- Joined
- Aug 10, 2015
- Messages
- 265
- Reaction score
- 106
- Points
- 213
- Age
- 24
Character Information
Full Name: Sameer Varadkar (Agnevaal and Regalia name)
Altalar Name: Merellien | Bodyguard of Veradisia Desrosiers
Birth Name: Machatl Zitlal | Guldar Commune
Heritage/Culture: Half-Suvial, Half-Maquixtl | Vadyalocaï and Sentli
Age: 111
Gender/Pronouns: Male | He/Him
Occult: Exist Arkenborn - Loyaltyborn | Howl Marken | Exist Mage
Religion: Estelley Faith | Avinla
Occupation:
Machatl is a carefree and calm individual who values family, companionship, and love. As a result, he sometimes finds himself in troublesome situations while protecting the ones he cares for as best as he can. He's more likely to throw the second punch in a fight rather than the first, unless he has no choice.
Appearance Information
Eye Color: Existborn Eyes
Skin Color: Light Brown
Hair: Reddish Brown
Height: 7'0"
Body Type: Athletic
Additional Features:
Machatl has Marken claw scars on his back and several tattoos on his body.
Mechanics
Hobbies:
Languages
Back Story: Expansive
Combat Style: True Mage Pugilist
Attack: 7 Magic
Defense: 5 Magic
Full Name: Sameer Varadkar (Agnevaal and Regalia name)
Altalar Name: Merellien | Bodyguard of Veradisia Desrosiers
Birth Name: Machatl Zitlal | Guldar Commune
Heritage/Culture: Half-Suvial, Half-Maquixtl | Vadyalocaï and Sentli
Age: 111
Gender/Pronouns: Male | He/Him
Occult: Exist Arkenborn - Loyaltyborn | Howl Marken | Exist Mage
Religion: Estelley Faith | Avinla
Occupation:
- Mercenary
Machatl is a carefree and calm individual who values family, companionship, and love. As a result, he sometimes finds himself in troublesome situations while protecting the ones he cares for as best as he can. He's more likely to throw the second punch in a fight rather than the first, unless he has no choice.
Appearance Information
Eye Color: Existborn Eyes
Skin Color: Light Brown
Hair: Reddish Brown
Height: 7'0"
Body Type: Athletic
Additional Features:
Machatl has Marken claw scars on his back and several tattoos on his body.
Mechanics
Mechanic One: Loyalty Arkenborn can declare a chosen temple to their Faith as their territory, granting them a +1 to Attack Stat (break cap up to 11) while fighting within and around it.
Mechanic Two: Loyalty Arkenborn can grant the Enduring Ally Enchant, binding a soul-contract for a person to remain loyal. If they betray the Arkenborn, they take massive damage (discuss in Dm's what this means).
Mechanic Three: Loyalty Arkenborn can grant temporary aesthetics of their choice to any willing allies they fight alongside. For those with the Enduring Ally Enchant, they also gain +1 Defense stat, which does not break cap.
Mechanic Two: Loyalty Arkenborn can grant the Enduring Ally Enchant, binding a soul-contract for a person to remain loyal. If they betray the Arkenborn, they take massive damage (discuss in Dm's what this means).
Mechanic Three: Loyalty Arkenborn can grant temporary aesthetics of their choice to any willing allies they fight alongside. For those with the Enduring Ally Enchant, they also gain +1 Defense stat, which does not break cap.
Greater Strength: You are stronger than the average normal person when it comes to out-of-Combat tests of strength. Whether it is in arm-wrestling, or other power competitions, you always gain bonus Dice. You can also carry much heavier loads than other normal people.
Greater Hunter: You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
Fauna Bane: Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.
Greater Smell: You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.
Greater Hunter: You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
Fauna Bane: Animals generally fear you. Birds fly away, squirrels hide, and insects run away. Some predators like wolves or mountain cats will think twice before challenging you. This effect even applies to domesticated animals and familiars. This does not apply in Combat.
