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This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

KitchenRefugee

Morrlond Enjoyer
Supremium
Joined
Oct 31, 2020
Messages
94
Reaction score
319
Points
93
Age
23
Location
Finland
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Character Information

  • Full Name|Alarys Vasalir Saleyaal ul-Erivaan Meyaal
    • Title | Count-Consort of Leisarannaar
  • Heritage | Isldar
    • Culture | Bene Vixit (Life)
  • Age | 36
  • Gender|Male
    • Pronouns | He/Him
  • Religion| Draconism
    • Faction | [TBD]
  • Occult | Dramarys Dragonkin
  • Occupation | Count, Soldier

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Appearance Information

  • Eye Color| Dull, almost purple-ish blue.
  • Skin color| Fair, lacking all blemishes.
  • Hair| Long, straight, silky and white, often tied in different styles.
  • Height| 6'10" or 208 cm.
  • Body Type| Built, yet somewhat lithe as typical for Nelfin.
  • Additional Features| His arms, ears and tail are covered in light, lavender scales.

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Skill Information

  • Alchemy Hobby
    • Alarys dabbles in alchemy and spends time studying it with a profound interest in the various properties of ingredients acquired from flora and fauna alike.
    Athletic Hobby
    • Alarys is a soldier through and through and trains accordingly. He treats his body as if it was a temple and finds interest in different training methods.
    Cleric Talent
    • Alarys is a devout Draconist and manifests his faith through rituals when he deems them appropriate.
  • All Isldar Mechanics
    • Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
    • Isldar can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
    Life Isldar Mechanics
    • Life Isldar can perform the Life Song on a recently deceased person of any heritage or culture, ensuring they pass into the afterlife (with OOC consent).
    • Life Isldar can use Farsight to receive vague visions of things happening and existing in faraway lands. (this may require communication with Event DM's or Tickets).
    • Life Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago.
    Dragonkin Mechanics
    • Dragonkin inherit the Mechanics from the Heritage Trait from whatever Heritage the Character is biologically made. For example, if you want to play an Ailor Dragonkin, you can take the Mechanics from the Ailor Heritage as seen on their page. There are some exceptions: Slizzar, Bralona, Mystech, Orion, and Maraya awoken from a Vault cannot be Dragonkin. Urlan can only be Dragonkin if they were Dragonkin before Urlan.
    • Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.
    • Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.
  • Native
    • Altalar (Sulvaley)
    • Common
    • Sign Language
    Fluent
    • [TBD]
    Proficient
    • [TBD]

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Backstory

  • Content for the first tab.
  • Content for the second tab.
  • Content for the third tab.


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Plot Hooks

  • Content for the first tab.
  • Content for the second tab.
  • Content for the third tab.


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Proficiencies and Abilities

  • Attack Stat | 7 Strength (1d17)
  • Defense Stat | 6 Constitution (1d15)
  • Persuasion Stat | 3 (1d3)
7 Strength
  • Melee | Weapon Throw Pack (Free)
  • Melee | Diving Tackle Pack
  • Athletic | Force Toss Pack
  • Athletic | Steady Body Pack (Dragonkin)
  • Veteran | Veteran Antimagi Pack
  • Veteran | Veteran Tri-Slash Pack
  • Veteran | Veteran Sentinel Pack
  • Veteran | Veteran Swiftstrike Pack
  • Veteran | Veteran Parry Pack
6 Constitution
  • Training | Rebound Pack
  • Training | Status Endure Pack
  • Training | Rage Counter Pack
  • Training | Bulwark Pack
  • Training | Iron Will Pack
  • Mounted | Mounted Trooper Pack
0 Intelligence
  • Adapt | Safeguard Pack (Dragonkin)
1 Dexterity
  • Roguery | Sharp Reflexes Pack
 
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GUILDS & ORGANIZATIONS

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ACTIVE CHARACTERS
Found around Regalia.

