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Played Character Connak Fayden | The Old Rogue

This character is actively played.

TonyBones

Coffee addict
Joined
Aug 5, 2015
Messages
83
Reaction score
67
Points
188
Location
Chicago
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Basic Information
  • Full name: Connak Tibalt Fayden
    • Goes by Connak Fayden
    • Alias names: Dack (Find out IC for this one), Layne, Amaru Fayden (Female Form)
  • Age: 73 year old (Appears as mid 30's), Born September 13th
  • Gender: Male
  • Heritage: Suvial
  • Religion: Fornoss
  • Occult: Mundane
  • Occupation: Freelance Rogue

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Appearance Information
  • Eye Color: Green
  • Hair: Black and Parted about the middle of his face
  • Skin Color: Dark Tan
  • Height: 6'5"
  • Body Type: Ripped
  • Additional information
    • Connak has a scar over his left eye, as well as countless other scars over his body. He also has a black and gray snake tattoo wrapped around his left forearm.
Rogue Outfit - Layne: Long dark gray cloak, dirt brown gambeson, light leather bandolier across chest, gray tunic, bandages on face, black gloves, black belt, brown pants and black boots.

Hunter/Ranger Gear: Similar to Rogue Outfit but lacks the bandolier and has a forest green tunic instead of a dark yellow tunic.

Duster Outfit: Brown duster coat, bandage colored hand wraps, gray shirt - sometimes optioned for a dark red shirt, off-white bandana, dark blue jeans and brown boots.

Casual Outfit: White shirt with sleeves rolled up, grayish-brown vest, bandage colored hand wraps, green bandana, dark blue jeans, and brown boots.

Winter Outfit: Brown winter long coat, faded gray sweater, brown fingerless gloves, dark gray pants, brown boots.

Female Form
  • Connak's height, eye color, skin color and hair color remain the same. However, his hair length is long; mid back, and has a curvy figure. Scars and tattoo remain.
Kathar Form
  • Connak remains mostly the same. Only his skin changes to a medium gray. Scars and tattoo remain.
Layne when Unmasked
  • Connak's height, face and build remain the same. The only things that change are his skin appearing burned, the whites of his eyes become bloodshot, and his usual green eyes appear glassy. Scars and tattoo are not visible.


Skill Information
  • Hobbies
    • Hunting
    • Tinkering
    • Cooking
    • Climbing - All climbing disciplines
    • Playing guitar

  • Mechanics
    • Suvial gain +1 Main Combat Stat when attacking a Character with Theurgy Point Buy Abilities, which can break Cap up to 11.
    • Suvial can gain additional Event insight into past Battles or Wars or Conflicts, related to Progressions or History related Events.
    • Suvial are never punished by their Gods or their society for using Dimension Alignment out of their norm (Exist), even as God Mages.
    • Suvial are never punished by their Gods or their society for the use of Sinistral Magic variants, even in the use of God Magic.
    • Suvial are exceptionally proficient at controlling Spirits, allowing them a range of mechanical functions to do with Spirits (see Karamatology below).

  • Languages
    • Common - Fluent; no troubles speaking or understanding
    • Droque - Fluent; no troubles speaking or understanding
    • Altalar - Fluent; no troubles speaking or understanding
    • Pannarokh - Fluent; no troubles speaking or understanding
    • Agasi - Kind of fluent; has troubles speaking and understanding
    • Natl - Not very fluent; has some troubles understanding and can't speak well
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Life Story/Plothooks
Childhood
Born September 13th in the city of Hallonq, an infant Connak Fayden was abandoned by his Shenath Kathar parents as he looked too small to be the warrior they wanted to raise. Left on the doorstep of his adoptive parents: an Altalar father and a Cielothar mother, they took the infant in despite his race. Growing up as an only child, Connak had found many things to enjoy. When Connak was five, he began a habit of getting into trouble with the authorities by stealing a few coins from a person's pocket when they were occupied in the streets. As Connak grew to ten years of age, his habit of stealing turned into an occupation for him and he joined a guild of thieves where he would practice lockpicking, sleight of hand, and sneaking about. Connak would also find himself getting beaten a lot by his father for no reason. This would continue until early adulthood when he found the courage and strength to fight back.

