Factions Needs Roleplay

Legoclub22

The Antagonist's Right-Hand
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This is my opinion, and a discussion thread. The tone overall should be constructive. The glass is not half full, nor is it half empty, that's not the point, the point is how we fill the glass all the way up.

Side-note, I'm bad about losing track of what I'm writing and just ranting.

Factions is not the opposite of roleplay. They aren't two seperate things. Roleplay is required to lead a healthy faction, a healthy server, and healthy relations with other factions. It also just makes it a heck of a lot more fun. Before you start, however, know that roleplay =/= Regalia. For ease of reference, I will clarify and coin a few terms.
  • SRP: Serious roleplay. Serious roleplay is what takes place in Regalia. It follows strict rules, abides entirely by lore, and is treated as if it were the real world.
  • LRP: Light roleplay. Light roleplay is what needs to exist in thr factions worlds. Light roleplay can be done in diamond armor, does not require emotes, and generally does not have to abide by any rules or lore.
  • PVP: Player-verses-player. It is attacking another player using in-game mechanics. It is raiding. It does not require a purpose, you can just do it because it's fun. Or, you can do it because it furthers your faction.
With these things clarified, I'll move on.

Factions don't need SRP. It can't hurt them, but factions can hurt SRP. SRP leaves one vulnerable to PvP. That is why Regalia exists. It's a place for SRP.

LRP is good for factions, though. It is the idea that you are not a user, but a citizen of an empire. A PvPer can easily engage in LRP. Say that a PvPer raids a faction. They could engage in LRP by simply offering a conversion to their faction's religion rather than max tribute.

Raids should have a purpose. That purpose should be based on Faction roleplay.

Say that the faction F1 is lead by player L1, the leader of F1. L1 engages in LRP and PvP frequently, and occasional SRP. L1 wants to spread F1's culture to all of Jorrhild. F1 orders his PvPers, P1, P2 and P3, to raid factions and offer tribute or cultural conformity.

P1 and P2 raid F2, while P3 and L1 raid F3. P1 and P2 kill members in F2, and F2 surrenders. P1 offers L2 to either accept F1 culture, or pay max tribute. L2 accepts F1 culture, and both F1 and F2 win. F2 does not pay, and F1 has succeeded in spreading culture.
Meanwhile, P3 and L1 have raided F3, who refuses to conform. Instead, F3 pays max tribute, and L1 and P3 leave. F1 may raid F3 again in the future, after tribute expires, but that's up to L1.

By offering an alternative to tribute, factions have a chance to gain land, power, or resources.

LRP drives factions forward, and makes it more fun for everyone.

At this point I'm stopping because I think I've gotten side-tracked. Dang am I scatter brained.
 
Skimmed through it and I have to agree with your points, it was the draw for the factions I played on prior to Massive. It just makes it more than just grinding for raids and the like. And many factions do partake in LRP I've noticed. A lot of them. But good thread, looking forward to the discussion generated.
 
I don't have the time to make any in-depth replies at the moment, but one question out of curiosity: How do you feel Crisis of Kings factors into this?
 
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I made a similar statement in the thread: https://forums.massivecraft.com/threads/redefining-factions.58422/page-2#post-724217

Roleplay in Factions is... tricksy. I would fully encourage my players to engage in roleplay at all times, but... some people don't want to. Some people want to play the game, or in the case of raids, you can't roleplay your way out of being murdered In-Game about 80% of the time, and the 20% of the time that you do, it's a roleplay about paying the tribute so raiders will leave you alone. Roleplay in factions is mostly boiled down to "Gameplay first, detail later". I once went on a raid with a buddy of mine, and a few hours later they posted a little roleplay version of what we did during the raid. Did I consider the raid a roleplay event? No, it was completely gameplay, but you have to be willing to take gameplay events and construe them as roleplay events in Factions.

In my personal opinion, The existence of Regalia draws roleplay away from Factions, and to see that the Crisis of Kings is attempting to meld Regalian roleplay and Factions roleplay together is... funny. So long as Regalia exists, people will prefer to roleplay there, because it is specifically geared toward roleplay. However the way Crisis of Kings is set up is not to encourage faction roleplay, but to recognize faction entities that are "too big to ignore" in the world of Aloria. It was always weird to have so many factions on the server with big names and big pull, but get nothing in most Regalian roleplay.
 
