The Defiler of Hallows possession type is one of the cooler and most played possession types out there and allows for a good bit of creativity by allowing different bones to be created into different constructs and rped out. There are, however, two restrictions that have been put on the golem's that add little to nothing to the play-ability of the golem's and, in fact, do the opposite.
1. Talking
Golem's as of now have been stated to not be able to talk at all. There is absolutely no reason why a magical bone golem shouldn't be able to talk. All it does is create mute characters who contribute little to nothing to rp aside from combat and sometimes stealth. Espionage is even limited because they can't relay that information without writing it down, which is tedious and not very cohesive to an rp. Having golem's not talk prevents rp situations from happening and makes it more difficult to give your character a proper personality. Defiler's don't want to leave their home and it is out of character for them to do this just to tell ally's that something is happening or what's on their mind. That's what their golem's are supposed to do and they can't do that if they can't talk. I honestly see no benefit for making golems not talk and don't understand whatever reasoning there is behind it.
Pros: More interesting and dynamic characters. Proper interaction with others and more fun roleplay.
Cons: ???
2. Fleshy bits
As of now, golems are not allowed to have any flesh or meat on them. I am not petitioning to allow golem's to be able to have fleshy parts that they can control, no but at the moment staff restrict players to only using bones in the golem's with no decorative flesh or meat. The reasoning I've gotten is "To keep down on the lovecraftian gore horror". While it's a reason and, perhaps, an understandable one, it doesn't seem fair to limit the creative potential for one of the cooler possessions just because some people may take it too far. There's no real in lore reason for why it couldn't be done and, personally, I don't see a problem with lovecraftian horrors, so long as they aren't extreme. Letting flesh be used in golems for decoration adds nothing to them in terms of physical strength or power. While they may be intimidating, a walking jigsaw puzzle of miss-matched skeletons is already that. In the end, allowing players to use meat in their golem's for purely aethstetic reasons would make the potential for creative golem's go through the roof and make them even more interesting. While maybe not wanting something super disturbing on the server, for one, it's minecraft and portraying something horrifying is quite difficult, or at least, making it visually disturbing is. Furthermore, vampires already have night horrors which would be just as disturbing.
Pros: More creativity in golem creation.
Cons: More gore horror and disturbing creatures.
In the end I think adding these simple changes to the rules surrounding golem's would be quick and easy changes that would make the quality of life for golem players better as well as making Defiler of Hallows more appealing to play.
1. Talking
Golem's as of now have been stated to not be able to talk at all. There is absolutely no reason why a magical bone golem shouldn't be able to talk. All it does is create mute characters who contribute little to nothing to rp aside from combat and sometimes stealth. Espionage is even limited because they can't relay that information without writing it down, which is tedious and not very cohesive to an rp. Having golem's not talk prevents rp situations from happening and makes it more difficult to give your character a proper personality. Defiler's don't want to leave their home and it is out of character for them to do this just to tell ally's that something is happening or what's on their mind. That's what their golem's are supposed to do and they can't do that if they can't talk. I honestly see no benefit for making golems not talk and don't understand whatever reasoning there is behind it.
Pros: More interesting and dynamic characters. Proper interaction with others and more fun roleplay.
Cons: ???
2. Fleshy bits
As of now, golems are not allowed to have any flesh or meat on them. I am not petitioning to allow golem's to be able to have fleshy parts that they can control, no but at the moment staff restrict players to only using bones in the golem's with no decorative flesh or meat. The reasoning I've gotten is "To keep down on the lovecraftian gore horror". While it's a reason and, perhaps, an understandable one, it doesn't seem fair to limit the creative potential for one of the cooler possessions just because some people may take it too far. There's no real in lore reason for why it couldn't be done and, personally, I don't see a problem with lovecraftian horrors, so long as they aren't extreme. Letting flesh be used in golems for decoration adds nothing to them in terms of physical strength or power. While they may be intimidating, a walking jigsaw puzzle of miss-matched skeletons is already that. In the end, allowing players to use meat in their golem's for purely aethstetic reasons would make the potential for creative golem's go through the roof and make them even more interesting. While maybe not wanting something super disturbing on the server, for one, it's minecraft and portraying something horrifying is quite difficult, or at least, making it visually disturbing is. Furthermore, vampires already have night horrors which would be just as disturbing.
Pros: More creativity in golem creation.
Cons: More gore horror and disturbing creatures.
In the end I think adding these simple changes to the rules surrounding golem's would be quick and easy changes that would make the quality of life for golem players better as well as making Defiler of Hallows more appealing to play.