Archived Diferent Creative World

This suggestion has been archived / closed and can no longer be voted on.

Proudbucket

Custom title
Joined
Aug 30, 2016
Messages
194
Reaction score
299
Points
233
Location
Mexico
Problem:
Oftentimes roleplayers want to build structures for their adventures, this is not possible in Regalia or quest worlds. The alternatives: survival and creative also present problems.

Creative plots
- Roleplay in creative plot is disrupted by neighbors. Unlike in survival plots your neighbor is just one chunk away from your land.
- In creative plots building etiquette is not enforced. This means that your neighbor might build the starship enterprise close to your medieval castle.
- Geographical features need to be built, you cannot use a pre-made location like in survival worlds.
- Geographical features (mountains, rivers, oceans) are limited by the borders of the plot.

Survival worlds
- Building in survival is a pain in the neck... one needs to gather materials and one cannot fly.
- When one is only interested in building and roleplaying the survival aspect comes as an annoyance.

Suggestion:
A creative world with mountains, forests and other geographical features that survival worlds have.
The world need not to be new, it can be a copy of an existing survival world.
Land for building is either claimed with factions or rented as plots.
In either case neighbors are separated by 10 chunks as in survival worlds.
Building etiquette is enforced as in survival worlds.
Unoccupied land is restored with massive restore.
 
This suggestion has been closed. Votes are no longer accepted.
Land for building is either claimed with factions or rented as plots.
I would actually prefer using GriefPrevention for this is im honest. Or something similar. That way players can have a much larger chunk of land if they need.

But, Im 100% in support of this. It would be awesome for RP, or even just people who like to build.
 
im actually totally against this..

You know what has custom terrain? Survival worlds. This idea would further remove RP and other players from the survival worlds. I honestly see no point in even having survival worlds if this idea were to happen. I mean why would anybody build there? If you can build in creative in the same biome?
 
I'm utterly against this proposal as well, as I'm in total agreement with Zacatero's assessment.

In addition; we have this section for Regalia. https://forums.massivecraft.com/forums/regalian-staff-assistance.293/

Street assistance requests allow you to give us direct feedback on what you want built in any public access region. Yet, street assistance requests make up about 10% of the submitted requests. If you'd like something specific built or improved upon, you absolutely have the means to let us know and help you improve your roleplay experience.
 
I mean why would anybody build there? If you can build in creative in the same biome?

That is a bit of a twisted logic: "we should not implement project 2 because then people will like it better than project 1". If players really enjoy more playing in another mode... why keep them hostage? Let players have fun whichever way they want.

If you'd like something specific built or improved upon, you absolutely have the means to let us know and help you improve your roleplay experience.

I think the world staff is already overstreched and probably will not build a large castle/ship/structure for me unless I have good roleplay reputation and pay a large fee. Even then I will be limited on how I can modify the exterior of the structure. I also enjoy building the structures, when I get them built for me I loose part of the fun.
 
That is a bit of a twisted logic: "we should not implement project 2 because then people will like it better than project 1". If players really enjoy more playing in another mode... why keep them hostage? Let players have fun whichever way they want.
Its not that people will like it better. Its that people will have more reason to only build in creative instead of survival. Regalia already screws the survival worlds by giving players a RP experience they dont have to build themselves, I dont think we need to further screw the survival worlds by letting players build their own RP experience in creative, in a realistic world. The logic isnt twisted.
 
That is a bit of a twisted logic: "we should not implement project 2 because then people will like it better than project 1". If players really enjoy more playing in another mode... why keep them hostage? Let players have fun whichever way they want.
Also what players want specifically and what is best for the server as a whole arent always the same thing.
 
Its not that people will like it better. Its that people will have more reason to only build in creative instead of survival. Regalia already screws the survival worlds by giving players a RP experience they dont have to build themselves, I dont think we need to further screw the survival worlds by letting players build their own RP experience in creative, in a realistic world. The logic isnt twisted.
People who are just in survival to build RP builds dont contribute anything to the survival server beyond some scenic stuff for when your walking around bored anyway, so I dont see why this would be an issue.

Whether they build it in survival, or in a creative world, it has no effect on the people actually there to play Survival or PVP. The only difference is, the people who just want some scenery for their roleplay have to spend 30 times as long trying to build it, and its a much bigger hassle.

EDIT: If anything, not having these massive claimed cities would open more room for actual pvp factions.
 
People who are just in survival to build RP builds dont contribute anything to the survival server beyond some scenic stuff for when your walking around bored anyway, so I dont see why this would be an issue.
Yes it does. It makes actual worlds with actual towns a reality. Whether or not those towns participate in PVP is irrelevant since PVP is just one aspect of the survival worlds. Having that in creative mode would not only ruin any material market on the server since in this reality nobody has to purchase anything at all since its in creative, but the survival worlds would be more empty than they already are!
 