The Teen years to Early Adulthood
As Connak grew older, his skills grew as well. When Connak was fifteen, the guild had grown a reputation with the public and the authorities. Knowing that the authorities would arrest them all, Connak had to leave the guild in fear of getting thrown in jail for a long sentence. Through a tough choice, Connak made the right decision for the guild he was in had been arrested and executed by the authorities. Fearing that he would be found by the law, Connak turned himself in to the authorities and handed over any assets he had from his time spent with the guild. Shocked that a thief would turn himself in and hand over stolen goods, the authorities pardoned Connak for his crimes but he had to have a punishment. The punishment, ten lashings to the skin on his back. With the fear of being executed looming if he didn't agree to the terms, Connak begrudgingly agreed to the lashings. When he returned home later that day his parents noticed that their son wasn't himself. Before he went to sleep, his mother asked him what was wrong. Not willing to tell them the truth, Connak forced it out of himself and his mother was stunned from what he heard. With his mother knowing the truth, Connak told his father the next morning. Connak's father would end up beating Connak some more despite doing the right thing. After the beating, Connak's grandfather; Ral Fayden, would take up the task to train Connak as a way to carry on the family tradition of using a whip in combat. When Ral saw Connak was ready to have a whip of his own, the Altalar gifted the Kathar a whip; to which Connak carries on his hip to this day. Three years later, an eighteen year old Connak would be working for himself again doing what he did best. Instead of joining another thieves den, Connak offered his services to the authorities and that's where he learned to use daggers and found he was proficient with them. Learning to become a true rogue, Connak practiced hard and daily in this new skill. Many years later at the age of twenty-three, Connak became involved with the faith of Estelley in an attempt to save himself from becoming like any typical Kathar.


The Rough Life as a Kathar
Being a Kathar is rough, everyone hates you for what you are and Connak despises the mistreatment. When he was twenty-three, he got into a fight as he tried to defend his race. Unfortunately he got beat up pretty bad and he learned one lesson from that beating. Don't defend your race, no matter who speaks of it. A year later, Connak was teased because he was a Kathar. Instead of defending himself, Connak looked at the group of men and told them that their teasing didn't bother him. Once he told them, they continued to pester Connak until they realized that they weren't going to get a reaction. After this encounter, Connak's attitude of his race was sour as he hated that every single Kathar he knew wanted to take over the worlds. At twenty-five, Connak decided it was time to convert his religion from void worship to the Faith of Estel. With this change in religion, Connak only hopes he doesn't become corrupted like the rest of his race. Moving forward, a fifty-four year old Connak packed his belongings and boarded a ship to Regalia, hoping to change his fate and break free from the void.

The Time with Alessa Santiago
When Connak was ten, he met Alessa Santiago for the first time and it wasn't in a good way. He was walking down the street when he heard a girl cry for help. Being curious, a Kathar Connak would head down the dark street that led to an alley and that's where he saw a girl about his age about to be mugged by two fifteen year old boys. Connak would jump into action and quickly try to save the girl by attacking one of the two boys. After getting both of their attention by complete accident, Connak would simply fight them off and would be wounded a bit after the two ran off with a bloody nose and a few missing teeth. The girl would thank him and introduce herself as Alessa Santiago. Since that day, they'd become close friends and by the time they were fifteen, Connak would ask her to date him. She willingly agreed and a budding romance would blossom into a love that only death could break. They dated for five years until Connak asked her to marry him. She was so overjoyed, she could barely say anything. Instead, her actions spoke for her when she hugged and kissed the rogue she loved. They were very happy until the night of October 6th when Connak would've been controlled by a Kathar mage who he was spying on. That mage forced Connak to kill his fiance while she slept. When Connak came to his senses, he saw the horror that he had done and cried so much that his voice had nearly gone hoarse. Alessa Santiago was twenty-five when she died and to this day, it's said that Connak wears his fiance's locket as a way to remember her and keep her close at all times.

Voyage to Regalia to Near Present Day
Connak was fifty-five years old when he set out to Regalia for a new start to life. After a week upon arriving, he converted into a Manathar which was a short lived time as it only lasted three months. In that time, he had to disguise himself as a Kathar so that the Clickers might spare him from death. When he went to sleep the night of December 19th, he remembered going to bed as a Kathar and when he woke, he was a Sundial. Making due with what he is, he decided to stay as one for the time being but grew to like his new appearance. As time wore on, he found himself up to his criminal ways by joining a gang called The Disappearances that made a name for themselves with Ser Karps Inquisition. He stayed in the gang until the very end when it disbanded. Connak felt that he needed a job during his time in the gang and somehow managed to get a job at the Nook working as a cook. He's worked there ever since and eventually made some new friends while working. He still kept at the rogue business and made a good portion of his worth from that. Near the end of March, Connak would've been walking home after a long day of work at the Nook. He walked the usual route back to his house when he was suddenly attacked by a Cahal. He fought as best as he could but ended up becoming infected as a Cahal. He'd hate being a Cahal at first but he'd then grow to like it since he could use his new found abilities in the fight against the sanguine of the city. In late April, he met his wife in the Nook and Cranny inn. The two would begin talking and as the days passed, they'd find that they both had a lot in common and that she made him feel whole after a long string of bad luck with lovers. The two would have a boy and a girl as twins about nine months after having their wedding. As his children grew, Connak would spend time with them and he would teach them everything he believed they needed to know.

Present Day
Time has passed for Connak and within that time, he realized that being a Cahal was beginning to cause more harm to him than he thought. He willingly relieved himself of the affliction and found himself in a healthier way. Since being relieved, he found himself spending more time in the city he left many years ago. During his stay there, he decided to pick up a job working as a freelance rogue which he was often working for the Daen Governorate as a bounty hunter. Whenever he had free time, he'd talk with the local hunters who would teach him archery; an art of which Connak would grow skillful with a. However, archery and hunting wouldn't be the only things Connak would take up. He also began to study technology, specifically the branch of Klokktech. Eventually when the time came, Connak made the voyage back to Regalia with more skills other than his roguery skills. Despite the time he spent away from Regalia and the new skills he has picked up, Connak looks forward to the potential events life may throw his way.

Attack Stat: Dexterity
Defence Stat: Strength
14/14 points spent

Proficiencies
Strength: 3
  • Technique Parry
  • Concussive Blow
  • Building Scale
  • Diving Tackle (Suvial Free Pack)

Constitution: 0

Intelligence: 1
  • Tech Hook Shot - Technology Branch: Klokktech

Wisdom: 2
  • Chem Cleanse
  • Chem Bang
  • Medical Rescue

Dexterity: 6
  • Disguise Skill
  • Escape Artist
  • Fleet footed
  • Cutthroat Backstab
  • Deadeye Crit
  • Deadeye Focus

Faith: 0

Magic: 1
  • Adapt Shapeshift - Magical Variant
  • Magic Bolts (Suvial Free Pack)
 
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Skill Information
Proficiency points: 55 Total points from age
Combat Proficiency, Body Proficiency, Criminal Proficiency, Knowledge Proficiency
  • +15 Athletic Training(Racial points)
  • +10 Perception Training(Free points)
  • +10 Dexterous Rogue Skill(Free points)
  • +10 Stealth Rogue Skill(Free points)
  • +10 Burgling Rogue Skill(Free points)
  • +10 Fast Blades Combat(Racial points and excluded from point total)
  • +6 Magical Knowledge(Racial points)

    • Demonology
  • +10 Linguistic Knowledge(Free points)
Your proficiency points are a bit off. The problem seems to be that you're using the racial points from the old system; the new system has racial caps rather than racial points. With the base 5 points and the 55 from character age, you should have 60 points all around.

Personality And Ability
How would your character respond to experiencing Fear?
  • "What in the void is that?! Let's get the hell out of here!" When there's an event that is frightful, Connak acts like a rational person with fear.
Expand on what you mean by rational. Does he flee as the quote suggests? Does he remain calculated and calm?

Make these changes and tag me when you're done!
 
Added the day he turned into a Manathar and the type in dark cyan, even bolded it so I stood out.
 
@AntonVoron
Sorry for spamming this application thread. I would like to change the 3 points in the kindling spell to +3 perception training. Would you be fine with the change?
 
Here's what was changed:
Removed Questions list
Changed physical stat
Added hobby points
Changed appearance(IC reasons)
Changed religion(IC reasons)
Added inventory
Changed title to Needs Reviewer
 
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Added Relationships Tab, House Fayden Garb tab, Trivia tab and The Loss of Alessa Santiago to the life story Did a few edits on the life story as well so it was more accurate to the character.
 
@Caelamus
Sorry to ping you, I removed the Dexterous rouge skill and moved those ten points into the things that are marked in red.
 
Recent changes are made in purple changes made
  • Removed Pagan ritualism and added it into Lingustics
  • Swapped Theatre arts to Musical arts
  • Swapped Bonding Link to Howling Call
  • Added 16 years to age with reason beneath
    • Was 55, now 71
 
Recent changes are made in purple changes made
  • Removed Pagan ritualism and added it into Lingustics
  • Swapped Theatre arts to Musical arts
  • Swapped Bonding Link to Howling Call
  • Added 16 years to age with reason beneath
    • Was 55, now 71
I'll be claiming this for review, for reference in the future if you need a re-review you must tag the relevant staff member.
 
@Caelamus I have updated Connak's app to fit the newly updated Prof system. I also added a new language; Daendroque, and a lot more to the life story.
 
@TonyBones Please include roguery and languages investment with the bulk of your proficiency points, otherwise it's a little confusing to find them.
 
Made some changes. Changes are as follows. @Lizmun

Removed Swords combat
Added Medical Training with respective abilities
Added medical satchel contents
Reduced Circus Arts to 1
 
Updated to the new template, Added Suvial Racials and swapped Wall Climb 3 for Wall Climb 2