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Gridiron encouraged me to make this thread about the faction diplomacy system. I copied most of it from my Original post here: http://forums.massivecraft.com/threads/empires.13058/page-3#post-153799
I want to suggest a change to the current faction diplomacy system. I personally don't like the current system, mainly because of the fact that two (or more) of your allies can be each others' enemies. I'm not saying this could never happen IRL, but on this server (with so many individual factions) it starts to become messy. And the line between enemy and ally is becoming blurred. It's not uncommon to see your ally having a dialogue (or monologue.. ) with your enemy in alliance chat. Or when you try to defend your ally against raiders, but realising that those raiders are your allies too.. Or the other way around. When you want to help out on a raid and realise that you can't, because your allies are attacking another ally..
I used to play the old Total War games, and I really liked that system. I don't know how the last few TW games work but in the older ones it was something like this:
Whenever ally A attacks ally B, you would be given the choice to either side with the attacker (ally A), which resulted in ally B becoming a common enemy. Or you could choose not to help ally A. In that case the alliance between you and A would end (become neutral) while you stay allied to ally B.
So (just to show off mah paint skillz)
You are allied to A and B. A and B are neutral to each other.
A attacks B
In game, your faction is asked to support either the attacking faction or the defending faction. So you will have two options. Keep in mind that I'm using the /f support command as an example.
Option 1: You support A, the attacker.
/f support <faction name> (results into enemying the defender automatically)
This is what should happen when two allies enemy each other, Ajax being A and Barcelona being B:
Or option 2: You support B, the defender.
/f support <faction name of defender> (results in becoming neutral with attacker automatically)
Well that's enough of paint, you get the gist. Bear in mind that all allies will get the same choice. So if a large faction with many allies attacks an other large faction also with alot of allies, everything can change in 20 seconds. So an alliance will actually mean something. This system would give us at least some kind of oversight on this server regarding alliances/wars. Because all your allies would then be actually part of an alliance, without you having to worry about an ally being allied to your enemy. I think this kind of system works better than the current one. Especially if they are going to add Empires to the server (if they will add them..). What do you guys think?
PS: Oh and a question for you guys: What should happen if you DON'T choose anything? Would you end up neutral to both factions? Should there be a timer? Ideas are welcome of course
I want to suggest a change to the current faction diplomacy system. I personally don't like the current system, mainly because of the fact that two (or more) of your allies can be each others' enemies. I'm not saying this could never happen IRL, but on this server (with so many individual factions) it starts to become messy. And the line between enemy and ally is becoming blurred. It's not uncommon to see your ally having a dialogue (or monologue.. ) with your enemy in alliance chat. Or when you try to defend your ally against raiders, but realising that those raiders are your allies too.. Or the other way around. When you want to help out on a raid and realise that you can't, because your allies are attacking another ally..
I used to play the old Total War games, and I really liked that system. I don't know how the last few TW games work but in the older ones it was something like this:
Whenever ally A attacks ally B, you would be given the choice to either side with the attacker (ally A), which resulted in ally B becoming a common enemy. Or you could choose not to help ally A. In that case the alliance between you and A would end (become neutral) while you stay allied to ally B.
So (just to show off mah paint skillz)
You are allied to A and B. A and B are neutral to each other.
A attacks B
In game, your faction is asked to support either the attacking faction or the defending faction. So you will have two options. Keep in mind that I'm using the /f support command as an example.
Option 1: You support A, the attacker.
/f support <faction name> (results into enemying the defender automatically)
This is what should happen when two allies enemy each other, Ajax being A and Barcelona being B:
Or option 2: You support B, the defender.
/f support <faction name of defender> (results in becoming neutral with attacker automatically)
Well that's enough of paint, you get the gist. Bear in mind that all allies will get the same choice. So if a large faction with many allies attacks an other large faction also with alot of allies, everything can change in 20 seconds. So an alliance will actually mean something. This system would give us at least some kind of oversight on this server regarding alliances/wars. Because all your allies would then be actually part of an alliance, without you having to worry about an ally being allied to your enemy. I think this kind of system works better than the current one. Especially if they are going to add Empires to the server (if they will add them..). What do you guys think?
PS: Oh and a question for you guys: What should happen if you DON'T choose anything? Would you end up neutral to both factions? Should there be a timer? Ideas are welcome of course