Regalia already screws the survival worlds by giving players a RP experience they dont have to build themselves

You argue that Regalia screws survival. So far I have not seen any evidence backing up that claim.
The fact that people rp in Regalia doesn't mean that they would rp in survival if Regalia didn't exist.
Regalia might be attracting and retaining roleplayers in the server, not removing them from survival.

In the same way I would argue that my proposal would not necessarily remove players from survival.
My proposal might help attract and retain players that like to build and rp but don't like the survival aspect of the game.
 
I have a counter proposal @Proudbucket @Zacatero

How about a plot world that is covered in terrain, but still divided in chunks? I know there are a few maps on PMC t hat do this already. Maybe make the plots 2x2 sized by default, and make it a premium feature? Claiming plots in the world at least. Then you can add friends to it regardless of donation status.
 
I have a counter proposal @Proudbucket @Zacatero

How about a plot world that is covered in terrain, but still divided in chunks? I know there are a few maps on PMC t hat do this already. Maybe make the plots 2x2 sized by default, and make it a premium feature? Claiming plots in the world at least. Then you can add friends to it regardless of donation status.
By devided into chunks do you mean "plots" like the current creative world has?
 
By devided into chunks do you mean "plots" like the current creative world has?
Yea, thats the terms I meant. Essentially just, one big creative plot world with a large variety of custom terrain already existing and larger plot sizes.

Players would be limited to one per player, but by default they would be bigger.


Or heck, there is even the option of making the plots 4x4 but using Rent Regions (in a separate listing so they dont conflict with market and RP world rents of course) to make a sort of money drain as well. IDK. Lot of options. (Rent regions would be a pain i realyze)
 
You argue that Regalia screws survival. So far I have not seen any evidence backing up that claim.
The fact that people rp in Regalia doesn't mean that they would rp in survival if Regalia didn't exist.
Regalia might be attracting and retaining roleplayers in the server, not removing them from survival.

In the same way I would argue that my proposal would not necessarily remove players from survival.
My proposal might help attract and retain players that like to build and rp but don't like the survival aspect of the game.
Regalia screwed survival by effectively taking all roleplay out of those worlds. Survival should be a mixed gamemode where RP, PVP, etc can all happen coherently. So im saying that this idea would continue that further, by allowing those few RPers who wish to create their own towns to RP in to do so in a different gamemode. Once again removing players from the beautiful survival worlds that the worldstaff spend a lot of time on.
 
Regalia screwed survival by effectively taking all roleplay out of those worlds.

Again, you offer zero evidence to support that claim.

We have no idea how many people would rp in the survival (or even be in the server) if Regalia was not here.

We also don't know how many people would rp in survival if they also had a creative world to do so.
 
I'm going to put my two cents in.

I'm not a big fan of this idea, mostly from reasons stated above. All you need to do to have this same thing in creative is by getting buddies to make a mega plot, then use worldedit to make terrain. A RP event actually was held in the creative world a year ago, and it was great. Nobody seemed to care that there was a lava tower or an ocean next door to the plot, the RP was in one plot only (this was a 4x4 claim, so it was pretty smal, but it worked.)

I just don't see the benefit of utilizing staff resources to make a creative world that already has stuff on it. Kinda defeats the notion of "creative."

I think thinks should stay the same for now.
 
Again, you offer zero evidence to support that claim
Im just a player im not going to have actual evidence to back my claim because i dont have access to such data. Massivecraft had roleplay on the server before Regalia. So it would only make sense that that RP happened EXCLUSIVELY in the survival worlds. When the only argument i see from you is "Well you dont have any proof so you must be telling false statements", its kind of exhausting quite frankly. Perhaps actually give a reasonable argument in favor of having this idea be implemented, while addressing the opposing view instead?
 
Im just a player im not going to have actual evidence to back my claim because i dont have access to such data.
Don't make claims that you cannot support, they don't help any discussion.

Now, regarding your concerns. I don't think that forcing survival on players is the way to go.
If people prefer roleplaying in Regalia more than in survival worlds I say we should let them do so.
If people would prefer building in a creative world more than in a survival world I say we should let them do so.

I think survival worlds offer their own experience (pvp, survival) but if they wither and die when people have other options then perhaps we should let them go.
 
I think survival worlds offer their own experience (pvp, survival) but if they wither and die when people have other options then perhaps we should let them go.
You effectively just shot your own idea in the head...

Massive will never get rid of the survival worlds. So if you are saying that this idea would effectively get rid of them, then you kinda just killed your own idea wouldnt you say?

This idea just sounds to me like, "Massive doesnt have EXACTLY what i want so i want to make them give it to me."

Massive has beautiful custom survival worlds. Massive has a plot creative world. I still see absolutely no reason that there needs to be a combination of the two and you still havent given a reason as to why it should exist other than "some people want it." And in the meantime you have insinuated that this idea should exist even if to harm other gamemodes like survival and the player run market.
 
