Hi there everyone. I've been giving some thought lately on the topic concerning the gap between old and new pvpers, and the threshold that new pvpers have to cross essentially to actually be relevant in the PVP scene. Lets dive in shall we?
For new players to PVP on MassiveCraft with reasonable success, which I define as having a fighting chance against any average PVPer of average states, they really need to accomplish the following:
Now, one would come to the conclusion that the best way to resolve this issue is to remove MCMMO, and do away with the gap it create. PVP would be based on whether or not you have an effective trait build, are a vampire, and your individual skill. A lot of other things would happen too. People would have a harder time dueling multiple people at the same time, now that skull-split would be gone. Serrated strikes as form of DOT and CC would be gone. Archery would most likely return to being a worthless form of offense due to the damage bonus it would lose. Disarming people would cease to exist as a tactic. And don't forget about all the stats not even related to PVP. People would lose the hunger bar replenishment increase they got from training fishing or herbalism. All the perks of mining would be gone. All the perks of woodcutting. Perks of excavation. The ability to fix and salvage armor would be nonexistent. We even have to look at what else this would effect. Armor breakage would be significantly lower, so we might as well revert armor to default durability. No MCMMO potions anymore. But since this is about the effect MCMMO has on PVP, we could just remove the stats that affect PVP. But then we get overlapping stats. Do we classify the food replenishment a high fishing and herbalism stat give as a PVP stat or a Survival stat? Do we classify the resistance to explosions gained from 1000 mining as a PVP stat to survive cannons, or as a survival stat. Now I know we can disable specific features within stats, but the point I'm getting at is that removing features of MCMMO is a drastic measure, the nuclear option.
So we are at a crossroads. Do we remove the features that make an older players so much stronger than a newer player, assuming they both intend to train their stats and PVP? Or do we close the threshold by helping new players? I vote the latter. I believe that new players should be helped and encouraged to train their stats, and here are a few ideas on how to do that.
So I spoke about how I believe an PVP centered quest that new players were able to do would be the first step in closing the gap between the old and new players wishing to get into PVP. I have written a quest that I feel closely models what I hope will accomplish this. Note, I have not written quest in awhile, so there are bound to be a numerous amount of syntax mistakes in my quest that will most likely render it inoperable. A quest staff member will need to take a look at fix any existing issues. The brunt of what I hope to see in the quest is there though, so the strenous part of coming up with material for the quest itself is done. The trigger rules and commands are most likely the bugged parts.
Clarification: I tried to keep the quest as short as possible while including the things I feel needed to be mentioned. If you can read this quest and understand it, and have any suggestion as to what I should change, feel free to comment.
I mentioned the following:
For new players to PVP on MassiveCraft with reasonable success, which I define as having a fighting chance against any average PVPer of average states, they really need to accomplish the following:
- Became established in a faction that accepts and helps promote PVP, or have the will and knowledge to create their own.
- Train there MCMMO stats to reasonable levels. Not close to the ludicrous levels as some such veteran players have attained, but at least to the skill cap that once the stat reaches that level, they no longer gain anything but MCMMO points.
- Obtain God weapons and God armor.
Now, one would come to the conclusion that the best way to resolve this issue is to remove MCMMO, and do away with the gap it create. PVP would be based on whether or not you have an effective trait build, are a vampire, and your individual skill. A lot of other things would happen too. People would have a harder time dueling multiple people at the same time, now that skull-split would be gone. Serrated strikes as form of DOT and CC would be gone. Archery would most likely return to being a worthless form of offense due to the damage bonus it would lose. Disarming people would cease to exist as a tactic. And don't forget about all the stats not even related to PVP. People would lose the hunger bar replenishment increase they got from training fishing or herbalism. All the perks of mining would be gone. All the perks of woodcutting. Perks of excavation. The ability to fix and salvage armor would be nonexistent. We even have to look at what else this would effect. Armor breakage would be significantly lower, so we might as well revert armor to default durability. No MCMMO potions anymore. But since this is about the effect MCMMO has on PVP, we could just remove the stats that affect PVP. But then we get overlapping stats. Do we classify the food replenishment a high fishing and herbalism stat give as a PVP stat or a Survival stat? Do we classify the resistance to explosions gained from 1000 mining as a PVP stat to survive cannons, or as a survival stat. Now I know we can disable specific features within stats, but the point I'm getting at is that removing features of MCMMO is a drastic measure, the nuclear option.
