Archived Custom Arrow Types

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mytickets1

The guy extremely obsessed with foxes
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I had an idea when I was watching my new friend @Feyona_ write a character application. We at massive should make arrows that are tipped with what ever potion you desire for long range PVP. Examples could be like putting a poison potion on a arrow and then shooting it at an enemy poisoning them for a very short amount of time like let's say 4-5 seconds. Or on a defense perspective you could use slowness potions on a arrow and use that to slow down enemy's as they approach your base or player. And on a support standpoint you can use health potions on a arrow and shoot your friend giving them health from a distance.

The crafting recipe would be
| | P | |
|I| A |I|
| | | |

P=potion
I = Iron ingot
A= arrow

Below I will add what changes would need to be made to some arrow types in order to not be OP

Blindness- only lasts for 3 seconds
Poison- only lasts for 5 seconds
Nausea- only lasts for 5 seconds
Decay- only lasts for 5 seconds
 
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While its a good and novel Idea I think there is a high liklihood of it unbalancing PVP
In all actuality, not really. Arrow damage is nothing compared to Axes, but I can guarantee you that arrows IRL would do a lot to hurt a person if shot in the joints of armor or unprotected areas. This at least gives archers a bit of a better chance as opposed to HAVING to go and train axes when they're better with bows.
 
Would the poison arrow also affect mobs?
 
In all actuality, not really. Arrow damage is nothing compared to Axes, but I can guarantee you that arrows IRL would do a lot to hurt a person if shot in the joints of armor or unprotected areas. This at least gives archers a bit of a better chance as opposed to HAVING to go and train axes when they're better with bows.

The part that I thought would be OP is using this to poison or decay people from long distances.
 
In all actuality, not really. Arrow damage is nothing compared to Axes, but I can guarantee you that arrows IRL would do a lot to hurt a person if shot in the joints of armor or unprotected areas. This at least gives archers a bit of a better chance as opposed to HAVING to go and train axes when they're better with bows.
Actually, It would, considering with 1000 archery, as an elf, with a daze shot, you can do around half hearts damage if you're lucky, add in poison, and all you have to do is pepper spray a good pvper and they are dead. Infinity bows plus poison or decay arrows break PVP. Even you somehow told the arrow it cant be infinite (which would require additional coding we dont have the resources for), all someone would need is four or five, and they can essentially 3 shot a god armored assailant from 20+ blocks away. It'd break PVP, and add a whole new bowscrub class to the mix.
 
Actually, It would, considering with 1000 archery, as an elf, with a daze shot, you can do around half hearts damage if you're lucky, add in poison, and all you have to do is pepper spray a good pvper and they are dead. Infinity bows plus poison or decay arrows break PVP. Even you somehow told the arrow it cant be infinite (which would require additional coding we dont have the resources for), all someone would need is four or five, and they can essentially 3 shot a god armored assailant from 20+ blocks away. It'd break PVP, and add a whole new bowscrub class to the mix.
Considering this is supposedly a realistic medieval server, as much as you say it would 'break PVP' it would definitely make it more realistic. :)
 
In all actuality, not really. Arrow damage is nothing compared to Axes, but I can guarantee you that arrows IRL would do a lot to hurt a person if shot in the joints of armor or unprotected areas. This at least gives archers a bit of a better chance as opposed to HAVING to go and train axes when they're better with bows.
Also, the problem with your IRL argument is arrows are not the most deadly thing since sliced bread, and people wearing heavy plate armor such as a god geared PVPer, would be able to sprint through a gauntlet of archers and come out relatively unscathed, with mabye a few wounds if the archers are lucky. As well, Archery isnt useless if its not below 800. But its not viable for PVP 100% of the time, with or without MCMMO. Its much better with it, and it does more damage than swords, but less than axes. Its a good middle ground, and if used wisely, can be the death of your opponent. However, no matter what they add for archery, it'll never be good enough for someone to use it and only it in PVP, unless they absolutely break PVP by making archery super OP. Archers are going to have to learn another skill or two, or resign themselves to hiding/dying when the fight gets too close.
 
