- Joined
- Jul 2, 2012
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For those who have played an MMORPG in the past, generally as you level up, you advance into levels with more powerful PvE obstacles. On MassiveCraft, being set to hard difficulty, when you first join, the mobs are overwhelming. However as you advance through the game, acquire armour, mcmmo levels and equipment, a player can defeat 20-50 mobs, and still come out alive.
My proposition is that in some worlds, or some areas of worlds, or even some specific warzones/quests mobs are given either more health/damage resistance, or deal more damage. Players would be warned of the mob's difficulty upon entering these areas.
Players who wouldn't want to have stronger mobs could simply avoid the areas, however players who wanted a challenge, or to avoid "noobs" could inhabit this world.
I originally thought of this idea when I was reading the post on the website about Jorrhildr being a very harsh and difficult world to survive in, however it could be incorporated into any of the coming worlds. I am fairly sure adding more damage resistance to mobs is possible, not sure about damage. I am not suggesting this be done any time soon, as it would be a large change to the server. Certainly not before sharding. I'm just sharing the idea that I came up with after realising it was almost impossible to be killed by mobs, even though the server is on hard difficulty setting.
My proposition is that in some worlds, or some areas of worlds, or even some specific warzones/quests mobs are given either more health/damage resistance, or deal more damage. Players would be warned of the mob's difficulty upon entering these areas.
Players who wouldn't want to have stronger mobs could simply avoid the areas, however players who wanted a challenge, or to avoid "noobs" could inhabit this world.
I originally thought of this idea when I was reading the post on the website about Jorrhildr being a very harsh and difficult world to survive in, however it could be incorporated into any of the coming worlds. I am fairly sure adding more damage resistance to mobs is possible, not sure about damage. I am not suggesting this be done any time soon, as it would be a large change to the server. Certainly not before sharding. I'm just sharing the idea that I came up with after realising it was almost impossible to be killed by mobs, even though the server is on hard difficulty setting.