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I don't have the time to make any in-depth replies at the moment, but one question out of curiosity: How do you feel Crisis of Kings factors into this?
From what I've seen Crisis of Kings has been almost entirely PVP based, as most of the points gained have been through war(s)/battle(s).
 
I don't have the time to make any in-depth replies at the moment, but one question out of curiosity: How do you feel Crisis of Kings factors into this?
pt 2: my prior comment wasn't commending the fact that Crisis of Kings is almost entirely PVP based. I think it'd be a good idea (if not necessary) to have the Great Houses either:
  • meet some type of RP standard, or at the very least who ever the leading family/character
    • ie grant points if the main character has an approved application, if they main family does, etc
      • and the only reason I'm mentioning this is bc,,,, if this great house is supposed to be the ruler of an entire CONTINENT shouldn't they have some RP experience or they'll just dick around screw up global politics from a lore perspective (alorian trump incoming!)
  • have an opportunity to earn points via RP, whether that be through hosting events for points or w/e. Maybe use a system similar to how nobility can further themselves with RP?
 
I don't have the time to make any in-depth replies at the moment, but one question out of curiosity: How do you feel Crisis of Kings factors into this?
CoK is a step in the right direction, though I find that it may not be enough. In theory, factions don't actually have to do anything related to roleplay, LRP or SRP, to proceed. It can be done with all OOC conduct. "Yo lets team for points" "kk"
It doesn't have to have more complicated relations, it's up to the players. Perhaps if getting one's Great House lore-approved gave them 5 points or whatever, factions would be more interested in doing so, and also in abiding by said lore.

SRP is rather risky in factions. It pretty much has to be done indoors to avoid the risk of being raided. SRP might be good on a council level, though otherwise is not needed. LRP can be done wearing full god armor. It can be done on the fly. All it takes is engaging in a medieval way. Say you raid someone, you do /nick use Barbarian Raider, enter local, and "Submit and thine shall live! Thou needeth not bleed upon this day! Accept the Faith of Cobblestone, and ye shall be cleansed! Refuse, and I shall water the grounds with thine gore!"
You get the point. Simply acknowledging that you are in a medieval world is LRP. It can be as short as a single sentence, but it still enhances the experience.

Regalia does indeed suck roleplayers from Factions. It is undoubtably best for SRP. However, what we need is a new breed of roleplayers: LRPers. IMO, all Factions players should be LRPers. In Regalia, however, everyone will always be SRPers. What would benefit Factions is not bringinf SRPers to it, but rather, converting SRPers to LRPers. You can both roleplay in Regalia and work in one's faction. Perhaps not easily with Noble or Guard RP, though I have and intend to continue doing so. SRPers need to be interested in Factions. What can interest them in Factions? Events. Host LRP events in Factions, within a safezone, and SRPers will show up.

I agree that CoK should more heavily encourage(or possibly enforce, though I'm not particularly for forcing RP onto Factions, they have to welcome it) LRP.

This, however, brings me to another idea. A third form of RP, MRP(Mediate/Medium RP). MRP would be taken less serious than SRP, but more seriously than LRP. MRP could include diamond armor, and exclude emotes, though would still include the MRPers using local and ignoring real life. For instance, six faction leaders meet in a Council hall, adorned in their best armor, and takes a seat. Each is given a chance to speak on the matter of the Crisis of Kings. One suggests that, perhaps, glowing rocks could be attached to a Ballista bolt, and launched at the enemies to demolish their cities with the force of an entire castle full of black powder. He is then told that such a stone does not exist, and is kindly removed by armed guards. Clearly, Uranium-tipped Balistas don't exist in SRP, though they could be concieved in MRP, albeit impossible to build.

Basically, Regalia should remain SRP, Factions should have full LRP, and MRP should be used for special occasions in Factions.
 
What you're talking about here used to exist, but before regalia was a thing. That took role play out of factions.

@MyCatBubbles
 
This is a very informative thread. Can someone enlighten me about Crisis Of Kings?
 
