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Work in Progress Flare

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
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Character Information

Full Name: flare firestone

Heritage / Culture: asha

Age: 25

Gender / Pronouns: he/him

Religion:none

Occult: none

Character Occupation: butler

Appearance Information

Eye Color: green

Skin Color: orange fur

Hair: orange

Height: 7ft

Body Type: muscular and big

Additional Features:

Skill Information

Hobbies and Talents: piano

Mechanics:Remet Asha

Remet Asha refers to the Asha most genealogically closest to the common Dewamenet ancestor, they are the mammalian-styled "furry" Asha, that specifically excludes any bird-like species. Remet Asha appear like anthropomorphic versions of for example canine, feline, equine, marsupial and more. This can also include hybrids. Remet Asha are by far the most numerous on in the Asha countries, and the Regalian Empire.


Mechanics


Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.

Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.

Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.

Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.

Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.

Languages:

Backstory/Plothooks










Combat Proficiencies and Abilities

Attack Stat:17

Defense Stat:15

[15/15 points spent]

Proficiency Points:

Strength: 7

  1. Weapon Throw Pack

  2. Shrug Off Pack

  3. Wounded Ego Pack
  4. Shattering Strike Pack
  5. Breakthrough Pack
  6. Heavy Throw Pack
  7. Bruiser Tackle Pack

  8. Bruiser Slam Pack

Constitution: 0

[Ability Name]

Intelligence: 5

  1. Puretek Wrath Pack
  2. Tech Resist Pack
  3. Bruiser Flurry Pack

  4. Puretek Reload Pack

  5. Puretek Burn Pack

Wisdom: 3

  1. Chem Berserk Pack

  2. Chem Purge Pack

  3. Wounded ego/h4]


[Ability Name]

Dexterity: 0

[Ability Name]

Faith: 0

[Ability Name]

Magic: 0

[Ability Name]

Charisma: 0

[Ability Name]

 
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