Archived Dice Magic?

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I think it'd be interesting to have some sort of easily learned but highly unpredictable magic, centered around cards/dice with effects based on drawn cards or dice sides. A set of dice could potentially do anything from spray water everywhere like a mystic garden hose, or suddenly burst into flames, with the overall power and risk of throwing determined by skill level (e.g a beginner throws dice and gets a small flame, while an expert throws and a large (intentionally vague) radius is set ablaze.
 
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I think it'd be interesting to have some sort of easily learned but highly unpredictable magic, centered around cards/dice with effects based on drawn cards or dice sides. A set of dice could potentially do anything from spray water everywhere like a mystic garden hose, or suddenly burst into flames, with the overall power and risk of throwing determined by skill level (e.g a beginner throws dice and gets a small flame, while an expert throws and a large (intentionally vague) radius is set ablaze.
Yes please
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My biggest critique is what happens when a negative effect hits the caster. From my own experiences with mage characters, I rarely see any of the downsides played out in the interactions. It's always constant casting until a guard hits them from behind. I just don't see this magic being beneficial, as all it would do in my opinion is give the player creative freedom to pick whatever attack they want to hit someone with, whether it be a water splash or a fireball.
 
My biggest critique is what happens when a negative effect hits the caster. From my own experiences with mage characters, I rarely see any of the downsides played out in the interactions. It's always constant casting until a guard hits them from behind. I just don't see this magic being beneficial, as all it would do in my opinion is give the player creative freedom to pick whatever attack they want to hit someone with, whether it be a water splash or a fireball.
There could be a sort of rolling system for the dice to determine what kind of cast, i.e. what element or thing it does, and have the skill determine the severity. Or if cards, maybe One deck can only support one kind of element or however it plays out, and the roll could determine what kind of cast it would be, i.e. the card bursts into fire upon a certain word, or perhaps the card begins to act as a torch/candle.
(May have worded this weirdly, it makes sense in my head, I swear)
 
There could be a sort of rolling system for the dice to determine what kind of cast, i.e. what element or thing it does, and have the skill determine the severity. Or if cards, maybe One deck can only support one kind of element or however it plays out, and the roll could determine what kind of cast it would be, i.e. the card bursts into fire upon a certain word, or perhaps the card begins to act as a torch/candle.
(May have worded this weirdly, it makes sense in my head, I swear)
This is actually what I meant, with a certain set of dice, or deck of cards having a limited amount of effects in it, and a roll determining which effect
 
My concern is that nobody will ever use it as much as the other magics and when they do there's no specific purpose for what it's really used for. If you were to brainstorm up all the possibilities or types of uses in each circumstance on one lore page, it'd probably be a bit too confusing or lacking purpose to type. Adding onto that, there's no real specific use and who or what would want to risk shooting an arrow into their eye every roll? It's probably even more risky than lightning magic. At least try to think of a character who'd spend a year learning 'Luck Magic'. No one's going to hire a dice mage to win them a fight are they? Or sail a boat? I doubt even entertainment would fit that category. Basically it's too much risk for such a little thing.
 
My concern is that nobody will ever use it as much as the other magics and when they do there's no specific purpose for what it's really used for. If you were to brainstorm up all the possibilities or types of uses in each circumstance on one lore page, it'd probably be a bit too confusing or lacking purpose to type. Adding onto that, there's no real specific use and who or what would want to risk shooting an arrow into their eye every roll? It's probably even more risky than lightning magic. At least try to think of a character who'd spend a year learning 'Luck Magic'. No one's going to hire a dice mage to win them a fight are they? Or sail a boat? I doubt even entertainment would fit that category. Basically it's too much risk for such a little thing.

That risk and randomness could be considered the downside to being able to do a plethora of spells.

I'm personally neutral to this. It does seem more like a novelty than something seriously useful. Though for the card idea, I think it'd be interesting to integrate this with tarot cards, like if Aloria had its own unique deck of tarot. And certain enchanted decks have magic effects whenever you draw one.
 
That risk and randomness could be considered the downside to being able to do a plethora of spells.

I'm personally neutral to this. It does seem more like a novelty than something seriously useful. Though for the card idea, I think it'd be interesting to integrate this with tarot cards, like if Aloria had its own unique deck of tarot. And certain enchanted decks have magic effects whenever you draw one.
Trying to move Wizard101 into Aloria? XD
 
That risk and randomness could be considered the downside to being able to do a plethora of spells.

I'm personally neutral to this. It does seem more like a novelty than something seriously useful. Though for the card idea, I think it'd be interesting to integrate this with tarot cards, like if Aloria had its own unique deck of tarot. And certain enchanted decks have magic effects whenever you draw one.
Decks could potentially be divided into something along the lines of "utility "combat" and others, to prevent perforating yourself fatally when you try to light a lantern.
Note the word "fatally", as there would be the inherent risk of say, nails being summoned as opposed to frothing mugs of ale. On the topic of skill=severity, mages could potentially intentionally not practice their magic in order to lessen the potential risks. With enchanted decks of cards, I think it would be something similiar to primal magic codexes, albeit with the possibility to exchange cards with other players (magical ctg )
My concern is that nobody will ever use it as much as the other magics and when they do there's no specific purpose for what it's really used for. If you were to brainstorm up all the possibilities or types of uses in each circumstance on one lore page, it'd probably be a bit too confusing or lacking purpose to type. Adding onto that, there's no real specific use and who or what would want to risk shooting an arrow into their eye every roll? It's probably even more risky than lightning magic. At least try to think of a character who'd spend a year learning 'Luck Magic'. No one's going to hire a dice mage to win them a fight are they? Or sail a boat? I doubt even entertainment would fit that category. Basically it's too much risk for such a little thing.
Somebody could easily hire a dice Mage to win a fight, simply due to the sheer unpredictability of it. Anyone can protect against venom mages or fire mages with water or antidotes, and so on.With a dice Mage, nobody can truly be prepared for every possibility. Multiple characters could potentially have their own reasons to learn luck magic, namely thrillseekers, risk takers and the like. My point is, luck magic could have the potential to be the best multitool ever, but with tools that spring out at random whenever you press a button. In more domestic situations, like boat sailing, you'd be crazy to bring aboard a luck Mage, much like you'd need to be certifiably bonkers to think a shadow Mage or everrgrowthmage would be of any assistance on a ship.BUUUUT if there's no air, or water Mage available to come aboard, you might need to dip into the less desirable luck mages, simply out of necessity. While on an expedition, you might bring along a luck Mage for their variety of available spells and no need for the lengthy processe of gaining spells for primal mages.
 
God DAMN I would like this, just a few nitpicks

1, I think that I know 6-7 people who would INSTANTLY pick up this magic, if only for the great role play. In fact, perhaps just a "roll 20, 16 means fire, large"
Something like that, amazingly open-ended so that a responsible user could make it into some amazing role play.
Also, small nitpick, I prefer "Luck magic" or "Fortune magic" or even "Pecto magic" Dice Magic just sounds odd
Additionally, more utility than anything else is what I think could help the most, things like "Roll 20, if you get a 19, gust of wind" and "Roll 20, get 1 and everyone gets slowed down" things like that.
Anyway, just my 2 cents, thanks!
 
Hey! Thanks for the suggestion! Unfortunately this is not something Lore Staff are looking into at this moment and I'll have to reject it.