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ON REQUEST
DM me for encounters.


sadly this doesn't seem to work with my signature :(
 
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━━━ WYRMBLADE ━━━
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Full Name | Alarys Vasalir Saleyaal ul-Erivaan Meyaal
Titles | Count-Consort of Leisarannaar​
Heritage | Isldar (Dramarys Dragonkin)
Culture | Bene Vixit (Life)​
Age |36
Date of Birth | October 24th, 275 A.C.​
Gender | Male
Pronouns | He/Him​
Religion | Draconism
Faction | Consolidation​
Occult | Dragon Magic
Occupation | Count, Soldier

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Eye Color
Dull, almost purple-ish blue.​
Skin Color
Fair, lacking all blemishes.​
Hair
Long, straight, silky and white, often tied in different styles.​
Height
6'10" or 208 cm.​
Body Type
Built, yet somewhat lithe as typical for Nelfin.​
Additional Features
Alarys' arms and ears are covered in light, lavender scales.​

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  • Combat Stats
    Attack Stat | Strength (1d17)
    Defense Stat | Constitution (1d15)
    Persuasion Stat | 3 (1d3)​
    7 Strength
    Melee | Weapon Throw (Free)
    Melee | Diving Tackle
    Athletic | Force Toss
    Athletic | Steady Body (Free, Dragonkin)
    Veteran | Veteran Antimagi
    Veteran | Veteran Tri-Slash
    Veteran | Veteran Sentinel
    Veteran | Veteran Swiftstrike
    Veteran | Veteran Parry​
    6 Constitution
    Training | Rebound
    Training | Status Endure
    Training | Rage Counter
    Training | Bulwark
    Training | Iron Will
    Mounted | Mounted Trooper​
    0 Intelligence
    Adapt | Safeguard (Free, Dragonkin)​
    1 Dexterity
    Roguery | Sharp Reflexes​

  • Alchemy Hobby
    Alarys dabbles in alchemy and spends time studying it with a profound interest in the various properties of ingredients acquired from flora and fauna alike.​

    Athletic Hobby
    Alarys is a soldier through and through and trains accordingly. He treats his body as if it was a temple and finds interest in different training methods.​

    Cleric Talent
    Alarys is a devout Draconist and manifests his faith through rituals when he deems them appropriate.​

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    Languages
    Common | Native
    Altalar (Sulvaley) | Native
    Sign Language | Fluent
    Anglisch | Fluent​

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    All Isldar Mechanics
    Mechanic I | Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
    Mechanic II | Isldar can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.​

    Life Isldar Mechanics
    Mechanic I | Life Isldar can perform the Life Song on a recently deceased person of any heritage or culture, ensuring they pass into the afterlife (with OOC consent).
    Mechanic II | Life Isldar can use Farsight to receive vague visions of things happening and existing in faraway lands. (this may require communication with Event DM's or Tickets).
    Mechanic III | Life Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago.​

    Dragonkin Mechanics
    Mechanic I | Dragonkin inherit the Mechanics from the Heritage Trait from whatever Heritage the Character is biologically made. For example, if you want to play an Ailor Dragonkin, you can take the Mechanics from the Ailor Heritage as seen on their page. There are some exceptions: Slizzar, Bralona, Mystech, Orion, and Maraya awoken from a Vault cannot be Dragonkin. Urlan can only be Dragonkin if they were Dragonkin before Urlan.
    Mechanic II | Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.
    Mechanic III | Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.​

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  • Count-Consort of Leisarannaar
    Alarys is husband to Mereya Saleyaal, the Countess of Leisarannaar. Although he's newer to the county than the rest of his house, he thinks of it fondly and may have past friendships and enemies from there.​

    Isldarrin Money
    Alarys hails from a wealthy family in Ellador, which can also be heard from his accent. Other Isldar both Vixit, Rexit and even neutral may have met him or even worked for his family there.​

    Wyvern Tamer
    Alarys is extremely fond of animals, especially wyverns. Alarys himself rides a blood red wyvern named Maevorys, though he also has a horse and numerous other domestic animals.​

    Soldier Upbringing
    Alarys served in the Isldar military yet he left Ellador before the civil war began in earnest. Characters from Ellador may have served alongside him or even seen him briefly from the opposing line.​

  • Chapter I | Childhood
    TBA​

    Chapter II | Adolescence
    TBA​

    Chapter III | Adulthood
    TBA​

    Chapter IV | Recent Events
    TBA​

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Thanks to @Saaber for doing formatting aesthetics!
 
