- Joined
- Nov 16, 2013
- Messages
- 25
- Reaction score
- 33
- Points
- 443
Character Information
Appearance Information
Skill Information
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
Mechanics:
Backstory/Plothooks
- Full Name: Sa-Akhet
- Heritage / Culture: Remet Asha
- Age: 22
- Gender / Pronouns: Male
- Religion: Khama
- Affinity: N/A
- Character Occupation: Bloodcast Knight, Folk Hero
Appearance Information
- Eye Color: Green
- Skin Color: Pale (covered in fur)
- Fur Color: Ginger/Orange
- Height: Average
- Body Type: Lean
- Additional Features: Fox-like features
Skill Information
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
- Strength: 0
- Constitution: 0
- Intelligence: 0
- Wisdom: 0
- Dexterity: 0
- Faith: 0
- Magic: 0
- Charisma: 0
Mechanics:
- insert knight mechanic here
- Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
- Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
- Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
- Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
- Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
- Khama Faith Mechanic 1: Any Believer of Khama, even non-Asha, gains access to the Remet/Savent Asha Heritage Mechanic regarding Living Metal. Living Metal is also called the Blood of the Gods among Khama believers and has great religious significance to them as a result. For more information about Living Metal, refer to the Asha Page. Additionally, Khama Believers, due to their access to Living Metal, gain the Living Metal variant of the Shapeshift Pack for free. For rules on Living Metal Shapeshifting, see the Page. Re-buying this Pack with Proficiency results in the normal variant being given instead, or the Magical variant if it is chosen.
- Khama Faith Mechanic 2: Believers of Khama can appeal to the Gods through a ceremony or in-game Event to deal Karmic justice to someone who has wronged them. These Calendar Events must be held with more than a few believers, but do not require Divinium. Staff should be notified of such an Event in a Ticket, and either bear witness to the ceremonial request or receive information about it in said ticket. The core function is that the faithful come together to lament about the injustices perpetrated by either a Player or Event NPC after the fact and beg the Gods to deal Karmic justice to them. For Player Characters, this will never cause permanent damage or death, but can cause them to become cursed, or temporarily receive debuffs. It will be very obvious to the target that the faithful of Khama requested they be punished, though the Gods may reject for a variety of reasons.
- Common
- Ibeth
- Tierravera
Backstory/Plothooks
To be written
Last edited: