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Played Character Feilan Hulda

This character is actively played.

Burmice

Refugee
Joined
May 18, 2020
Messages
10
Reaction score
2
Points
23
Faction
Steadfast
Character Information
  • Full Name: Feilan Hulda
  • Heritage / Culture: Dwarf
  • Age: 18
  • Gender / Pronouns: Her/She
  • Religion: Fornoss
  • Occult: Howl Marken
  • Character Occupation:
Appearance Information
  • Eye Color: Blue
  • Skin Color: Light Peach
  • Hair: Brunette
  • Height: 4'0
  • Body Type: short and Pudgy
  • Additional Features:
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Dwarves gain +1 Main Defense Stat while another Dwarf is within a 5 block range, which can break Cap up to 11. This mechanic can stack up to a +2 bonus.
  • Dwarves are barely affected by Alcohol that gets other people drunk, needing insanely high proof, and always being able to keep their drinks down.
  • Dwarves have perfect vision (night vision) underground and in dark surroundings, needing no light.
  • Dwarves are masters of the forge, able to perform feats of metallurgy in half the time of other craftsmen. Additionally, any metal item that a Dwarf produces is considered master class when compared to others.
  • Due to their vast understanding of architecture and metallurgy, Dwarves may gain additional insight from event items that may not be obvious to others (inquire with DM/Event Hoster for opportunities).

  • Mechanic 1: Marken have enhanced senses, even when not transformed. They can see better (even in darkness), or hear quieter sounds from further away. (Consult with Event DM if this would reveal any new info).
  • Mechanic 2: Marken have a danger sense that borders on precognition, and are "warned" of their possible impending death during Combat or Events, allowing them to prematurely disengage or avoid fighting something.
  • Mechanic 3: Marken, if at a God Summoning of the God that cursed whatever Marken infected them (however far back), can possibly be given "Redemption Quests" to free them of the curse or help them master it. (Not Guaranteed, at Discretion of Lore Staff).
  • Mechanic 4: Marken fare better in extreme temperatures and climates (cold or hot), and are not hurt or slowed down where other people might be, but this only applies to weather.
  • Mechanic 5: Marken can declare Rental/Estate/Shop/Base Region or a Wilderness Cave as their "Territory" granting them +1 to Attack Stat (break cap up to 11) while fighting within and around it. If another Marken declares the same area their Territory, neither gets the bonus, and they must fight over the area, with the winner getting the bonus.

  • Howl Marken Mechanic 1: While in Quartermarken Form or greater, while out of Combat, can scale walls (using Ender Pearls) and the sides of buildings as long as they are not a perfectly flat surface.
  • Howl Marken Mechanic 2: While in Fullmarken Form, a Howl Marken can stare down another Fullmarken to potentially make them back down. Both players /roll 20, best out of three. The loser is forced to look away, deferring to the winner for that one instance.

  • Languages:
    Common
    Dwarven
    Marken
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:
[14/14 points spent]
Proficiency Points:
  • Strength: 7
    Weapon throw
    Technique Parry
    Concussive Blow
    Pinning throw
    Diving Tackle
    Bruiser Parry
    Bruiser Agony
    Force Toss ((Free Dwarf))
    Building Scale ((Free Dwarf))

  • Constitution: 7
    Sheild Block
    Rebound Pack
    Status endure
    Rage counter
    Breather
    Iron will
    Calvary summon

  • Intelligence: 0

  • Wisdom: 0

  • Dexterity: 0

  • Faith: 0

  • Magic: 0
 
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