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━━━ LADY OF THE DEEP ━━━
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Full Name | Vaëla Faëssi Ayacihuatl Aetris Bel-Saal Solleria-Regalia
Titles | Sovereign of the Serpent's Hollow, Champion of Morrlond
Nicknames | Vae, Viola, Sunshine​
Heritage | Half-Fin'ullen
Recessive | Maquixtl
Culture | Regalian imitating a Daphalar​
Age | 26
Date of Birth | December 11th, 285 A.C.​
Gender | Female
Pronouns | She/Her​
Religion | Evolism
Patron | Morrlond​
Occult | Vampire Brood, Born Void Mage, Morrlond's Godchosen
Occupation | Criminal Ringleader

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Eye Color
Vaëla's left eye is a deep, oceanic blue while the right is a vampiric scarlet tainted by her heritage.​
Skin Color
Vaëla's skin is pale due to the vampiric heritage in her blood, adorned by scars all over as well as tattoos covering both arms, one in the image of a serpent and another a viperfish, both among flowers.​
Hair
Vaëla has wavy, raven black hair so unruly it almost looks like it has a will of its own. Parts of her hair are dyed blue to match the color of her left eye.​
Height
Vaëla stands at 6 '4 or 194 centimeters.​
Body Type
Vaëla's body is curvaceous and toned with clear muscle definition all over with the build to match due to both her Fin'ullen and Maquixtl heritage.​
Additional Features
Vaëla's head is mutated with dull, blue scales ranging from horns formed in the image of her patron, Morrlond, to her ears that resemble fins more than any traditional Nelfin ears. She is scarcely seen without heavy makeup and her black lipstick.​

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  • Combat Stats
    Attack Stat | Magic (1d17)
    Defense Stat | Faith (1d15)
    Persuasion Stat | 3 + 2 = 5 (1d5)​
    7 Magic
    Magic | Magic Snare
    Magic | Magic Resist
    Magic | Magic Cleanse
    Magic | Magic Lifebind
    Magic | Magic Revive
    Adapt | Magic Shapeshift
    Adapt | Magic Oceanic (Free, Fin'ullen)
    Adapt | Magic Wardrobe
    Invoke | Duelist Invocation (Free, Custom Kit)​
    5 Faith
    Shaman | Shaman Stance (Free)
    Shaman | Shaman Pounce
    Shaman | Shaman Quake
    Shaman | Shaman Darkness
    Shaman | Shaman Ancestor
    Shaman | Brutality​
    1 Constitution
    Training | Bulwark​
    0 Strength
    Athletic | Steady Body (Free, Fin'ullen)​

  • Alchemy Hobby
    Vaëla is well-studied when it comes to alchemy and often uses her knowledge to make a profit. What she makes may range from typical Rubyflower extracts to less than legal solutions.​

    Athletic Hobby
    Vaëla is proud of her body and despite having some knowledge with Shapeshifting Magic, her build is a product of both her Fin'ullen heritage and her own, hard work. She trains daily, both to remain in shape and to be her best self in battle.​

    Magic Talent
    Vaëla prides herself in being one of, if not the best Hydromancer in Regalia, at least if you ask her. She was born with a connection to the Void and a talent to wield her magic skillfully from a young age, which has only been honed with years of magical study. With her training she's managed to take her skill in Hydromancy and turn it into something unique, mixing elements of Shadow, Rune, Blood and even Shapeshifting Magic to shape her spells in the image of the deep oceans where Morrlond rules.​

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    Languages
    Common | Native
    Altalar | Native
    Nātl | Native
    Sign Language | Fluent
    Katharic | Fluent​

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    Fin'ullen Mechanics
    Mechanic I | Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
    Mechanic III | Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
    Mechanic IV | Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.​

    Maquixtl Mechanics
    Mechanic I | Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
    Mechanic V (Ailor III) | Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.​