I like the idea... but it may never happen. Until PvPers get stupidly bored of killing or move away we cannot RP in factions worlds, this also links back to maybe a survival world where we can build an empire separate from factions but still have light rp. Also a lot of people after light rp cannot PvP, myself included unless its flight PvP, and get insta-killed by PvPers. Also PvPers target RP facs due to the players carry lore and materials without self defences so its easy pickings. Also unless you have a art/skin thread or can light PvP raid or work or etc RPers rely on sudden flunks or jobs to get regals, from voting to job island and even then that money is used manly on house rent so its hard to have an RP faction and keep up tax.

Basically we cannot have rp in fac worlds unless the traits system, levelling system and faction tax system is removed.
 
There's never been anything stopping people from roleplaying in the factions worlds, aside from the players who play factions for what it is (PvP/survival) coming and killing said roleplayers, which was the basis for the formation of Regalia. I welcome more players coming to try the factions side of MassiveCraft, but the current system, especially with the CoK is fantastic, and personally I'm not sure why things need to be geared further toward the RP community
 
Regalia will never be removed. If it was, Massive would likely lose at least 50% of it's player base. If you think factions are bad now, think again. Without Regalia, roleplayers wouldn't just move to factions. They'd quit entirely. Premium purchases would go down, and the server would surely die. Roleplayers outnumber pvpers. You take that away, and the server falls apart.
Not to mention that they would be forcing players to do something they may not want to. IMO, that's not an option.

@Devoruku maybe you were mistaken by what I refered to as Light Roleplay. SRP, Regalia RP, are incredibly vulnerable to raiders. They take time to type, sit still, and wear no armor. Easy picking indeed. LRP is just adding a Medieval aspect to whatever you're doing. You can address one another by IGN's, wear full armor, and literally do anything, while just adding a medieval spin. Quite simply, it's just messing around. I'll likely host an event in the Creative or Survival worlds some time in the future to go over SRP, MRP, and LRP, while also showing anyone who wants to what the 'other side' is like.

Nothing needs to be geared towards RPers, as you said, nothing is stopping them. Unfortunately, nothing is encouraging them, either.
They don't want to leave their comfort zones. To a SRPer, there's no such thing as LRP or MRP. That's just improper SRP. What could draw SRPers to factions is a cear definition of SRP, MRP, and LRP. In addition, an event or series of events in Factions, within safe zones, consisting of LRP and/or MRP, would attract all crowds. It might also convince some Regalia rpers that LRP is just as, if not more fun, and lead to them seeking it out in Factions. It should also persuade PvPers to engage in more LRP.

You can't force someone to learn how to swim. If you put them at a pool party, though, they're sure to get in the shallow end. Keep getting them in the shallow end, and some day they'll head on into the deep end, and swim.
 
its hard to have an RP faction and keep up tax.
Que? I don't have an RP faction but I do keep Auxillian alive. It's not that hard really. Have people pay tax.

I'm a hardcore roleplayer and I cover my faction's behind when regals are short. Just do things to get money. Sell items, resources, art, skins, etc. Services in general, that's how you get regals. If you're not that great at those things, job island and voting. Tax really isn't that bad unless you have a million chunks and like two people.
 
Factions needs more faction players
Indeed. Factions needs more players. Now, where do we know of an abundant supply of players... Regalia? The segregation of "factions players" and "roleplayers" is the base cause of the entire problem. Factions IS roleplay. Factions players ARE roleplayers, or at least should be to a degree.

Factions is no fun to roleplayers, and roleplay is no fun to pvpers. The solution? LRP in factions. LRP, in my opinion, is the ultimate form of gameplay, at least on Massivecraft. It combines the survival(factions, since all factions is is people playing survival minecraft together), roleplay and pvp aspects to create something perfect.

I can speak from experience. Allow me to tell a short story.

Not long ago, myself and a handful of roleplay friends started a faction together. It was mostly me, but they were along with me. One day, we were raided by Solarian, and several of us were killed due to afkedness and lack of pvp skill. Did we get butthurt? Yes, for a short time. Stuck between paying scarce regals and losing valuable gear and materials, we decided to pay tribute. However, that was not all that contributed to the decision. While sitting inside our safe house, stalling the payment of tribute, the raiders and us were pretty much just chatting. They mentioned that they were Inquisitors of a Holy Order. That interested me. Why? Because it made it feel real. It made it more than just a raid for tribute, or for pvp. We agreed to pay tribute, on the condition that they convert us to the religion of the Sun and Spaghetti. Following the tribute payment and relations set to truce, we proceeded to head outside to burn a heretic who refused to convert. We build a mound of wood, placed him on it, and set it alight, burning him to death IG. It was glorious! And it was FUN! A shrine of spaghetti with the sun rising out of it was built, and the faction members were cleansed in a river. After a good time, the once-raiders left. We've been allies with Solarian ever since.

What is good about the above scenario is that
  • There is a medieval spin on the raid, conversion.
  • Both us and the raiders engaged in LRP, by setting one of our members on fire, which was enjoyable for everyone.
  • In the end, rather than being salty about losing a couple hundred regals and a set of armor, we were instead happy, and instead of ending with a bitter truce to Solarian, we got an alliance, and ended on good terms.


The entire point I am trying to make with this thread is that if more things like above happened, more people would have more fun, and more people would be more likely to not rage quit, and more people would be more likely to join in on the factions worlds. It's just better for everyone.
 
Que? I don't have an RP faction but I do keep Auxillian alive. It's not that hard really. Have people pay tax.

I'm a hardcore roleplayer and I cover my faction's behind when regals are short. Just do things to get money. Sell items, resources, art, skins, etc. Services in general, that's how you get regals. If you're not that great at those things, job island and voting. Tax really isn't that bad unless you have a million chunks and like two people.
Faction upkeep tax in general is a system that encourages people to vote to pay it. Last I knew Upkeep Tax was a system designed to cull inactive factions and One-Mans claiming a large area. I don't know the exact drop-off rate for factions that can't keep up with tax, but I have personally seen a few large One-Man factions, possibly alt-factions.

Factions needs more faction players
Doesn't help when Massive has roughly 6 maps to host on average 50 people, though that's the case because the tps drops when everyone decides to play on a single map. There's a lot of reasons for why Factions isn't it's best.

The entire point I am trying to make with this thread is that if more things like above happened, more people would have more fun, and more people would be more likely to not rage quit, and more people would be more likely to join in on the factions worlds. It's just better for everyone.
I used to love roleplay and really sucked at PvP (still do), I raged all the time. The only thing keeping most common roleplayers from trying out Factions is the fact that they can't handle dying in a game. I walk around my Faction in the nude because I know in the off chance that Hoyle gets raided, I won't lose anything of value, or at least anything that cannot be replaced, and won't have to use valuable resources to repair any armor. Play smarter.

I will reiterate my opinion on this matter for the sake of remaining on-topic, Roleplayers looking to get into factions have to rely on mechanics more than ever to convey their story, and attempting to roleplay with enemies is always going to be done through a wall.
 
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Roleplay through a wall with raiders isn't detrimental. It's an improvement from what currently tends to happen, that being, nothing.

Roleplayers, should they move to factions, would have to adapt. I'd think that they'd have to learn how to rely less on IG mechanics for LRP.

I understand the fact that roleplayers are put off by being killed by raiders. That's because they lose valuable gear, and are unable, rather, don't know how to defend themselves. It's not fun to just be slaughtered, of course. That's why they either join someone who can defend them. If raiders also engaged on LRP after a raid, it would also likely make SRPers less upset by being raided.
 
There's never been anything stopping people from roleplaying in the factions worlds, aside from the players who play factions for what it is (PvP/survival) coming and killing said roleplayers, which was the basis for the formation of Regalia. I welcome more players coming to try the factions side of MassiveCraft, but the current system, especially with the CoK is fantastic, and personally I'm not sure why things need to be geared further toward the RP community
CoK is a good idea but like,,, why is the reward an RP based reward if the only way to earn points is though PVP. Doesn't really make sense imo
 
CoK is a good idea but like,,, why is the reward an RP based reward if the only way to earn points is though PVP. Doesn't really make sense imo
That's not the only reward. Indeed, it is a reward, but they also get ranking. I doubt they care much for the Regalian roleplay aspect of it(Maybe in a sort of "watch me mess up your roleplay" way), rather I think the whole reason they compete is simply to be first place.
 
CoK is a good idea but like,,, why is the reward an RP based reward if the only way to earn points is though PVP. Doesn't really make sense imo
Gaining allies, Vassals, members, and regals are major ways to earn points, and they require little to no PvP. The reward is accessible to PvPers and RPers alike, it's not something people can simply win just on the basis of PvP alone
 
Gaining allies, Vassals, members, and regals are major ways to earn points, and they require little to no PvP. The reward is accessible to PvPers and RPers alike, it's not something people can simply win just on the basis of PvP alone
Unfortunately though, none of those things you listed have anything to do with RP. Why reward a PVP/ "factions" (alliances, vassals, members, regals, etc) competition/tournament/whatever with such an important RP reward? In the context of the lore, from what m I can tell, the winner is the king/queen/ruler/mother of dragons/etc of a new country. Why should PVP be rewarded with that kind of RP reward if, as stated earlier, most PVPers aren't really interested in the RP aspects of CoK (what little there is) or RP in general. CoK is a good idea but,,, is being executed poorly.
 
Unfortunately though, none of those things you listed have anything to do with RP. Why reward a PVP/ "factions" (alliances, vassals, members, regals, etc) competition/tournament/whatever with such an important RP reward? In the context of the lore, from what m I can tell, the winner is the king/queen/ruler/mother of dragons/etc of a new country. Why should PVP be rewarded with that kind of RP reward if, as stated earlier, most PVPers aren't really interested in the RP aspects of CoK (what little there is) or RP in general. CoK is a good idea but,,, is being executed poorly.
Considering something which is being executed, in your own opinion, poorly, has brought more players to the factions side of the game than anything has in years, I'd say the factions and PvP players are actually interested, not just in the potential rewards, but the ability to become canonised into the lore, potentially integrating the two separate communities further, whilst also maintaining bragging rights over others if they win the CoK.
You're entitled to your own opinion, and I respect that, and if you have possible improvements to the CoK system, I'd be glad to hear them, but the sheer data shows that more and more players are enjoying this new format, the struggles, tribulations, and potential rewards.
 
Considering something which is being executed, in your own opinion, poorly, has brought more players to the factions side of the game than anything has in years, I'd say the factions and PvP players are actually interested, not just in the potential rewards, but the ability to become canonised into the lore, potentially integrating the two separate communities further, whilst also maintaining bragging rights over others if they win the CoK.
You're entitled to your own opinion, and I respect that, and if you have possible improvements to the CoK system, I'd be glad to hear them, but the sheer data shows that more and more players are enjoying this new format, the struggles, tribulations, and potential rewards.
I guess I need to reword it? It's executed poorly from an RP standpoint as in: why is there any RP reward at all if there is no way to earn points via RP? Why have factions that are almost entirely based on PVP or etc(not RP) compete for a RP reward that they won't find useful? Furthermore, why have a player base that usually doesn't RP, admittedly doesn't like RP, and would rather not have anything to do with RP have the chance to earn the highest ranking title a non monmarty player can earn aka king? CoK as a whole is working and people are enjoying it (great!) but what comes next? What happens when whatever PVP faction wins? Are they going to be forced into a prescripted role already planned by lore staff? If not, what limits will be put as to how this character runs their empire from a lore perspective? Or will they be free to declare war on whomst ever they want, Regalia for instance. Or the Elves. Or whoever.

I'm not saying CoK isn't working to do,,, whatever it is it was meant to do (bring more ppl to factions i assume) but the blaring issue is the reward. Why have players compete in a giant PVP fest only to be rewarded with,,, an RP reward. (AND I would like to point out most factions that don't RP are usually actively disregarding & mocking RP so idk how the two communities are being "integrated".) This is from an outsider's POV as I personally don't participate in factions or PVP (although what I have seen is that they just raid each other and ask for regals and that's about it) and am gathering said info from what I've seen on the forums. So who knows! Maybe things are different.

tl;dr CoK maybe shouldn't have an RP based reward !
 
What is the point of regalia, never considered it fun. I know it is fun to some people but you just can't do the same thing over and over.

Being able to store stuff in regalia is stupid.
Lets be clear, THIS is not roleplay only server, this is factions rp/PvP server.
And my point is, on which server, other than this one, did you see you can store stuff inside an safezone, which is in this case regalia..
I know i know, it is fun to have a house inside a regalia and play there, but that is dividing the PvP from roleplay, or more like - factions from roleplay.
There is no point in me having a factions, make my shit from a bottom up when I can have a house in regalia which is safe from every single thing. I don't even have to own a faction and grind to make it look good.

Back in a day, there was safezone where people were selling goods trough shops and They could roleplay there, to be honest, there was no problem in roleplaying in factions either since there was no point going to roleplay in spawn when you could roleplay in factions.

When you die, you respawn, when you lose your items, you grind to make New ones, even if you are an total fucking noob at survival there is still an option to learn and this is what makes it fun.

If regalia was removed, there would't be us here arguing about weather roleplay should be in factions or not. Ofc it should be, it always was, untill regalia came.

(sorry for my bad english)
 
Regalia will never be removed. It can not be removed.

If Regalia was removed, roleplayers wouldn't just go "oh man let's go to factions I guess and do something totally different than what we've been doing for the past two years" No! They will leave! They will move on to a server that has what they want!

Say that roleplayers like classical music, and faction players like dubstep.

You can't just burn the opera house to the ground and expect roleplayers to go to the dj.
 
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@Tokuu IMO, CoK should reward points for lore canonization.

Perhaps you could also offer points for public Factions events hosted by a house? Maybe that'd encourage them to hold some kind of councils or something, and promote RP in Factions.
 
@Tokuu IMO, CoK should reward points for lore canonization.

Perhaps you could also offer points for public Factions events hosted by a house? Maybe that'd encourage them to hold some kind of councils or something, and promote RP in Factions.
I think what people are failing to recognise here is the CoK was put in place purely to increase the activity of the factions worlds.
And whilst a lot of players are trying to bridge the gap between the two communities of the server, that's never going to happen. They are two separate player bases, with those having a vested interest in both few and far between, and therefore considered outliers in data sets. Therefore, any and all CoK advancements are made to better the factions and PvP side of the server. Yes, there are RP elements to it, but what players aren't seemingly understanding is that there are already nobility in place for Regalia and role players in general, so one could consider this CoK something similar for factions players. The chance to have one up on your fellow players by competing against them, encouraging players to partake in the survival aspect.
While I understand that the rewards are lore based, a lot of the survival community has a small interest in becoming a part of that, since they, like myself, have been around longer than most, longer than Regalia. And the point to remember, if you don't read the above, is that every single competing member wants that lore reward. They want to be able to prove themselves better than the others, so why wouldn't the reward reflect that in lore, instead of giving the already strongest house a platform to continue winning? It's meant to be an equal playing field, not have a snowball effect for the victors.
 
While Factions and Regalia will never be 100% merged, I still think that it should feel as if they exist, yet far from one another. In Regalia, it should feel as if somewhere, across the ocean, a civil war is occurring. The CoK should be an incident in Roleplay, if not in a very basic way. Similarly, Regalia should be significant enough to have an impact on Factions. Wether or not anything truly changes, or has a real impact, it should linger on the edge of one's mind that that other world exists.

It's not like other servers where you can play two different gametypes and never know another exists. That's what's special about Massivecraft. By saying that Factions and Roleplay don't need to have a connection, it would make it like just any plain old server.

While Factions, in an IG aspect, might be self-sufficient without Regalia, I still would say that Regalia has far more players. Similarly, Regalia has plenty of players, but without survival worlds, would not be able to survive easily without admin shops for materials.

One without the other just changes it. It's a yen and yang.
 
pt 2: my prior comment wasn't commending the fact that Crisis of Kings is almost entirely PVP based. I think it'd be a good idea (if not necessary) to have the Great Houses either:
  • meet some type of RP standard, or at the very least who ever the leading family/character
    • ie grant points if the main character has an approved application, if they main family does, etc
      • and the only reason I'm mentioning this is bc,,,, if this great house is supposed to be the ruler of an entire CONTINENT shouldn't they have some RP experience or they'll just dick around screw up global politics from a lore perspective (alorian trump incoming!)
  • have an opportunity to earn points via RP, whether that be through hosting events for points or w/e. Maybe use a system similar to how nobility can further themselves with RP?
CoK does require a compliant base and requires some amount of lore compliance in general. as the factions involved need to be at least 30 players, the leaders are usually experienced enough to know RP rules and are able to RP acceptably. Also, gaining members also grants points, and one good way to draw members is by offering RP

@Legoclub22 what is meant by "culture" and why would I want to spread it/what assurance do have that the other faction's leader will change what he does at all, assuming he isn't mostly a SRPer?
 
