch-quests are really a great thing, and having them off to the side is kind-of a shame. Plus, a more open spawn makes everything much more clear, and currect spawn is beautiful and all but really its a maze and a pain to find your way around in, whereas the frontier camp has a clear center thats perfect for a spawn and an open layout for easy travel. The fetch quests also provide an immediate answer to the question "what do I do" that every player asks when the log in.
Make the NPCs independent: either allow you to do the same NPC twice, but still keep the overall 3-per-day limit, or do that and additionally make each NPC job quest level up toward 33 individually. That way, you can choose one thats more suited to the kind of stuff you want to do, just like job island and the fountain quest races.
Problems:
Quests
Quests start too early as you approach the camp.
Quests give kinda weird rewards. Fences and hardened clay? It seems pretty unbalanced: a stack of hardened clay is probably too much, considering the stuff you're gathering is equivalent to like 9 string and sticks or half a stack of cobble. I would suggest a random level 1 enchanted book... maybe even just give one every third quest you complete. Otherwise it feels like you're just getting back the kinda of items you just put in. I literally gave an NPC 32 cobble wall and got as a reward 32 cobble wall.
AccessibilityQuests give kinda weird rewards. Fences and hardened clay? It seems pretty unbalanced: a stack of hardened clay is probably too much, considering the stuff you're gathering is equivalent to like 9 string and sticks or half a stack of cobble. I would suggest a random level 1 enchanted book... maybe even just give one every third quest you complete. Otherwise it feels like you're just getting back the kinda of items you just put in. I literally gave an NPC 32 cobble wall and got as a reward 32 cobble wall.
There is no /tp
The path is indistinguishable from the player-made paths and no signs or holograms tell you where to go, besides an unclear direction from a green text (super hard to read) sign on the corner of a message board that otherwise only has player-made messages.
The path is indistinguishable from the player-made paths and no signs or holograms tell you where to go, besides an unclear direction from a green text (super hard to read) sign on the corner of a message board that otherwise only has player-made messages.
Suggestions:
If possible, require people to join a faction before participating. This will encourage the correct direction from new players in Essalonia. Plus, the goal is factions involvement, right? Seriously: when the CoK tokens came out as a fountian-quest reward, it unified my whole faction toward a common goal and activity and player retention spiked.
Move the camp closer to Essalonia spawn or even replace Essalonia spawn with it. The fetch-quests are really a great thing, and having them off to the side is kind-of a shame. Plus, a more open spawn makes everything much more clear, and currect spawn is beautiful and all but really its a maze and a pain to find your way around in, whereas the frontier camp has a clear center thats perfect for a spawn and an open layout for easy travel. The fetch quests also provide an immediate answer to the question "what do I do" that every player asks when the log in.
Make the NPCs independent: either allow you to do the same NPC twice, but still keep the overall 3-per-day limit, or do that and additionally make each NPC job quest level up toward 33 individually. That way, you can choose one thats more suited to the kind of stuff you want to do, just like job island and the fountain quest races.
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