  • Prized Combat Mechanic | Omen Summons
    When Vaëla enters a CRP in the Sewers or Crookback, she can call on a gang member, which is either a Heavy or a Cutthroat, a nameless NPC minion that can be played by anyone who isn't in the Scene. Minions do not reserve Kill Perms, cannot share information, and leave if Vaëla is KO'd. If Vaëla & allies are outnumbered by at least 4, summon 2 minions (one of each).
    Prized Roleplay Mechanic | Omen Sovereign
    Vaëla is Regalia's best champion of Morrlond. She gains the Invoke Point Buy Duelist Invocation Pack for free, and can even use the pack without a clear "ring," provided it is Underwater. Whenever Vaëla uses this pack during a Calendar Posted Tournament Event that she is the host of, the winner can receive a unique Boon determined by Lore Staff (inquire in ticket).
    Mechanic I | Omen Extortionist
    Whenever Vaëla generates a Resource (Artifactsparks, Divinium, etc), instead of the amount generated, she gains x2 that. This can even apply to being granted the Resource as a reward for an event, but never applies to other Characters giving it to her, or if there is another Mechanic that would double or increase a resource gained.
    Mechanic II | Omen Champion
    Vaëla, when using the Morrlond Evolism Mechanic, gains +2 Defense Stat (breaks cap up to 9) in addition to the Attack Stat increase, and can use the Mechanic on non-Calendar arena-fights and Duels. Additionally, whenever Vaëla fails a Persuasion roll, she gains +2 to the final result of her next Persuasion Roll, repeating until she succeeds, and the bonus resets to 0 again.
    Mechanic III | Omen Turf
    The Regalian Sewers and any body of water larger than a small pond are considered Vaëla's "Turf." When Vaëla is inside her Turf, she gains +1 Defense Stat (breaks cap up to 9), and the first Move Action she takes during Combat can be up to 15 blocks, instead of 10. Additionally, her Dexterity Stat is always considered 7 for the purpose of out-of-combat actions.
    Mechanic IV | Omen Kin
    Whenever Vaëla is in the same Scene as Sylas, she can benefit from his Prized Roleplay Mechanic during Spirit Duke Summonings, but only if they are not the only two there. Additionally, when Vaëla is Cursed (even Prized Mechanic Custom Kit curses), she can transfer this curse onto a member of the Serpent's Hollow (even unwillingly), for them to suffer instead.​

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  • Chapter I | Childhood
    Vaëla was born in Regalia, to a half-Maquixtl mother and a Fin'ullen father whose vampirism cursed Vaëla to grow up a brood. Out of her numerous siblings, she stood out with sheer magical talent, a strong connection to the Void she was born with. That said her parents were no scholars, meaning she had to learn elsewhere, which ultimately led to learning exclusively Sinistral spells first, much to others' detriment.​

    Chapter II | Adolescence
    Vaëla would spend her adolescence in Crookback, among vampires and criminals who only led her further down a path of crime and violence. She began with thievery, working her way up with more and more cruelty, now under her uncle's guidance. Each fight only fueled the flame that had been lit. She loved combat, she loved growing stronger, and she loved to show it, always seeking to be atop the hierarchy among her siblings.​

    Chapter III | Adulthood
    Vaëla's violent tendencies and her excitement for crime inevitably led her to seek out infection once she was old enough, which was granted to her by her eldest sister. She wished to use others to grow stronger, which she did until she had claimed the crown of the champion of her sister's coven until it inevitably fell.​

    Chapter IV | Recent Events
    Vaëla lost her way for months after the Vampiric Occupation of Regalia. She ended up cured, directionless, seeking a place to belong, which she had thought she did when she met her wife-to-be. That said, the clutches of a life of crime had yet to let go of the brood. She eventually ended up infected again, building her own guild in the undercity for allies and her own goals. With that she has made countless friends and allies, as well as numerous enemies who would rather see her not ruin the streets of Regalia.​

  • The Serpent's Hollow
    Vaëla is the founder and the Sovereign of the Serpent's Hollow, an Undercity-based Criminal guild fighting for mages' rights and freedom. She can often be found in Crookback or the Sewers, recruiting people for her cause.​

