- Joined
- Sep 3, 2024
- Messages
- 3
- Reaction score
- 0
- Points
- 16
Character Information
Full Name: Cornix (Also goes by Gienah when in disguise)
Heritage / Culture: Kemet Asha
Age: 22
Gender / Pronouns: They/He
Religion: Evolism
Occult: Body Arkenborn, Void Mage
Character Occupation: Scientist (EVIL ONE!!!)
Appearance Information
Eye Color: Gold irises, red eye-whites
Skin Color: uhh the feathers are black
Hair: Messy & unkempt black feathers
Height: 5'5
Body Type: Bird ig? Idk leave me alone smh. Prolly on the shorter side
Additional Features:
Skill Information
Hobbies:
Mechanics:
Languages:
Ibeth, Common
Backstory:
Wip
Plothooks
Combat Proficiencies and Abilities
Attack Stat: 7 (Magic)
Defense Stat: 5 (Intelligence)
[14/14 points spent]
Proficiency Points:
Intelligence: 5
Full Name: Cornix (Also goes by Gienah when in disguise)
Heritage / Culture: Kemet Asha
Age: 22
Gender / Pronouns: They/He
Religion: Evolism
Occult: Body Arkenborn, Void Mage
Character Occupation: Scientist (EVIL ONE!!!)
Appearance Information
Eye Color: Gold irises, red eye-whites
Skin Color: uhh the feathers are black
Hair: Messy & unkempt black feathers
Height: 5'5
Body Type: Bird ig? Idk leave me alone smh. Prolly on the shorter side
Additional Features:
- The glasses are for fashion purposes.
- When doing everyday civilian activities, not being in the sewers, or are interacting with non-criminal characters, they will take a human form named Gienah. (Cornix usually doesn't like talking to people, so that won't happen a lot.)
Skill Information
Hobbies:
- Alchemy - Cornix's fascination in science and genetic modification has led them to alchemy, creating potions and various concoctions for testing.
- Technology - Magic and tech together can form the best and most powerful creations, in Cornix's eyes. Cornix's ideas of creation can easily lead to a subject looking like something straight out of a biopunk world, magic energy and technology trying to keep a heavily mutated being alive. Dark Metal is Cornix's specialty, them finding it easier due to being born with void magic.
- Uhh ill add more later
- Magical Talent - Being a Body Arkenborn naturally means they have access to pretty large sums of magic,
allmost of which they use unethically.
Mechanics:
- Body Arkenborn
- Body Arkenborn gain the Mundane Shapeshift Pack for free. However, they can get the Magic version by re-buying it.
- Body Arkenborn can apply any sort of natural/unnatural body-mods to others. If applied unwillingly, it is a Void Curse, which must be removed by some kind of Exorcism mechanic or Magic purifying.
- Savant Asha
- Savent Asha can control a special substance called Living Metal, which is a solid metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
- Savent Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel-like sparks that light up.
- Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
- Savent Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
- Savent Asha have a heightened alertness and analytical mind, able to perceive threats and react much faster. They may notice dangers when interacting with Event objects or Characters (Private Message DM's for more info)
- Point Buys
- Tech Ghost provides unique Roleplay Function for Roboticist flavor. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots. If the Automata is Played Separately, see the Mystech page for all rules. If the Automata is strictly an extension of the Technician Character, then the same design guidelines apply, but they do not gain their own Proficiencies (or the Mechanics on the Mystech page), and instead must follow this section's rules. Tech Ghost Automata can be remotely controlled by their creators: they cannot be in the same scene (unless it's no-stakes Social RP), and must have the same Proficiency investments as the creator, ignoring the logic of a robot casting Magic. This does not count as a disguise. If the creator of the Automaton dies in Roleplay, their consciousness is transferred to one of their Automata, and they continue to live as a robot (now becoming Mystech). Tech Ghost is gained for free upon Point Buying any Tech Point Buy Pack.
- Chem Feeding does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chemist can produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires or Geists. The same object sates any of their hungers as if they have fed from a real person. Aureates can be produced one of two ways. Firstly, the Chemist must use an attack emote against someone. If they succeed in doing at least 1 HP damage, they gain 1 Magic Aureate, and only one can be produced per day. The second method, is to take a blood sample of their own, and mix it through a complex alchemical process to become a Magic Aureate. Up to three can be produced this way, but any Afflicted who consumes this Aureate becomes enthralled to the Chemist, meaning they listen to the commands and directives of the chemist against their will (this is all within reason, and with consent, the Chemist should not start acting against the interest of the Afflicted, and any weirdness forces the addiction to be retconned). This mechanic is disabled if the Chemist becomes Afflicted themselves. The only exception to this is if the Chemist has an Invaded or Vested Spirit Affliction. Chem Feeding is gained for free upon Point Buying any Chem Point Buy Pack.
Languages:
Ibeth, Common
Backstory:
Wip
Plothooks
- Do YOU want to get kidnapped and experimented on? Cornix can provide that experience. (DM me on discord @TheBestRandumb for that)
- 'Cornix' is definitely not a typical Asha name. Their tail and wings are hidden, and they wear many layers of clothing. Compared to other Asha, they stick out like a sore thumb. If your character is Asha or are familiar with them, Cornix might strike them as weird,
- Cornix is a void arkenborn, evident from their gold iris and red eye-whites. Characters can inquire about their eyes, but if you try to fight them over it, they will slip away.
- Cornix exibits anti-social behavior. Everywhere they go, Cornix looks extremely uncomfortable and wishes they were somewhere else. Come talk to them.
Combat Proficiencies and Abilities
Attack Stat: 7 (Magic)
Defense Stat: 5 (Intelligence)
[14/14 points spent]
Proficiency Points:
Intelligence: 5
- Tech Charge Pack
- Tech Exhaust Pack
- Tech Assimilate
- Hook Shot Pack
- Shapeshift Pack (Magical)
- Wardrobe Pack (Free Pack)
- Chem Berserk Pack
- Chem Hyperfocus Pack
- Magic Bolts Pack
- Magic Snare Pack
- Magic Distort Pack
- Magic Revive Pack
- Magic Curse Pack
- Magic Smog Pack
- Magic Revenge Pack
- Undisclosed Presence Pack (Free Pack)
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