Last edited:
You effectively just shot your own idea in the head...

Massive will never get rid of the survival worlds. So if you are saying that this idea would effectively get rid of them, then you kinda just killed your own idea wouldnt you say?

This idea just sounds to me like, "Massive doesnt have EXACTLY what i want so i want to make them give it to me."

Massive has beautiful custom survival worlds. Massive has a plot creative world. I still see absolutely no reason that there needs to be a combination of the two and you still havent given a reason as to why it should exist other than "some people want it." And in the meantime you have insinuated that this idea should exist even if to harm other gamemodes like survival and the player run market.
By your own wording Regalia hurts Survival as well, so I fail to see the point here. They wont remove Regalia, so this reason for not adding a better creative option shouldn't mater either.
 
Its everything together. Regalia doesn't hurt survival much but add that to this and it's a larger problem. Plus this idea kills the player run market so it's different than regalia in that regard
 
This prospect is very unsettling, the entire point of RP is to enjoy a situation without actually having that situation, yes? I see absolutely no reason why survival isn't RP on a larger scale. We enjoy war and citybuilding without having to live in the year 1300. The idea of a new creative world with survival biomes is absolutely preposterous. I don't pvp. I read lore from time to time. I don't build primarily. But, I have never frequented Regalia. And what is this server? A RP server and a Factions server. Not a creative server, not a server where what is attained is more than what should be. A server where even though we have an extensive staff-written lore, players control it. This is a unique server. In all my time playing factions, I have never seen a server where players are so FREE. So why must we CONSTRAIN players to a strict environment that deprives players of the freedom to run their own governments? Make their own lore? Create their own economy?
 
This prospect is very unsettling, the entire point of RP is to enjoy a situation without actually having that situation, yes? I see absolutely no reason why survival isn't RP on a larger scale. We enjoy war and citybuilding without having to live in the year 1300. The idea of a new creative world with survival biomes is absolutely preposterous. I don't pvp. I read lore from time to time. I don't build primarily. But, I have never frequented Regalia. And what is this server? A RP server and a Factions server. Not a creative server, not a server where what is attained is more than what should be. A server where even though we have an extensive staff-written lore, players control it. This is a unique server. In all my time playing factions, I have never seen a server where players are so FREE. So why must we CONSTRAIN players to a strict environment that deprives players of the freedom to run their own governments? Make their own lore? Create their own economy?
Your point is a little counter productive there. Having a world where players can build on more.... appealing terrain without being limited by how borderline crippling survival is for building would open up more opportunity for more players. More FREEDOM.
 
Your point is a little counter productive there. Having a world where players can build on more.... appealing terrain without being limited by how borderline crippling survival is for building would open up more opportunity for more players. More FREEDOM.
But Massive is NOT a creative server!!

In fact the current creative world is merely a supplement for the survival worlds, since a lot of people use it to build what they will in turn build in survival.

I couldnt care less how much people would prefer it than survival because it will ruin the player run market!
 
Your point is a little counter productive there. Having a world where players can build on more.... appealing terrain without being limited by how borderline crippling survival is for building would open up more opportunity for more players. More FREEDOM.
That's the wrong kind of freedom, freedom as an individual rather than as a server as a whole. People will form their own little rp communities and gruadually lessen the player-to-player interaction, running the whole point of having a server.
 
So, would I be correct in saying that you basically want all of the features of the survival worlds without having to actually play survival?

Whether you believe that this will affect the survival worlds or not, it will affect the survival worlds detrimentally. It will pull players away from survival (without adding a net gain to server population, I'd imagine), and this is detrimental to the survival worlds. The survival worlds, contrary to whoever said it above, are actually rather underpopulated in terms of land usage, and even less populated if you compare the player count of the survival worlds to the player count of regalia at most points in the day.

I mean, think about it. Why would anyone go to play in the survival worlds if they're not interested in PvP if they had the option to play creative? I can't really think of any legitimate reasons. The lower player count would hurt the economy, which is already in an utterly shitty state thanks to gift4alls, and would lower the already low numbers of pvp experiences on the server.

If you want somewhere other than regalia to roleplay, you have Silverwind, all of Regalia, numerous already built roleplay cities in the survival worlds, that one Qadir (I think) palace, etc. Or you could even just pick a part of the world you want and use schematica to bring it over to the creative world. Your choice, but there's no reason it needs to be made easier for ya.
 
If you want somewhere other than regalia to roleplay, you have Silverwind, all of Regalia, numerous already built roleplay cities in the survival worlds, that one Qadir (I think) palace, etc.
Also Warrenord is entirely suited for RP but its rarely used for that. It seems like a missed RP opportunity
 
Hey! Thanks for your interest! As a World 3 already provided input, and I spoke with him later regarding this feature, this is going to be rejected.