    Morrlond's Chosen
    Vaëla is a devout worshiper of Morrlond, worshiping him over all else in the Evolist Pantheon and drawing power from him. She allies herself with other Evolists and Void Mages, which brings conflict with characters opposing either.​

    Proud Warrior
    Vaëla finds pride in her skill in combat. Her fighting style utilizes both her innate magespark and experience from countless fights she's had to endure to survive where she is now. The scars on her body are something she is proud of while also serving as proof of her fondness for combat.​

    Slumborn Brood
    Vaëla was born in Regalia and spent a majority of her time growing up in the slums of Crookback. Characters with history there may recognise her from just about any point throughout her life.​

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Full Name | Jaya Madhi Yadhavar
Heritage | Suvial
Culture | Kattumakkal​
Age |23
Date of Birth | June 29th, 289 A.C.​
Gender | Female
Pronouns | She/They​
Religion | Estelley
Occult | Void Magic
Occupation | Thief, Assassin

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Eye Color
Dark Brown.​
Skin Color
Tan with dark red tattoos.​
Hair
Dark brown, tied to a tight bun.​
Height
5'9" or 175 cm.​
Body Type
Lithe and meant for greater agility.​
Additional Features
The entire lower half of her face has numerous scars and is usually covered by a mask..​

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  • Combat Stats
    Attack Stat | Strength (1d17)
    Defense Stat | Constitution (1d15)
    Persuasion Stat | 3 (1d3)​
    7 Dexterity
    Melee | Weapon Throw (Free)
    Melee | Diving Tackle
    Athletic | Force Toss
    Athletic | Steady Body (Free, Dragonkin)
    Veteran | Veteran Antimagi
    Veteran | Veteran Tri-Slash
    Veteran | Veteran Sentinel
    Veteran | Veteran Swiftstrike
    Veteran | Veteran Parry​
    7 Charisma
    Training | Rebound
    Training | Status Endure
    Training | Rage Counter
    Training | Bulwark
    Training | Iron Will
    Mounted | Mounted Trooper​
    0 Intelligence
    Adapt | Safeguard (Free, Dragonkin)​
    1 Dexterity
    Roguery | Sharp Reflexes​

  • Alchemy Hobby
    Alarys dabbles in alchemy and spends time studying it with a profound interest in the various properties of ingredients acquired from flora and fauna alike.​

    Athletic Hobby
    Alarys is a soldier through and through and trains accordingly. He treats his body as if it was a temple and finds interest in different training methods.​

    Cleric Talent
    Alarys is a devout Draconist and manifests his faith through rituals when he deems them appropriate.​

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    Languages
    Common | Native
    Altalar (Sulvaley) | Native
    Sign Language | Fluent
    Anglisch | Fluent​

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    All Isldar Mechanics
    Mechanic I | Isldar are immune to harm from frost or cold sources (unless they are Magical), and do not suffer decreased visibility or choking hazard in a blizzard/snow-storm.
    Mechanic II | Isldar can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.​

    Life Isldar Mechanics
    Mechanic I | Life Isldar can perform the Life Song on a recently deceased person of any heritage or culture, ensuring they pass into the afterlife (with OOC consent).
    Mechanic II | Life Isldar can use Farsight to receive vague visions of things happening and existing in faraway lands. (this may require communication with Event DM's or Tickets).
    Mechanic III | Life Isldar can see the Soul Rivers of Aloria where the dead pass through, and are able to tap into it, to feel random memories, emotions, or feelings from long ago.​

    Dragonkin Mechanics
    Mechanic I | Dragonkin inherit the Mechanics from the Heritage Trait from whatever Heritage the Character is biologically made. For example, if you want to play an Ailor Dragonkin, you can take the Mechanics from the Ailor Heritage as seen on their page. There are some exceptions: Slizzar, Bralona, Mystech, Orion, and Maraya awoken from a Vault cannot be Dragonkin. Urlan can only be Dragonkin if they were Dragonkin before Urlan.
    Mechanic II | Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.
    Mechanic III | Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.​

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  • Count-Consort of Leisarannaar
    Alarys is husband to Mereya Saleyaal, the Countess of Leisarannaar. Although he's newer to the county than the rest of his house, he thinks of it fondly and may have past friendships and enemies from there.​

