Problem:
Oftentimes roleplayers want to build structures for their adventures, this is not possible in Regalia or quest worlds. The alternatives: survival and creative also present problems.
Creative plots
- Roleplay in creative plot is disrupted by neighbors. Unlike in survival plots your neighbor is just one chunk away from your land.
- In creative plots building etiquette is not enforced. This means that your neighbor might build the starship enterprise close to your medieval castle.
- Geographical features need to be built, you cannot use a pre-made location like in survival worlds.
- Geographical features (mountains, rivers, oceans) are limited by the borders of the plot.
Survival worlds
- Building in survival is a pain in the neck... one needs to gather materials and one cannot fly.
- When one is only interested in building and roleplaying the survival aspect comes as an annoyance.
Suggestion:
A creative world with mountains, forests and other geographical features that survival worlds have.
The world need not to be new, it can be a copy of an existing survival world.
Land for building is either claimed with factions or rented as plots.
In either case neighbors are separated by 10 chunks as in survival worlds.
Building etiquette is enforced as in survival worlds.
Unoccupied land is restored with massive restore.
Oftentimes roleplayers want to build structures for their adventures, this is not possible in Regalia or quest worlds. The alternatives: survival and creative also present problems.
Creative plots
- Roleplay in creative plot is disrupted by neighbors. Unlike in survival plots your neighbor is just one chunk away from your land.
- In creative plots building etiquette is not enforced. This means that your neighbor might build the starship enterprise close to your medieval castle.
- Geographical features need to be built, you cannot use a pre-made location like in survival worlds.
- Geographical features (mountains, rivers, oceans) are limited by the borders of the plot.
Survival worlds
- Building in survival is a pain in the neck... one needs to gather materials and one cannot fly.
- When one is only interested in building and roleplaying the survival aspect comes as an annoyance.
Suggestion:
A creative world with mountains, forests and other geographical features that survival worlds have.
The world need not to be new, it can be a copy of an existing survival world.
Land for building is either claimed with factions or rented as plots.
In either case neighbors are separated by 10 chunks as in survival worlds.
Building etiquette is enforced as in survival worlds.
Unoccupied land is restored with massive restore.