Archived Death

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Death in Massivecraft has two problems:

1. It's not RP at all! For example, I was once RPing a hostage situation, in which I killed my hostage. (In his own faction, btw.)

Then... this happened...

-"Dead" guy respawns back at faction bed.-
The other team says, "I brought him back from the dead! xD YOLO!" (They didn't actually say the last part...)
I say, "Dude. Come on... We're trying to RP something here..."
The "dead guy" says "Pretend I'm a ghost."


Yep... How dramatic, which brings me to number two.

2. No one gives a crap when they die.

You die, you don't care. Simple as that. (Well, maybe if you lost everything.)
Much less the premiums wouldn't care. You die while raiding, TP BACK TO BED!

So. Yeah. You basically are fighting a never ending battle against people that can die, and then are immediately reborn next to you.


These two things are basically why I'm proposing this:
A Ghost System

Now, my friends, don't get too scared or anything, I'm not going to propose that after death, you sit around and do nothing, therefore, being a "ghost."

No. What I'm proposing is that after your death, you see your death screen, you get a message saying you're a ghost. Now, your body remains on the ground. (If this could be implemented.) You turn invisble to everyone except other ghosts, and you are allowed to fly around and keep watching the event happen without completely ruining the tone.

I think that after two or three minutes, (four for premiums*) people will be able to get the normal menu you see at your death screen and respawn.


*No, this is not because I have anything against rich people or anything. I simply think that if you have greater chances of not dying, you should have bigger penalties when you do die. (#1 Reason: Diamond Armor.)

Please comment your thoughts on this topic. Thanks for reading.
 
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LOL how nice I died in a sea cave I must wait 3min then After 2min bye stuff
-Travled as fast as it was upstairs plus the 10 sec-
Ah well. Sorry 'bout that I'm afraid. Life is real. S*** happens. You lose your stuff. Be more careful next time. (drunk)
 
I guess that was kinda the point with this post. I mean, it's DEATH! I agree that on this server death is taken very lightly, and that there should be a mechanism that makes it so people don't throw lives away. I think the ghost suggestion is a valid one, but we could also just send all the dead people to a nether area, as I'm not sure your suggestion is possible to code
 
Yes. I find death to be taken lightly as well. I personally have a policy about not rejoining a fight I was "killed" in. I just RP that I was wounded.
 
This reminds me of Final Fantasy and Earthbound, when u die ur a ghost. I think this idea is great! maybe the only way to come back is to go to an altar of light. But a Ghost could be a race/vamp kind of thing. :)
 
Oh no I was killed by guy some how a game is real and I'm dead oh wait I'm dead for 3-4 mins but wait when you die your dead forever.... This is a stupid idea...[DOUBLEPOST=1365878522,1365878385][/DOUBLEPOST]
Ah well. Sorry 'bout that I'm afraid. Life is real. S*** happens. You lose your stuff. Be more careful next time. (drunk)
The funny thing about this quote is apparently. Life is s*** don't bring real life situations into massivecraft your just ruining it
 
Shawzie I find your argument laughable. Ruining it? You know what ruins ROLEPLAY on a ROLEPLAY server? Having the guy you just "killed" suddenly appear again and attack you. Seriously, you just ran that guy through with a SWORD, at least make it so they stay dead for a little while!
 
I'm pretty sure you aren't, as well, you're a ghost.
 
I like this idea, but I aslo have an altered suggestion about this. I think that when you get killed by a player you should go in a gost like state where you can't attack players, but you can stil do other stuff (like fighting mobs or mining). Player that is in this state can still be attacked and killed by player (keeping them from runing around ennemies till they can fight agen). When a player is in ghost state the are ahde like or halfway transparent.
 
I like this idea, but I aslo have an altered suggestion about this. I think that when you get killed by a player you should go in a gost like state where you can't attack players, but you can stil do other stuff (like fighting mobs or mining). Player that is in this state can still be attacked and killed by player (keeping them from runing around ennemies till they can fight agen). When a player is in ghost state the are ahde like or halfway transparent.
I would say they are friendly with mobs, similar to a vampire's truce.
 
Would been very fun if you could "hunt" people while being a ghost.. like push them and open doors/fence doors and such around them.
 
Yes but that is not the point, the ghost state is meant to be a RP punishment that is more realistic then spawning in bed. From my point of view this is a neat idea.
 
I really don't like this... If you drop your items (non-premiums), they don't have much time to grab their stuff. This is why I disagree.
 
Perhaps the alter of light idea could be used. If you die you spawn in the nether. You then have to go through the portal and walk back to the alter of light in regalia. After you sit there for 10 seconds or so you become alive again. Because it will only take a little while to get back to the alter of light it should not effect any items you lost. This would be especially good for non premiums defending a faction who manage to kill a premium player only to have him re spawn and come back 1 minute later.
 
I think this Idea is good, but there items will be gone (non-premiums) and so while a ghost you can pick up your items and then once the ghost time runs out you get to keep your stuff.
 
I just RP battles and such as i went unconcious >_> seems simpler then death, i feel death should be avoided by all parties as best as possible unless you are going to remain dedicated to it(meaning become undead), this is more a of a bad RP thing rather then a pluggin being needed.
 
Although this is a good idea its that it will be hard for the team to impelement this into the system already. It would take a few months but I do agree this is more RP
 
First. I really like this ghost idea.
Second. 5 min!?! Are you stupid? It should max be 1.
Third. What about making it a little funny to be a ghost?
Maybe they could be able to haunt the player that killed them by giving the ghost perms to scare him/her with Nausea! By hitting him in ghost mode.
Forexample when the ghost hit the player it would say "Booh!" And then Nausea Appears (possible a cooldown for this)
 
First. I really like this ghost idea.
Second. 5 min!?! Are you stupid? It should max be 1.
Third. What about making it a little funny to be a ghost?
Maybe they could be able to haunt the player that killed them by giving the ghost perms to scare him/her with Nausea! By hitting him in ghost mode.
Forexample when the ghost hit the player it would say "Booh!" And then Nausea Appears (possible a cooldown for this)
I know when I get scared, the shock lasts 30 seconds. Maybe there should be slowness and weakness, too?
 
My main problem with this idea is that you have given a negative thing for premiums. I understand your reasoning, but I don't want to pay to get bad things.

It's an interesting concept but I think we need to revise some of the points.

1. There is a dilemma, if you can't pick up items as a ghost, then all non-prems will definitely lose everything when they die. However if they can pick up items as a ghost, they are OP as they can just float around a battlefield scooping gear up. I would suggest that they can only pick up items that they dropped, however I am not sure if this is possible to code.
2. I don't think you should be able to "haunt" people, it seems unnecessary and silly. I get it was suppose to be funny, but I don't really like it. Also being able to put nausea(an effect that can't otherwise be put onto someone) would be really OP, because you could use it on your enemies while one of your friends fought the enemy.

That's just two things I've thought.
 
It would be to op cause if two people are fighting against more then one could die go slowness nausea everyone then the other guy comes out and fights, I think this idea should not be implemented and would be abused and I just don't like the idea.
 
As i said Nausea is enough.
I don't like that the ghost can pick up items.
No block breaking / placing in ghost form.
Can't open containors? I guess :/
 
As i said Nausea is enough.
I don't like that the ghost can pick up items.
No block breaking / placing in ghost form.
Can't open containors? I guess :/
Nausesa is too much in my opinion. There shouldn't be anything abusable.
There is still the dilemma of this basically means that non premiums always permanently lose everything in their inventory on death.
 
What if you could choose whether or not you're RP'ing with a command, and you only become a ghost if you are?
 
I love this idea, its brilliant due to the fact it prevents annoying spawn killing. giving a chance for your team to group up then be reborn or just brought back into this world
 
like the idea of this alot, but how about you only turn into ghost if you die while pacifist false? Also, I think a ghost should spawn as a ghost in a 'ghost town', and somewhere in the ghost town there is a portal or altar of some sort which the ghost must find to get back to the medieval world? That's just my version of this idea, but I agree that some sort of 'ghost' system should be implemented.
 
I guess that was kinda the point with this post. I mean, it's DEATH! I agree that on this server death is taken very lightly, and that there should be a mechanism that makes it so people don't throw lives away. I think the ghost suggestion is a valid one, but we could also just send all the dead people to a nether area, as I'm not sure your suggestion is possible to code
Well there somewhat is a mechanism, and it is power. However, I am barely active yet I have 10/10 power and when I die, it never actually lowers. It should be that players lose a larger amount of power, and maybe some of their silver/copper as though they were looted when they died.
 
There is a reason you don't lose power on death, but losing some money could be okay but easily avoidable
 
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