Archived Faction Governments

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TMI_Lord_Khan

Authoritarian Overseer
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In a large faction with active members, say, Tyberia, do you ever feel like the management is constrained by how many faction ranks there are? If you want a deacon to outrank a cardinal, it wouldn't be possible, and both would have the same perms and the same perms as a pope? What I am proposing is a /f government modify, which would bring up an interface with the following areas: Add new official, change ranking, change naming, delete official, bring up new government branch. This would allow for more ranks in the faction, so that each rank could have its own separate permissions and spheres of authority. The last area would set another tab to the interface, so that the church, military, and state could all be separate. This could be used for RP factions and survival factions, and players in Regalia might create their own factions for certain parts of society, and use this ranking system to clearly define who is what rank and also create a more united RP atmosphere. The benefits in the survival side of the survival is that it would allow trusted members the chance to have more authority, a way to possibly work in Rp-type struggles into the upper classes, a way to have elected officials, and give members more freedom. This idea may be constrained by the current amount of tech staff and their schedule, but it's something to keep in mind.
 
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*I am not a staff so all im about to say is purely what the playerbase has been told*

I believe the current focus of the techstaff is upgrading/revamping/editing/etc factions. So whether or not that includes more ranks im not sure (although i hope it does). But just so you know, Factions is the tech staff's focus right now.
 
*I am not a staff so all im about to say is purely what the playerbase has been told*

I believe the current focus of the techstaff is upgrading/revamping/editing/etc factions. So whether or not that includes more ranks im not sure (although i hope it does). But just so you know, Factions is the tech staff's focus right now.

It does.
 
Hello! I believe a route has been decided on by the Tech department in regards to handling ranks in the next big factions update, which will allow more versatility.

I will leave this thread open for now, but your concerns regarding rank improvements are already being addressed - albeit not necessarily in this manner.