Archived Different Mob Strengths In Certain Areas

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For those who have played an MMORPG in the past, generally as you level up, you advance into levels with more powerful PvE obstacles. On MassiveCraft, being set to hard difficulty, when you first join, the mobs are overwhelming. However as you advance through the game, acquire armour, mcmmo levels and equipment, a player can defeat 20-50 mobs, and still come out alive.

My proposition is that in some worlds, or some areas of worlds, or even some specific warzones/quests mobs are given either more health/damage resistance, or deal more damage. Players would be warned of the mob's difficulty upon entering these areas.

Players who wouldn't want to have stronger mobs could simply avoid the areas, however players who wanted a challenge, or to avoid "noobs" could inhabit this world.

I originally thought of this idea when I was reading the post on the website about Jorrhildr being a very harsh and difficult world to survive in, however it could be incorporated into any of the coming worlds. I am fairly sure adding more damage resistance to mobs is possible, not sure about damage. I am not suggesting this be done any time soon, as it would be a large change to the server. Certainly not before sharding. I'm just sharing the idea that I came up with after realising it was almost impossible to be killed by mobs, even though the server is on hard difficulty setting.
 
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For those who have played an MMORPG in the past, generally as you level up, you advance into levels with more powerful PvE obstacles. On MassiveCraft, being set to hard difficulty, when you first join, the mobs are overwhelming. However as you advance through the game, acquire armour, mcmmo levels and equipment, a player can defeat 20-50 mobs, and still come out alive.

My proposition is that in some worlds, or some areas of worlds, or even some specific warzones/quests mobs are given either more health/damage resistance, or deal more damage. Players would be warned of the mob's difficulty upon entering these areas.

Players who wouldn't want to have stronger mobs could simply avoid the areas, however players who wanted a challenge, or to avoid "noobs" could inhabit this world.

I originally thought of this idea when I was reading the post on the website about Jorrhildr being a very harsh and difficult world to survive in, however it could be incorporated into any of the coming worlds. I am fairly sure adding more damage resistance to mobs is possible, not sure about damage. I am not suggesting this be done any time soon, as it would be a large change to the server. Certainly not before sharding. I'm just sharing the idea that I came up with after realising it was almost impossible to be killed by mobs, even though the server is on hard difficulty setting.
This is a very good idea, only other thing I can think of is the harder mobs doping better or more loot. Nothing hugely significant just and extra 1-3 items then the mob normally drops or something like that. Maybe an increase in the chance of rare drops.
 
I have heard that in the 1.6 minecraft update, they are adding a feature which makes mobs get harder in an area the longer a player loiters there. Not sure if this is something like what you are looking for, but it will improve the mobs and make darkrooms not as enjoyable to camp ;)
 
I have heard that in the 1.6 minecraft update, they are adding a feature which makes mobs get harder in an area the longer a player loiters there. Not sure if this is something like what you are looking for, but it will improve the mobs and make darkrooms not as enjoyable to camp ;)
Not really, I don't think that would really make it much harder for those with higher mcmmo anyway. The idea is as you get stronger, you can travel to more dangerous places and when you start off, it's easier to survive.
 
Not really, I don't think that would really make it much harder for those with higher mcmmo anyway. The idea is as you get stronger, you can travel to more dangerous places and when you start off, it's easier to survive.
Perhaps mobs could be stronger the further you are from the spawn of what ever world you are in. This multiplier could be different for each world.
 
Zombies has a low chance to spawn another one by hitting them in the next update.
And now they hug each other some times....
 
Perhaps mobs could be stronger the further you are from the spawn of what ever world you are in. This multiplier could be different for each world.
Too much code to check for where a mob is.

For the overall suggestion, We as a server team do not want to limit anyone in their roleplay. Settling somewhere is part of that roleplay in our eyes, thus it should be equally hard to settle in all areas. When I was a noob, the nights were a horror, but I was warned. The problem didn't exist back then because there was ine world to settle on.

The future worlds will all have a different setup and attrackt different players because of their roleplay choice. If we would attempt to limit them there by making the mobs in certain worlds harder, we would heavily limit people and espicialy the new ones. If all worlds would be like Ithania (basic minecraft continents but better shaped) this suggestion would be great.

To the difficulty:
All worlds are set difficult because it is the most realistic. All worlds are set equaly as difficult because people would go to the low difficult worlds to grind mcmmo skills (no, mcmmo does not register difficulty at all.). Therefor, people would most likely missuse this feature afterall.

This is not the Massivecraft teams official opinion, but I could imagine thiss suggstion will not come true for the normal playing worlds. Maybe for a quest though.
 
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