Archived Default Shader

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openpit

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I am aware that Cayorion has made many seemingly impossible plugins on Massivecraft.

My suggestion to him is to configure the game data to make the standar*d shader when on Massivecraft the
color_convolve.json Shader, which adds more vibrancy to the Game.
(Pressing f4 would still revert to the normal Minecraft graphics)

Vespid = spider.json
Undead = desaturate.json
Yanar = creeper.json
Thylan/Tigran = pencil.json
Undead = sobel.json
 
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Correct me if I'm wrong, but I believe that, unlike in the cases of mcMMO and the Race Plugin (which affect in-game variables), this would have to be done by changing a player's actual in-game options and therefore be a client-side thing.
 
Good point. Maybe potion effects could be tweaked though? I know nothing about plugin programming, so someone who knows what they're doing needs to check this out.
 
I am aware that Cayorion has made many seemingly impossible plugins on Massivecraft.

My suggestion to him is to configure the game data to make the standar*d shader when on Massivecraft the
color_convolve.json Shader, which adds more vibrancy to the Game.
(Pressing f4 would still revert to the normal Minecraft graphics)

Vespid = spider.json
Undead = desaturate.json
Yanar = creeper.json
Thylan/Tigran = pencil.json
Undead = sobel.json
These shaders are client side, so each player is free to choose to use what they want, and there is no plugin that can effect these settings.
 
These shaders are client side, so each player is free to choose to use what they want, and there is no plugin that can effect these settings.
...
That means that the spider and creeper ones are inaccessible. :/
Possibly Massivecraft could legalize a minor hack to client to enable these?
Also, @openpit Surely it should just be Elves that get the 'Colour Convolve' one.
 
...
That means that the spider and creeper ones are inaccessible. :/
Possibly Massivecraft could legalize a minor hack to client to enable these?
Also, @openpit Surely it should just be Elves that get the 'Colour Convolve' one.
I'm not quite sure what you meant by "legalize a minor hack" but I would have to repeat what Yendor said, these are client side settings. There are only so many things a plugin can do and this doesn't fall into that category. MassiveCraft Techs cannot alter the view of how a player looks depending on their race through plugins, that requires mods and they are a different thing to plugins entirely.
 
I'm not quite sure what you meant by "legalize a minor hack" but I would have to repeat what Yendor said, these are client side settings. There are only so many things a plugin can do and this doesn't fall into that category. MassiveCraft Techs cannot alter the view of how a player looks depending on their race through plugins, that requires mods and they are a different thing to plugins entirely.
The 'Spider' and 'Creeper' settings are not accessible via client side, without /gamemode 3 and left clicking on the mob with the same name, though it could be accessed otherwise via altering (Hacking technically) the client.
 
Not to sound out of place but do you have any idea what it is this is asking for? It's asking for a plugin to change the entirety of how a player views MassiveCraft through their client alone upon request. Plugins can't even use HD textures, anything to do with that sort of display change requires work client side which more often than not means a mod. Making a mod is far different from making plugin as most developers of either side would know and I'll say this much, plugins are easier. Also, in regards to the "technical" hack, I doubt it would be allowed as their are always people that if given an inch, will take a mile.
 
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