Hello! I am suggesting a few ideas that I believe would help add to the severity of raiding. The first, is faction lives. Faction loves are rather simple, and would work quite a lot like tax. When you start a faction, it had however many lives, say 100. If a member joins, the leader or whoever has the authority to do so gives the recruit X amount of lives out of the Faction life bank. If a member dies, they lose a life given to them by the leaders. If they run out of lives, they are kicked from the faction. If a faction runs out of lives, and all it's members are kicked by also running out, the faction disbands. Lives are earned say 1 per every 2 members per 30 days. And deplete by 1 life per 30 days. This would not only simulate population, but also make death more severe. Lives would also apply to premiums the same as non premiums, save perhaps lives lost while not in PvP.
The seccond idea is TP limits. This could work in that you could no longer TP in the faction worlds, while in unapproved factions, i.e. Wilderness, Warzones, player factions. Approved factions would be World spawns. Travel would instead rely on vehicles such as boats and carriages which would have special Creative Portal like blocks in them which transport you to the world's spawn, or could open up a menu like the /tp menu that shows locations you may TP to. This would mean you can not TP from any spot, such as in a house to avoid a raid. While it may be inconvenient, it should not be hard under normal circumstances to reach a nearby carriage or ship which then would open up a menu of TP destinations upon stepping on a certain block in it. I believe this would help in preventing people from TPing away from a raid, and also add a bit more depth of realism to it.
My third and final idea is breakable doors. This would work that when in enemy terrain, you may literally kill doors, which would then cause them to open the way Zombies break down doors. Some way would be needed to prevent people from going berserk with this, such as iron doors being unbreakable, but then there should also be a way to prevent people from putting iron doors on all their houses. As for the details of this one I am not exactly sure, but it would make raids more severe and realistic, in that you can not just run into a sealed house and be perfectly safe from anyone outside.
Thank you for reading, and I hope you agree to some of my points. If you reply to this and comment on one or more point, to keep it organized by specifying which comments are to which idea.
I am looking forward to some comments/questions, so go ahead and leave your thoughts!
-Legoclub22
The seccond idea is TP limits. This could work in that you could no longer TP in the faction worlds, while in unapproved factions, i.e. Wilderness, Warzones, player factions. Approved factions would be World spawns. Travel would instead rely on vehicles such as boats and carriages which would have special Creative Portal like blocks in them which transport you to the world's spawn, or could open up a menu like the /tp menu that shows locations you may TP to. This would mean you can not TP from any spot, such as in a house to avoid a raid. While it may be inconvenient, it should not be hard under normal circumstances to reach a nearby carriage or ship which then would open up a menu of TP destinations upon stepping on a certain block in it. I believe this would help in preventing people from TPing away from a raid, and also add a bit more depth of realism to it.
My third and final idea is breakable doors. This would work that when in enemy terrain, you may literally kill doors, which would then cause them to open the way Zombies break down doors. Some way would be needed to prevent people from going berserk with this, such as iron doors being unbreakable, but then there should also be a way to prevent people from putting iron doors on all their houses. As for the details of this one I am not exactly sure, but it would make raids more severe and realistic, in that you can not just run into a sealed house and be perfectly safe from anyone outside.
Thank you for reading, and I hope you agree to some of my points. If you reply to this and comment on one or more point, to keep it organized by specifying which comments are to which idea.
I am looking forward to some comments/questions, so go ahead and leave your thoughts!
-Legoclub22