This is my opinion, and a discussion thread. The tone overall should be constructive. The glass is not half full, nor is it half empty, that's not the point, the point is how we fill the glass all the way up.
Side-note, I'm bad about losing track of what I'm writing and just ranting.
Factions is not the opposite of roleplay. They aren't two seperate things. Roleplay is required to lead a healthy faction, a healthy server, and healthy relations with other factions. It also just makes it a heck of a lot more fun. Before you start, however, know that roleplay =/= Regalia. For ease of reference, I will clarify and coin a few terms.
Factions don't need SRP. It can't hurt them, but factions can hurt SRP. SRP leaves one vulnerable to PvP. That is why Regalia exists. It's a place for SRP.
LRP is good for factions, though. It is the idea that you are not a user, but a citizen of an empire. A PvPer can easily engage in LRP. Say that a PvPer raids a faction. They could engage in LRP by simply offering a conversion to their faction's religion rather than max tribute.
Raids should have a purpose. That purpose should be based on Faction roleplay.
Say that the faction F1 is lead by player L1, the leader of F1. L1 engages in LRP and PvP frequently, and occasional SRP. L1 wants to spread F1's culture to all of Jorrhild. F1 orders his PvPers, P1, P2 and P3, to raid factions and offer tribute or cultural conformity.
P1 and P2 raid F2, while P3 and L1 raid F3. P1 and P2 kill members in F2, and F2 surrenders. P1 offers L2 to either accept F1 culture, or pay max tribute. L2 accepts F1 culture, and both F1 and F2 win. F2 does not pay, and F1 has succeeded in spreading culture.
Meanwhile, P3 and L1 have raided F3, who refuses to conform. Instead, F3 pays max tribute, and L1 and P3 leave. F1 may raid F3 again in the future, after tribute expires, but that's up to L1.
By offering an alternative to tribute, factions have a chance to gain land, power, or resources.
LRP drives factions forward, and makes it more fun for everyone.
At this point I'm stopping because I think I've gotten side-tracked. Dang am I scatter brained.
Side-note, I'm bad about losing track of what I'm writing and just ranting.
Factions is not the opposite of roleplay. They aren't two seperate things. Roleplay is required to lead a healthy faction, a healthy server, and healthy relations with other factions. It also just makes it a heck of a lot more fun. Before you start, however, know that roleplay =/= Regalia. For ease of reference, I will clarify and coin a few terms.
- SRP: Serious roleplay. Serious roleplay is what takes place in Regalia. It follows strict rules, abides entirely by lore, and is treated as if it were the real world.
- LRP: Light roleplay. Light roleplay is what needs to exist in thr factions worlds. Light roleplay can be done in diamond armor, does not require emotes, and generally does not have to abide by any rules or lore.
- PVP: Player-verses-player. It is attacking another player using in-game mechanics. It is raiding. It does not require a purpose, you can just do it because it's fun. Or, you can do it because it furthers your faction.
Factions don't need SRP. It can't hurt them, but factions can hurt SRP. SRP leaves one vulnerable to PvP. That is why Regalia exists. It's a place for SRP.
LRP is good for factions, though. It is the idea that you are not a user, but a citizen of an empire. A PvPer can easily engage in LRP. Say that a PvPer raids a faction. They could engage in LRP by simply offering a conversion to their faction's religion rather than max tribute.
Raids should have a purpose. That purpose should be based on Faction roleplay.
Say that the faction F1 is lead by player L1, the leader of F1. L1 engages in LRP and PvP frequently, and occasional SRP. L1 wants to spread F1's culture to all of Jorrhild. F1 orders his PvPers, P1, P2 and P3, to raid factions and offer tribute or cultural conformity.
P1 and P2 raid F2, while P3 and L1 raid F3. P1 and P2 kill members in F2, and F2 surrenders. P1 offers L2 to either accept F1 culture, or pay max tribute. L2 accepts F1 culture, and both F1 and F2 win. F2 does not pay, and F1 has succeeded in spreading culture.
Meanwhile, P3 and L1 have raided F3, who refuses to conform. Instead, F3 pays max tribute, and L1 and P3 leave. F1 may raid F3 again in the future, after tribute expires, but that's up to L1.
By offering an alternative to tribute, factions have a chance to gain land, power, or resources.
LRP drives factions forward, and makes it more fun for everyone.
At this point I'm stopping because I think I've gotten side-tracked. Dang am I scatter brained.