Hello there,
There are two possible features that I'd like to suggest, both relatively minor yet hopefully they might prove very useful to the players on the server. I apologise if there have been similar suggestions like this.
Suggestion no. 1
Firstly, I'd like to suggest the introduction of a feature by which you can see what you have gained/payed in the past 48 hours. While on many occasions this would be useful I believe it could be useful from time to time:
Suggestion no. 2
My second suggestion is that of a simpler, GUI based, trade system. No longer shall you worry about being scammed, no longer will the mods have to deal with endless scam reports, you can trade with no scamming involved. I feel no need to provide any examples.
Problems: Would likely be more prone to bugs, and may demote the trusting atmosphere. I feel this second point is particularly important.
Thanks,
Oxoman
There are two possible features that I'd like to suggest, both relatively minor yet hopefully they might prove very useful to the players on the server. I apologise if there have been similar suggestions like this.
Suggestion no. 1
Firstly, I'd like to suggest the introduction of a feature by which you can see what you have gained/payed in the past 48 hours. While on many occasions this would be useful I believe it could be useful from time to time:
- Someone tells you that they payed you money whilst you were not online: "/money history"
- Someone claims that you didn't pay them, and now the message is too far away for a screenshot: "/money history"
- You've got 10s more than last time you checked: "Uh....? /money history"
- How's your chest shop been doing, who's used it: "/money history"
- I'm imagine there are more situations in which it might be useful, but this quickly highlights a couple of key situations.
Suggestion no. 2
My second suggestion is that of a simpler, GUI based, trade system. No longer shall you worry about being scammed, no longer will the mods have to deal with endless scam reports, you can trade with no scamming involved. I feel no need to provide any examples.
Problems: Would likely be more prone to bugs, and may demote the trusting atmosphere. I feel this second point is particularly important.
Thanks,
Oxoman