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Played Character Friederike Zahnrätsel

This character is actively played.

Yoggery

Quiet and Falling
Joined
Jul 30, 2017
Messages
313
Reaction score
480
Points
233
Character Information
  • Full Name: Friederike Ivonne Zahnrätsel
  • Heritage / Culture: Ailor - Wirtem Culture
  • Age: 22
    • Born February 1st, 290 A.C.
  • Gender / Pronouns: Female - She/Her
  • Religion: Mortis Cult
  • Occult: Mortisphage (Broken Engine), Ordial Mage.
  • Character Occupation: Technomancer, Black Sigil Society Member
Appearance Information:
  • Eye Color: Sickly ghostly green
  • Skin Color: Deathly Pale
  • Hair: Raven Black
  • Height: 5'11
  • Body Type: Skinny
  • Additional Features: Much of her body is modified with tech and engineering prosthetics.
Skill Information:
  • Hobbies and Talents: Engineering/Technology, Magic,
  • Mechanics:
    • Ailor Mechanics
      • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
      • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
      • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
      • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
      • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
    • Mortisphage Mechanics
      • Mortisphages can use a Court Glamor to hide their teeth and Green Eyes from anyone but fellow Mortisphages, except during feeding. This counts as a Disguise, but not to those who already know they are Mortisphage.
      • Mortisphages, if they have Disguising or Shapeshifting Magic, can hide their teeth and Green Eyes from anyone but Mortisphages, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
      • Mortisphages can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until they leave the Event Venue. Cannot ever be used outside of Event Venues.
      • Mortisphages, when using Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without OOC Consent, which count as having +1 Magic Stat for dispelling considerations.
      • Broken Engine Mortisphages deal additional damage while fighting either Mech Automata or Bound Automata in Combat. For each 2 HP in damage they apply to such a machine, they apply another 1 HP automatically. Additionally, Broken Engine Mortisphages can introduce hijacking nano-viruses to Machines out of Combat to introduce new functions or shut them down. This cannot be hidden.
      • Broken Engine Mortisphages can hijack Dragon Leytech Machines (those created/used during Events or Event Characters) such as soul cores or wholesale Machines like the Conduit or Orrorey if they are functional at the time. They can force these machines to obey their input instead of Dragon Protocols, but can only interact with it on the spot, expecting their hijacking to be undone when they leave.
      • Broken Engine Mortisphages can jack into the Leysystem network of Draconic Sites, and use remote observation tools to playback certain events in which Divinium was used. Broken Engine Mortisphages can inquire in a Staff Ticket to be given a read-out of what God was summoned by whom, and what they asked. They will not receive a copy of the answers, but rough estimations of this information.
  • Languages: Common, Calem
Backstory/Plothooks:
  • The Black Sigil Society | Friederike is a member of the Black Sigil Society, and is interested in experiments with dark magics, especially in the field of Technomancy. Mixing her engineering and technology with ordial fueled magics. Other members of this society may, or may not know her, and are interested in meeting other members.
  • Heart of the Machine | Friederike follows the Mortis Cult, specifically following the Machinist. Collecting inventions, creating inventions, and more is an interest of hers and is always looking to work with peers also following the Machinist.
Combat Proficiencies and Abilities
Attack Stat: Magic
Defense Stat: Intelligence
[14/14 points spent]
Proficiency Points:
  • Strength: 2
    • Building Scale
    • Steady Body
  • Constitution: 0
    • Iron will (Racial)
  • Intelligence: 5 - Necrotech and Gothitech
    • Tech Assimilate
    • Tech Resist
    • Tech Exhaust
    • Wardrobe
    • Oceanic
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 0
  • Magic: 7 - Technomancer
    • Magic Bolts
    • Magic Snare
    • Magic Shove
    • Magic Smog
    • Magic Warp
    • Magic Revive
    • Magic Revenge
    • Magic Isolate (Racial)