CoK does require a compliant base and requires some amount of lore compliance in general. as the factions involved need to be at least 30 players, the leaders are usually experienced enough to know RP rules and are able to RP acceptably. Also, gaining members also grants points, and one good way to draw members is by offering RP

@Legoclub22 what is meant by "culture" and why would I want to spread it/what assurance do have that the other faction's leader will change what he does at all, assuming he isn't mostly a SRPer?
Your culture can be anything you make it, it's really up to you, and how it affects what your people do. Obviously, culture will generally have to do with SRP, one might assume, but that doesn't have to be the case. It could be the value of one resource over another, what you eat for food, the banners/flags you hang/fly, etc.

All you need for assurance that they will indeed follow your culture is to include that as a condition to their surrender. You raid them, and offer less than max tribute if they agree to accept your culture for however long the truce lasts. Otherwise, they'll have to pay max tribute, or continue being raided. They agree, and you order that their people not eat any fish or Beef, because your culture believes that fish will make your brain smell bad, and because Beef is viewed as too valuable, due to the production of milk. In addition to what they shouldn't eat, you tell them to add a red stripe to the end of all their flags and banners, to signify your occupation, and tell them that they should replace all decorative lapis blocks with redstone, due to your culture viewing lapis as ugly, and redstone as beautiful.

Basically, just be creative. If cultural conversion is the term of their surrender, then by refusing to convert, they violate the peace treaty, and are subject to more raiding, are they not?
 
Your culture can be anything you make it, it's really up to you, and how it affects what your people do. Obviously, culture will generally have to do with SRP, one might assume, but that doesn't have to be the case. It could be the value of one resource over another, what you eat for food, the banners/flags you hang/fly, etc.

All you need for assurance that they will indeed follow your culture is to include that as a condition to their surrender. You raid them, and offer less than max tribute if they agree to accept your culture for however long the truce lasts. Otherwise, they'll have to pay max tribute, or continue being raided. They agree, and you order that their people not eat any fish or Beef, because your culture believes that fish will make your brain smell bad, and because Beef is viewed as too valuable, due to the production of milk. In addition to what they shouldn't eat, you tell them to add a red stripe to the end of all their flags and banners, to signify your occupation, and tell them that they should replace all decorative lapis blocks with redstone, due to your culture viewing lapis as ugly, and redstone as beautiful.

Basically, just be creative. If cultural conversion is the term of their surrender, then by refusing to convert, they violate the peace treaty, and are subject to more raiding, are they not?
meh. If I get into raiding I may use this, but personally I have other ideas for some really effective mass-takeover. I can tell yall here, but not really pertinent. Long story short an interesting I don't think that this is a reliable or even meaningful tribute, as one generally doen't interact with factions paying tribute, although plastering your banner all over their base does sound good. idk.
 
meh. If I get into raiding I may use this, but personally I have other ideas for some really effective mass-takeover. I can tell yall here, but not really pertinent. Long story short an interesting I don't think that this is a reliable or even meaningful tribute, as one generally doen't interact with factions paying tribute, although plastering your banner all over their base does sound good. idk.
Then maybe there just needs to be more interactions, then. Rather than getting tribute and ignoring them for the next month, get your tribute and check in on them to ensure they're not plotting against you.

Plot and scheme more. Interact with factions that matter to you more, like nearby ones or ones that pose a threat. Trade more with other factions.

Speakig of trading with other factions...
What if market was removed? After all, anyone could easily set up a trade hub in their faction. It would lead to a more player-driven economy. More value would be placed on player-built bases for shops, more business opportunities open up. And, it forces players to interact more in order to trade. Seems pretty beneficial.
 
Factions need a proper goal and aim, the sense of "ow god this is our land we need to protect it" is lost