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Played Character Delia Valentine

This character is actively played.

Lilack45

Refugee
Joined
Jul 10, 2024
Messages
12
Reaction score
6
Points
13
Character Information

Full Name:
Adelia Valentine

Preferred Name:
Delia

Heritage/Race:
Skyborn

Culture:
Scripter Skyborn

Age:
67

Gender:
Female

Pronouns:
She/they

Religion:
Agnostic

Occult:
Brawl Marken

Character Occupation:
Quartermaster

Appearance Information:
Delia is asmaller woman at around 4'7", with curly hair done up in an afro that has bangs that cover her eyes. She's stockier due to dealing with her fellow crew members and her Marken status (which she is not usually public about it, but not quite ashamed of it). Under her hair, she hides her more elven ears and piercing beige-toned eyes. Her Sky-Weave is also normally hidden by her sleeves or hand wraps, but it goes all the way up to her shoulders with bear paws mixed in, starting near her wrists.
(Fullmarken form)
Her fullmarken form is based on just a simple black bear, though due to her age, she has a little more grey on her fullmarken form.


Skill Information:

Mechanics:


Skyborn
Skyborn do not need to choose a Tech Branch for any engineering or technology tinkering they do. They can build/edit/repair any Branch. Even if a unique Technology Branch has specific requirements they do not meet (such as Religion, or Affliction), then they are not able to build or make it, but can repair or edit it. They can install security systems in their Rentals, requiring OOC notification of Break-ins.
Skyborn have a unique sequential memory that allows almost perfect recall. With mechanical equipment, they can extract their own memories including all sensory experiences, and copy them onto so-called Memkeys. Memkeys in turn can be used by other Skyborn to "watch" such an experience and feel as If it was them who experienced it, or use a virtual-reality-like device to allow non-Skyborn to experience them.
Skyborn have a high analytical ability to perceive and understand the machinery that is witnessed or operated during Events. This may allow them to learn more about the devices that are seen or used, or discover hidden features or functions that other people cannot perceive. Make sure to contact an Event Dm for any potential uses in Private Message during the Event or beforehand to learn more.
Skyborn have a sixth sense for manipulating technology, even without directly touching it and just laying their eyes on it. Skyborn can "hack" or hijack any technology made by anyone in viewing distance and cause it to operate or change its functions. Think for example forcing a mechanical tea pot to boil over, or a music-machine to play off-key. This may not apply to Event Machines.

Scripter Ancestry Mechanic: Scripter Ancestry Skyborn are immune to any type of memory alterations due to their high attunement with their sequential memory. While it is possible to remove memories from their mind, memories cannot be implanted, edited, or replaced. This means that if a memory is removed, a Scripter Skyborn will always know that a memory is missing, and where it disappeared.

General Marken Mechanics
Marken have enhanced senses, even when not transformed. They can see better (even in darkness), or hear quieter sounds from further away. (Consult with Event DM if this would reveal any new info).
Marken have a danger sense that borders on precognition, and are "warned" of their possible impending death during Combat or Events, allowing them to prematurely disengage or avoid fighting something.
Marken, if at a God Summoning of the God that cursed whatever Marken infected them (however far back), can possibly be given "Redemption Quests" to free them of the curse or help them master it. (Not Guaranteed, at Discretion of Lore Staff).
Marken fare better in extreme temperatures and climates (cold or hot), and are not hurt or slowed down where other people might be, but this only applies to weather.
Marken can declare Rental/Estate/Shop/Base Region or a Wilderness Cave as their "Territory" granting them +1 to Attack Stat (break cap up to 11) while fighting within and around it. If another Marken declares the same area their Territory, neither gets the bonus, and they must fight over the area, with the winner getting the bonus.

Brawl Marken Mechanics
While in Quartermarken Form or greater, Gain +1 Defense Stat (breaks cap up to 9) when fighting within emote range of a Temple.
While in Fullmarken Form, a Brawl Marken can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.

Fullmarken Form Mechanics:
Fullmarken Forms cannot make use of weapons or armor at all, instead their body (fists, claws, teeth) is their weapon, and their thick hide counts as Armor.
Fullmarken Forms are forced to use Strength for Attack and Constitution for Defense, and gain +2 Strength and +2 Constitution. Additionally, they have any Dexterity Proficiency converted to Strength capped at 7.
Fullmarken Forms regress into a more instinctive mindset, barring them from abilities. While in Fullmarken Form, they may only use point buy abilities from Melee, Shielding, Tanking, Bruiser, Athletics, Training, Cutthroat, or Roguery.
Fullmarken Forms are unable to speak (but they can still understand others). They can produce bestial noise Marken Speech, which any other Marken can understand, even while untransformed.
Fullmarken Forms are not constrained by any environment they have to fight in, whether that be Underwater or in frozen wastelands, they can use Attack Emotes or Abilities like normal always.
Fullmarken, if they are not in control of themselves, gain +2 Attack +2 Defense Stat (breaks cap up to 11/9), but must attack anyone and everyone around them without discretion. This Mechanic does not work if they have no allies present.


Languages:
Common: Learned
Zahram: Native
d'Ithanie: Learned (For work)

Backstory:
Delia was once part of a surprisingly religious family, though messy at its core and stuck on a small farm. Out of all of them, she was the sickly child... turning to alchemy and her Skyborn roots to fill her time. However, in her youth, while helping out with a harvest, a Brawl Marken had lost themself in the madness of their curse and rampaged the farm- killing her family and leaving her as the only survivor. She was saved by older members of the Aelrrigan Order, who brought her in. Unfortunately, nobody was sure if she had been bitten or scratched dure to her being found int he ruins of the barn that was on the farm. So, she was sent off instead to be monitored. It didn't last too long, as it was soon apparent that she was turned into a Brawl Marken. She vanished in her Fullmarken form, those in charge of her losing track of her in her rage- and when she awoke as herself once more, she made a vow to herself... "If the gods have forsaken me, then I will forge my own way."
So, she set off in her early teens- stealing, lying, and hiding to get by. After a while, she grew to love the beast she became- not in an "I love being a monster" way, but more of a "this is a part of me" way instead. As she regained more and more control, she began to integrate herself back into society, finding herself working at an inn and tavern as a barmaid rather than her life of petty crimes. She was quite good at it too, remaining there in secret for many years. She never had children in fear of passing them the curse, and never had a lover due to lack of interest- but she did make many a friend. About five years before the current plot, that was when she saw Silver Silk Shipping establish a trade deal with the merchants... and the idea of sailing truly caught her eye. So, she moved to apply as a Quartermaster, and was accepted due to her experience. She soon grew close with the founder of the business, Augustus Frieren, and became the Quartermaster for their specific vessel, working up to being the Left Hand for them- though she is still incredibly stubborn and can get a little rowdy when drunk now.

Amontaar
Delia was in Amontaar! Feel free to ask her about her time there.


Packs, Combat Proficiencies and Abilities

Packs:

WIP


Attack Stat: Strength
Defense Stat: Constitution


Proficiency Points: [/14 points spent]
Strength:
Constitution:
Intelligence:
Wisdom:
Dexterity:
Faith:
Magic:​
 
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