Feb 2022 Roleplay Population Analysis

Proudbucket

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Census
This census includes characters edited or created this year.

There is a lot of information.
Check one spoiler at a time.
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My data included 580 characters from 322 players.
The number of characters per player varies, but most players have a single character.
uc
In the following table I show some aspects of each race, such as the ranking, the proportion of female characters, the proportion of characters that are half race, the proportion of characters with sorcery spells and the proportion of characters that have an affliction.
uc
About 15% of all characters have a second race. Asha are particular case where halfs (Feka) alone would make the fourth most popular race in the server.

uc

By secondary race Ailor is the most popular heritage and there is a surprisingly high number of Altalar-Ailor characters. Also, there are way more characters that have Avanthar as a second race than as the main race.
Cultures from full blooded Ailor characters were also recorded.
In terms of popularity, the Velheim cultures surpasses by a large margin all other cultures. There are cultures that have very low numbers, with only one or two characters of that culture in the census. Also, notably absent in the census are the Fridurfolk, Zvorun, Ohrneti.

uc
I expected to see a similar proportion of male and female characters. Data showed a significant deviation from the expectation.
uc

The category of "other" is mostly made by Slizzar and Yanar ( 7.1 %). The remaining ( 3.7 %) is made by characters that marked as agender, asexual, transexual, genderfluid, magandabae or other stuff.
A significant portion of the characters ( 27.9 %) have an affliction. The number of characters that have different afflictions might give a clue about how healthy a community is. However, some variations (e.g. bloodlines or soulines) might share rp together.

uc

A fraction of characters ( 34.3 %) have sorcery spells from the normal or shadow sorcery. Moreover, a significant portion ( 10.8 %) of the characters have both sorcery and an affliction.
uc
The data shows that most characters are recent.
Only 20% of the players have a character that has experienced more than one crisis.

uc
Altogether I think the data shows an interesting image. The data allows to see what the players look for, it could allow staff to plan where energy need to be destined, to detect design problems or possible powerstacking and to see disconnects between what the lore says and what players make.

Your character was not there ? Please take it easy, I aimed not to get all characters but a big sample of them.

You found a big mistake? Again, please take it easy. I am only human and I invested many, many hours on this.

Got questions about the data? Shoot away!
 
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This is some dope research man, I find it interesting, big fan
 
I have always wondered what the populations of players look like, I love this :D
 
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