Greater Smell: You can smell things in great detail. While out of Combat, you can smell any poison or substances that have been added to drinks or food, and you can identify any medicine or alchemy's ingredients by smelling it. This cannot be used to discover identities of the disguised.
Half Suvial/Half Maquixtl
- Suvial can gain additional Event insight into past Battles or Wars or Conflicts, related to Progressions or History related Events.
- Suvial are exceptionally proficient at controlling Spirits, allowing them a range of mechanical functions to do with Spirits (see Karamatology below)
- Maquixtl can analyze blood to understand the genetic make-up of something, or discover inherited genetic traits or faults.
- Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
- Maquixtl may choose one Mechanic from either the Ailor, Fin'ullen, or Eronidas Heritage Traits as a form of personal Genos Editing.
- Fin'ullen, when using Persuasion Dice Rolls on Spirits, Arken, Arkenborn, gain +2 to their Persuasion Dice Roll, and the Persuasion Cap is also increased by +2.
Hobbies:
- Alchemy
- Writing
- Horticulture
- Magical
Languages
- Common (Fluent) | Learned from Childhood
- Nātl (Fluent) | Learned from Childhood
- Altalar (Fluent) | Learned from Childhood
- Agasi (Fluent) | Learned from Mother
- Réginyelv (Fluent) | Learned from Employer
- d'Ithanie (Fluent) | Learned from Employer
- Sameer is a mercenary for hire and takes his work seriously. If someone hires him for a job he will make sure the job gets done. Providing even a Soul Contract on request.
- He spent a decent amount of time defending Agnevaal against the Kathar and believes them to be the scum of the planet.
- He is heavily anti-Allorn and believes a revival would be horrible for the world.
- Living in Guldar in a Sentli commune has taught him many skills in horticulture and rural living.
- Formerly cursed with deathless invocation.
Back Story: Expansive
Early Life: Massitaal (Guldar) - Age 0 to 10
Born in a Sentli commune while it burned around him, Machatl knew fire and loss before he came to understand what it was. His mother was an Estelley Ordvaan and lover to Iltaron who appeared with his wolf pack to help save his newborn's life. This was one of many attempts on his people's lives that he suffered through.
Iltaron warned his mother that she must go to Agnevaal with her flock or die here with their son. This hard truth was hard on her. But she took his advice and they left as soon as she was able to. It took quite some time to reach the Fire lands and many of their commune died but eventually they reached it.
Machatl would be raised with his people and those of Agnevaal and would learn everything he could from his mother and eventually gain his own mentors amongst his people. He learned philosophy, history, and the wider world, and what he might come to expect from its people and gods.
His mother would also embrace the culture of Vadyalocaï and marry a local merchant named Vasuman who he would learn to call father.
Young Adulthood: Agnevaal (Suvial Princedoms) - Age 11 to 25
His father and mother went to great lengths to teach him how to combat demons, magic, and people. He would eventually enlist to fight against Allorn and Dread Empire forces after becoming proficient in fire punching. During this time he would serve with many great heroes and commanders and this would inspire him greatly.
After a couple of years of this another devastating blow would rock him. His Maquixtl family would face ruin from a demonic assault by Kathar agents. This killed several of those he loved and injured his mother to the point where she could no longer see because of the sinistral magic used. Machatl and his father gathered Suvial healers and tried to help her but there was nothing they could do.
Eventually Machatl attempted to call his Arken father Iltaron for help but no answer came. He prayed to the Estelley Gods but it was too late. His mother suffered and died not too long after this magical corruption.
Machatl was angry at himself, his biological father, and he spiraled after that for a bit. He sought companionship in booze and his step-father tried to do his best to help him go through this but he was also suffering as he had lost a wife. Vasuman then sought out an Ordvaan who specialized in Avinla's prayers and she helped Machatl greatly with his grief.
