Archived Creative: Locks

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The question is, why are you even using locks in creative?
 
But surely, locks are not created by default so you have to lock it first if I am correct? I may have a misunderstanding of the current config?
 
But surely, locks are not created by default so you have to lock it first if I am correct? I may have a misunderstanding of the current config?
Yes. I don't want to use /plot add or /plot trust with the majority of people who come to the relevant plots to just be able to open doors (Because I don't trust them to have access to editing the plot). I circumvent this by just using the lock plugin to let verified players open and close doors/panels. It's just a hassle to have to pay for the amount of locks for a creative world.
 
Try the following commands:

This will grant access to all interactable blocks such as doors, trapdoors, chests etc.:
/plotme flag set use *

This will do specific types, so you want people to have access to doors but not trapdoors:
/plotme flag add use minecraft:acacia_door,minecraft:birch_door,minecraft:dark_oak_door,minecraft:jungle_door,minecraft:oak_door,minecraft:spruce_door

It also accepts vanilla tags such as #wooden_doors which will allow access to all types of door. A list of tags can be found here: https://minecraft.gamepedia.com/Tag#List_of_tags

Flag documentation can be found here if you are interested: https://wiki.intellectualsites.com/en/plotsquared/flags

Does not look like you can do specific people though unfortunately.
 
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While not currently possible with MassiveLock, I've had a think for simple ways to achieve this and will be working on implementation this week. :)
 
@Jouster After a headache that left me out of commission today, I was itching to program something tonight.
This change has now been implemented, and is staged for tomorrow's restart. :)
The config will need to be updated live after restart.