    Isldarrin Money
    Alarys hails from a wealthy family in Ellador, which can also be heard from his accent. Other Isldar both Vixit, Rexit and even neutral may have met him or even worked for his family there.​

    Wyvern Tamer
    Alarys is extremely fond of animals, especially wyverns. Alarys himself rides a blood red wyvern named Maevorys, though he also has a horse and numerous other domestic animals.​

    Soldier Upbringing
    Alarys served in the Isldar military yet he left Ellador before the civil war began in earnest. Characters from Ellador may have served alongside him or even seen him briefly from the opposing line.​

  • Chapter I | Childhood
    TBA​

    Chapter II | Adolescence
    TBA​

    Chapter III | Adulthood
    TBA​

    Chapter IV | Recent Events
    TBA​

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Thanks to @Saaber for doing formatting aesthetics!
 

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Full Name | Unknown
Known As | Mylira​
Heritage | Mystech
Type | Unbound Spirit​
Age |Unknown
Gender | None, feminine presenting
Pronouns | Any​
Religion | Evolism
Occult | Void Demon of Morrlond
Occupation | Advisor, Public Enemy of Sailors

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Eye Color
Glowing, pale blue.​
Skin Color
Dull blue with gray and dark blue scales.​
Hair
Jet black, tied to a ponytail swept over the shoulder.​
Height
6'2" or 188 cm.​
Body Type
Average.​
Additional Features
Mylira's hands are replaced by serpentine heads, with more hid under its cloak. In the middle of its abdomen resides a large eye.​

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  • Combat Stats
    Attack Stat | Magic (1d17)
    Defense Stat | Magic (1d15)
    Persuasion Stat | 0 (2d20)​
    12 Magic
    Adapt | Shapeshift Pack (Free, Unbound Spirit)
    Adapt | Mindcontrol Pack (Free, Unbound Spirit)
    Adapt | Oceanic Pack
    Adapt | Wardrobe Pack
    Magic | Magic Bolts
    Magic | Magic Snare
    Magic | Magic Resist
    Magic | Magic Cleanse
    Magic | Magic Disengage
    Magic | Magic Warp
    Magic | Magic Shove
    Magic | Magic Revive
    Magic | Magic Revenge
    Invoke | Monster Invocation Pack​
    1 Strength
    Athletic | Building Scale​
    1 Wisdom
    Chem | Chem Hyperfocus​

  • Magic Talent
    Mylira draws magic from the world around it, using it to a rather devastating effect over its environment.​

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    Languages
    Common | Native
    Altalar | Native​

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    Unbound Spirit Mystech Mechanics
    Mechanic I | Unbound Spirits gain the Shapeshift Pack Magical Variant for free. However, they only count as Disguised while looking like a Normal non-spirit/monster person.
    Mechanic II | Unbound Spirits do not need to make a minimum investment in Magic Point Buy to unlock Sinistral Variants, but must always use Sinistral Variants, they cannot use Radiant.
    Mechanic III | Unbound Spirits gain the Mindcontrol Pack Magical Variant for free. Additionally, they are immune to Persuasion Thralling themselves (unless they choose to be Thralled).
    Mechanic IV | Unbound Spirits can temporarily magically infest unwilling characters, hiding in their bodies, perceiving everything, "talking" in the person's mind, but are unable to use Abilities/take Actions. (Hidden)
    Mechanic V | Unbound Spirits are immune to anything that would read/alter their emotions or conscience, and if killed/harmed, can always respawn in a different place 1 hour later, and repair any damage.​

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  • Scourge of Sailors
    Mylira is a somewhat ancient demon with a history of hurting unsuspecting sailors in the northern seas. A sailor character may have encountered it.​

    Servant to Morrlond
    Mylira is a Void Demon of Morrlond and as such seeks out his champions to advise and assist. Morrlond worshipers may gain its favor while Vyrë and Xeradon followers will be looked at with prejudice.​

    Glutton
    Mylira loves to experience new flavors and may perceive those who help it with that more favorably.​

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Thanks to @Saaber for doing formatting aesthetics!
 
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