Also, the problem with your IRL argument is arrows are not the most deadly thing since sliced bread, and people wearing heavy plate armor such as a god geared PVPer, would be able to sprint through a gauntlet of archers and come out relatively unscathed, with mabye a few wounds if the archers are lucky. As well, Archery isnt useless if its not below 800. But its not viable for PVP 100% of the time, with or without MCMMO. Its much better with it, and it does more damage than swords, but less than axes. Its a good middle ground, and if used wisely, can be the death of your opponent. However, no matter what they add for archery, it'll never be good enough for someone to use it and only it in PVP, unless they absolutely break PVP by making archery super OP. Archers are going to have to learn another skill or two, or resign themselves to hiding/dying when the fight gets too close.
I still think that poison or other effects to the arrows is very feasible as a skill, considering people would poison tip their arrows in history. At the moment it's not very useful in comparison to any sort of other pvp when enderpearls make it much too easy to get to archers in the best spots.
 
Well at 1000 archery, a daze shot in god armour without being an elf does a single heart, with flame it'd be lucky to reach 2 hearts overall, if you're splashing healing pots you'll be fine and a fire resistance would work, also poison and regeneration potions negate each other, and regeneration II lasts 22 seconds compared to the 5 second poison and decay mentioned. Archery isn't a strong point when you've got a god armoured guy with 1000+ axes hitting you, you'll need to run and find good ground and keep watchful eyes for enderpearls. It's not OP and it actually quite an interesting thing to add, especially considering you'll need alchemy for the decay, blindness and nausea. It'll influence market sales, but the only problem is, will they be new items or simply a arrow with poison "enchant" on it for example. If so would they be marketable? Still though I see potential and this will raise prices for potions and bring a whole new economy for arrows / god bows / enchantment books for bows, and brewers.
 
Anything that brings archery out of the dark hole its in now. Anything.
 
Considering this is supposedly a realistic medieval server, as much as you say it would 'break PVP' it would definitely make it more realistic. :)
Not really. What'd make PVP more realistic would be to scale its damage based on the quality and durability of armor, rather than giving it ridiculously broken skills that don't really make sense for it to have- and giving an archer the ability to wreck everything in its path, which is incredibly unrealistic. The portrayal of the power of archery in Massive isnt terribly unrealistic, other then there being no way for Massive to recognize vitals to allow for extra damage in certain places-
I still think that poison or other effects to the arrows is very feasible as a skill, considering people would poison tip their arrows in history. At the moment it's not very useful in comparison to any sort of other pvp when enderpearls make it much too easy to get to archers in the best spots.
At the moment its plenty useful if you're smart enough to use it properly. Even in real life, Archery isnt incredibly op like you want it to be. Sure, if a shot is well placed then it can take somebody down with one arrow- if you are lucky enough to get a good shot. However, against plate mail, little wooden arrows with iron or steal tips snap or tink off like the little toys they are in comparison to a weapon meant to deal with heavier armor, like blunt weaponry meant to smash it to bits. Archerys usefulness in real life depends on how skilled the archer is. However, your proposition would put overpowered skills in the hands of everyone, skilled or not, and allow people to win just by spamming an inventory of decay arrows with a punch II power V bow inf bow. If you were to propose a plugin to allow for body part detection to allow damage values to be increased based on where on the hitbox the opponent is hit, then by all means, alonsy. I'd support that 100%. But this is just stupid. I mean, its not a stupid idea in theory, but it'd just be abused very easily and break PVP. As well, its realism extends to poison. Thats it. Afterwards its as off the wall as everything else in PVP.
 
http://www.benjaminrose.com/post/can-arrows-penetrate-medieval-armor/

This does show a bit more testing into the 'arrows vs armor' argument that seems prevalent to 'realism' argument, showing penetration of armor was indeed not 'impossible' against iron and steel armor. It also verifies that even though the arrows do not penetrate enough to hit major organs, certain arrows would indeed have been enough to cut/embed in skin, and any poison filling the arrow or tipping it would have likely still had effect.
 
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