Adulthood: The World Beyond - Age 26 - 110
Machatl put in the work of several years and forgave himself and those he blamed. He is not over what happened fully but has learned to live with it. After now being in a state of calm and leaving the defense against the Allorn and Dread empires, he decided it was best that a change of sights would be good and left to find mercenary work as a pugilist for hire.
He would travel to many places such as Daen, Amontaar, Basq, and Ithania to find work ranging from a bodyguard to a chef. Whatever he could take and learn from he would do so as he wished to learn more of the world that he was taught by his mentors. During this time he would also visit any Estelley temple he could that would take him and he ran into a half-brother with the same blood as their Arken parent.
This half-brother was a Fin'ullen named Solnas who taught him a few things about their Arken Father and his blessings. He ended up helping Machatl on a journey to find their father which led them to several ruined Estelley temples and fighting several beasts and monsters before they found Iltaron's wolf pack. Although they never were able to find their father, as he was not there, one of his Marken blessed them both with Markenism in the name of Loyalty after hearing their stories. The two would transform and join the pack for a few lost months before they parted ways in Ithania for now.
Finally he would make his way to Ithania at the age of 92 where he would find his longest employment in the service of Lady Veradisia Desrosiers. A Isldar noblewoman who took him in after experiencing some financial hardships. She took good care of him and was the first to be given a loyalty contract with one that is still active to this day.
The two would spend nearly two decades in Ithania where he would protect her to the best of his ability during that time. He would also experience a shocking moment as she was kidnapped right from under him by a Coven of Ithanian vampires. A strange ritual was being done to Vera but Machatl was able to kill most of them but before he killed the last they sought divine retribution in the form of a curse by prayer, throwing this at him before he could do anything. He was able to drag Vera and himself out of there but was forever changed.
Eventually she wished to go to Regalia as Ithania was no longer safe and he joined her hoping his troubles were behind him.
Recent: Regalia - Age 111 (Present)
Machatl would continue bodyguarding Vera as she gained the trust of the peerage and schemed as she often did. After some time in the city he gathered a loyal guard to his Lady, all bound to his soul contract, he was able to more freely use his time for other things as she had less need of him.
He has only recently gained this freedom of time and has not been able to explore everything just yet that the city has to offer but has made a few acquaintances where he could.
Born in a Sentli commune while it burned around him, Machatl knew fire and loss before he came to understand what it was. His mother was an Estelley Ordvaan and lover to Iltaron who appeared with his wolf pack to help save his newborn's life. This was one of many attempts on his people's lives that he suffered through.
Iltaron warned his mother that she must go to Agnevaal with her flock or die here with their son. This hard truth was hard on her. But she took his advice and they left as soon as she was able to. It took quite some time to reach the Fire lands and many of their commune died but eventually they reached it.
Machatl would be raised with his people and those of Agnevaal and would learn everything he could from his mother and eventually gain his own mentors amongst his people. He learned philosophy, history, and the wider world, and what he might come to expect from its people and gods.
His mother would also embrace the culture of Vadyalocaï and marry a local merchant named Vasuman who he would learn to call father.
Young Adulthood: Agnevaal (Suvial Princedoms) - Age 11 to 25
His father and mother went to great lengths to teach him how to combat demons, magic, and people. He would eventually enlist to fight against Allorn and Dread Empire forces after becoming proficient in fire punching. During this time he would serve with many great heroes and commanders and this would inspire him greatly.
After a couple of years of this another devastating blow would rock him. His Maquixtl family would face ruin from a demonic assault by Kathar agents. This killed several of those he loved and injured his mother to the point where she could no longer see because of the sinistral magic used. Machatl and his father gathered Suvial healers and tried to help her but there was nothing they could do.
Eventually Machatl attempted to call his Arken father Iltaron for help but no answer came. He prayed to the Estelley Gods but it was too late. His mother suffered and died not too long after this magical corruption.