So we are at a crossroads. Do we remove the features that make an older players so much stronger than a newer player, assuming they both intend to train their stats and PVP? Or do we close the threshold by helping new players? I vote the latter. I believe that new players should be helped and encouraged to train their stats, and here are a few ideas on how to do that.
- A grace period for stat training to new players: One of the biggest thresholds is the amount of time having to be spent to achieve stats on par with those of the veteran players. Currently, the faction XP bonus give faction members a 50% increase in leveling. Either keeping it at that level or slightly nerfing it, we could possibly give this effect to new players, and have it last for say a week or two. Within this week, new players are then encouraged to train their stats. A command could be run that shows how much time is left on it, and it could even display a message such as "Purchase premium and combine the effects for a total of +80% MCMMO XP." And then the usual information regarding purchasing premium and such. Hopefully this would encourage new players to train their stats, and even encourage them to purchase premium for the additional bonus. And now that they have purchased premium, they hopefully realize the perks of being premium, and continue to buy it.
- Increased relay of information concerning PVP in the starter quest: Increase the information given to players that concerns PVP on MassiveCraft. I understand that the quest was never created to be super long, as to not deter new members. My suggestion is then to create a seperate quest giver, maybe by the name of "Warrior [name] or Veteran [name]" and have his quest be specifically about PVP. Learn about MCMMO and traits. Make them run commands to apply traits. Make them learn about KitPVP. Go into a bit of faction relations and /f enemy and raids. Looking at the other side of the spectrum, you could do a quest specifically for RP related things new players need to learn. It's all in getting the information to the new players, and I think having them do the starter quest first, and then upon completion of the starter quest, make the PVP and RP quest availble to the players, and let them choose which one they want to do, or even both if they want to. Reward them with pvp and rp specific items at the end of the quest. Player's ability to freely choose and get rewarded for it are strong incentives.
So I spoke about how I believe an PVP centered quest that new players were able to do would be the first step in closing the gap between the old and new players wishing to get into PVP. I have written a quest that I feel closely models what I hope will accomplish this. Note, I have not written quest in awhile, so there are bound to be a numerous amount of syntax mistakes in my quest that will most likely render it inoperable. A quest staff member will need to take a look at fix any existing issues. The brunt of what I hope to see in the quest is there though, so the strenous part of coming up with material for the quest itself is done. The trigger rules and commands are most likely the bugged parts.
Clarification: I tried to keep the quest as short as possible while including the things I feel needed to be mentioned. If you can read this quest and understand it, and have any suggestion as to what I should change, feel free to comment.
I mentioned the following:
- MCMMO
- MassiveTraits
- KitPVP
- Factions and how they are important to PVP in the survival worlds.
- Mechanics that are changed on MassiveCraft that affect PVP.
- MassiveCraft Warfare rules.
- I did not know the name/region the player first spawns in, so I used "startinghub" as my best guess.
- I did not have a name for the NPC, so in each node creation, it is simply .warrior. A name would need to be substituted in.
- The few mentions of the Warrior (Quest giver) throughout the quest has no name yet, so one will needed to be added in.
- Lap = learn about pvp
- I opted to use the OnChat to advance multiple nodes, as I feel it keep the player interacting with the quest. I also used /q e ta IfCompleted <previous node> in some places in case the OnChat text conflicts with one another, as in is the same string being typed twice, as happens once I believe.
- I opted to not include IfInWorld with every /q e ta but the first one, so if a new player accidentally exits the starting hub without completing the quest, they can still complete it, if say they are in a faction and want to still complete the quest.
- I couldn't remember how to format enchants on weapons, so I just put in the item ID for the correct item, and then what I wanted it to be with the enchant on it.
Code:/q create startinghub.warrior.lap /q e n Learn about PVP on MassiveCraft /q e d Learn all about Player versus Player (PVP) combat on MassiveCraft. It is suggest you do the intro quest given by Advisor Henry first. /q e tf OnClickNPC Warrior <name> /q e tf IfInWorld startinghub /q e of DoFind startinghub.warrior.lap.100 /q create startinghub.warrior.lap.100 /q e n MassiveCraft PVP is unlike any other! /q e d On MassiveCraft, PVP is very different from other servers. To continue learning about MassiveCraft PVP, type "I want to learn more about PVP" /q e ta OnChat "I want to learn more about PVP" /q e oc DoFind startinghub.warrior.lap.200 /q create startinghub.warrior.lap.200 /q e n Learn about MCMMO /q e d MCMMO is a RPG-grinding plugin that allows you to level different stats through hitting mobs and other players, as well as other stat specific activities. Type /mcmmo to learn about MCMMO and continue learning about MassiveCraft PVP. /q e ta OnChat "/mcmmo" /q e oc DoFind startinghub.warrior.lap.300 /q create startinghub.warrior.lap.300 /q e n Learn about MassiveTraits /q e d MassiveTraits is a MassiveCraft custom plugin that allows you to select "traits" based on the way you want to play on the server. They are an essential part of PVP. Type /massivetraits to learn more and to continue learning about MassiveCraft PVP. /q e ta OnChat "/massivetraits" /q e oc DoFind startinghub.warrior.lap.400 /q create startinghub.warrior.lap.400 /q e n Learn about KitPVP /q e d MassiveCraft KitPVP allows anyone to immediately jump into PVP with pre-created armor, weapons, and trait builds. Select an existing kit, or create your own! To continue learning, type "I want to continue learning about PVP" /q e ta OnChat "I want to continue learning about PVP" /q e ta IfCompleted startinghub.warrior.lap.300 /q e oc DoFind startinghub.warrior.lap.500 /q create startinghub.warrior.lap.500 /q e n Learn about Factions and how they are important to PVP /q e d Factions are an important part of PVP on MassiveCraft. They allow people to fight against one another in the survival worlds, without harming their friends or allies. Factions are the building blocks that allow PVP to exist. If you'd like to get involved in PVP, we suggest finding a faction by asking in recruitment chat. Type "R:" to enter recruitment chat, and continue learning about PVP. /q e ta OnChat "R:" /q e oc DoFind startinghub.warrior.lap.600 /q create startinghub.warrior.lap.600 /q e n Mechanics on MassiveCraft that affect PVP /q e d Some mechanics are changed on MassiveCraft. TNT does not do block damage on explosion. Base durability of all armor is set 3x normal diamond base durability. Read about the changed features and more on massivecraft.com/guide. Type "I want to continue learning about MassiveCraft PVP" to continue. /q e ta OnChat "I want to continue learning about MassiveCraft PVP" /q e ta IfCompleted startinghub.warrior.lap.500 /q e oc DoFind startinghub.warrior.lap.700 /q create startinghub.warrior.lap.700 /q e n War Rules on MassiveCraft /q e d MassiveCraft has War Rules to help keep PVP fun for everyone. You may raid a faction from 3-5 hours daily, but there is no limit to how many factions you can raid. Factions can surrender with max tribute. Visit wiki.massivecraft.com/Warfare_Rules for the full list of warfare rules. Type "I understand the Warfare rules" to continue. /q e ta OnChat "I understand the Warfare rules" /q e ta IfCompleted startinghub.warrior.lap.600 /q e oc DoFind startinghub.warrior.lap.800 /q create startinghub.warrior.lap.800 /q e n You've learned the basics of MassiveCraft PVP /q e d Those are the basic concepts of MassiveCraft PVP. If you'd like to continue learning about PVP, we encourage you to find a faction to join that teaches you how to PVP, and will provide you with guidance on how to continue in MassiveCraft PVP. Type "I have learned about MassiveCraft PVP" to complete this quest. /q e ta OnChat "I have learned about MassiveCraft PVP" /q e ta IfSlotsEmpty 2 /q e oc DoGiveItem 276 [Sharpness 1 Diamond Sword] /q e oc DoGiveItem 279 [Sharpness 1 Diamond Axe] /q e oc DoAdvance startinghub.warrior.lap
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