Machatl was angry at himself, his biological father, and he spiraled after that for a bit. He sought companionship in booze and his step-father tried to do his best to help him go through this but he was also suffering as he had lost a wife. Vasuman then sought out an Ordvaan who specialized in Avinla's prayers and she helped Machatl greatly with his grief.
Adulthood: The World Beyond - Age 26 - 110
Machatl put in the work of several years and forgave himself and those he blamed. He is not over what happened fully but has learned to live with it. After now being in a state of calm and leaving the defense against the Allorn and Dread empires, he decided it was best that a change of sights would be good and left to find mercenary work as a pugilist for hire.
He would travel to many places such as Daen, Amontaar, Basq, and Ithania to find work ranging from a bodyguard to a chef. Whatever he could take and learn from he would do so as he wished to learn more of the world that he was taught by his mentors. During this time he would also visit any Estelley temple he could that would take him and he ran into a half-brother with the same blood as their Arken parent.
This half-brother was a Fin'ullen named Solnas who taught him a few things about their Arken Father and his blessings. He ended up helping Machatl on a journey to find their father which led them to several ruined Estelley temples and fighting several beasts and monsters before they found Iltaron's wolf pack. Although they never were able to find their father, as he was not there, one of his Marken blessed them both with Markenism in the name of Loyalty after hearing their stories. The two would transform and join the pack for a few lost months before they parted ways in Ithania for now.
Finally he would make his way to Ithania at the age of 92 where he would find his longest employment in the service of Lady Veradisia Desrosiers. A Isldar noblewoman who took him in after experiencing some financial hardships. She took good care of him and was the first to be given a loyalty contract with one that is still active to this day.
The two would spend nearly two decades in Ithania where he would protect her to the best of his ability during that time. He would also experience a shocking moment as she was kidnapped right from under him by a Coven of Ithanian vampires. A strange ritual was being done to Vera but Machatl was able to kill most of them but before he killed the last they sought divine retribution in the form of a curse by prayer, throwing this at him before he could do anything. He was able to drag Vera and himself out of there but was forever changed.
Eventually she wished to go to Regalia as Ithania was no longer safe and he joined her hoping his troubles were behind him.
Recent: Regalia - Age 111 (Present)
Machatl would continue bodyguarding Vera as she gained the trust of the peerage and schemed as she often did. After some time in the city he gathered a loyal guard to his Lady, all bound to his soul contract, he was able to more freely use his time for other things as she had less need of him.
He has only recently gained this freedom of time and has not been able to explore everything just yet that the city has to offer but has made a few acquaintances where he could.
Combat Style: True Mage Pugilist
Attack: 7 Magic
Defense: 5 Magic
Proficiencies
Point Buy: 15/15
Strength: 0
Constitution: 3
Training | Fortitude
Training | Rage Counter
Training | Thick Hide
Intelligence:
Wisdom: 0
Dexterity: 0
Faith: 0
Magic: 12
Arcane | Blade
Arcane | Portent
Arcane | Snare
Arcane | Cleanse
Arcane | Barrier
Arcane | Warp
Arcane | Isolate
Arcane | Shove
Arcane | Aura
Arcane | Echostrike
Adapt | Oceanic (Magical)
Adapt | Safeguard (Magical)
Charisma: 0
Point Buy: 15/15
Strength: 0
Constitution: 3
Training | Fortitude
Training | Rage Counter
Training | Thick Hide
Intelligence:
Wisdom: 0
Dexterity: 0
Faith: 0
Magic: 12
Arcane | Blade
Arcane | Portent
Arcane | Snare
Arcane | Cleanse
Arcane | Barrier
Arcane | Warp
Arcane | Isolate
Arcane | Shove
Arcane | Aura
Arcane | Echostrike
Adapt | Oceanic (Magical)
Adapt | Safeguard (Magical)
Charisma: 0
Last edited: