- Joined
- Jun 8, 2016
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- Age
- 25
Those with magical connections feel a shift in the air. A Mage Storm has been made active in regalia imminently as the upper atmosphere is pumped full of magic. Theurgists through the island despair; this is definitive proof of Catlanor's return to the world, for this is most definitely its work.
Catlanor is a Spirit Duke long forgotten, unseen for nearly 3000 years. To many scholars, it is only a thing found in myth and legends; the few records there are of it's existence tell of it's love of suffering through bringing about calamities on the people of Aloria.
A Void Conduit has been created outside Crookback. While the Mage Storm rages, Spirits begin to flock around a dark tower in the countryside to drink up the wellspring of magic. While the Mage Storm is in effect, the Conduit is deadly to anybody who is not a spirit; the powerful force of magic rots away and kills any non-spirit characters shortly after they enter the conduit area. (If you are not a spirit and want to interact with the conduit, you will need to wait until the mage storm is over)
Whispered words of Catlanor carry on the magic-infused winds and through the void-corrupted soil. The name of the one who did this. Arenthir.
Catlanor is a Spirit Duke long forgotten, unseen for nearly 3000 years. To many scholars, it is only a thing found in myth and legends; the few records there are of it's existence tell of it's love of suffering through bringing about calamities on the people of Aloria.
A Void Conduit has been created outside Crookback. While the Mage Storm rages, Spirits begin to flock around a dark tower in the countryside to drink up the wellspring of magic. While the Mage Storm is in effect, the Conduit is deadly to anybody who is not a spirit; the powerful force of magic rots away and kills any non-spirit characters shortly after they enter the conduit area. (If you are not a spirit and want to interact with the conduit, you will need to wait until the mage storm is over)
Whispered words of Catlanor carry on the magic-infused winds and through the void-corrupted soil. The name of the one who did this. Arenthir.
- Magic Combat: Magic used as Attack Stat or Defense Stat is unaffected, and you can /dice at the usual number. However, these Attacks are no longer Magic, you should Emote some other way of attacking during this period, but can at least still Attack Emote at regular power.
- Proficiencies: Magical Variants of Adapt Point Buy, Magic Point Buy, Paladin Point Buy, Shaman Point Buy, Theurgy Point Buy, Cleric Point Buy, Invoke Point Buy will lose all functions of these Point Buy Packs, and cannot replace them on their Character Sheet for the duration.
- Shapeshifting: Biological/Mundane shapeshifters are unaffected, but those who use Magic Shapeshifting (for example from Adapt Point Buy), are locked into whatever shape they shifted into before the Mage Storm and cannot physically change until it is over.
- General Magic: For example, the usage of Magical Mechanics to do with telekinesis or nature Magic, things that are not Combat Roleplay related, do not function during the Mage Storm. This also includes Magic Familiars which cannot be controlled but will not go away.
- Spirits: Spirits that have their own autonomous body are completely unaffected, though Spirits that inhabit another body are affected all the same as regular people by all the limitations and disruptions. At the baseline, Spirits do not get banished from the Mage Storm.
- Afflictions: Vampires and Mortisphages are completely unaffected by the Mage Storm, and often abuse this period to terrorize Regalia. Undead however are affected all the same as everyone else by all limitations and disruptions. Exorcism also does not work during this period.
- Demigods: Godborn and Arkenborn are affected all the same as everyone else by all limitations and disruptions, including to their Mechanics. Marken however are unaffected in their Mechanics but will be affected if they have any Magic outside of Markenism.
- Draconism: Archon Common Mechanics and Lineage Mechanics are all disabled, including most notably their ability to fly. Furthermore, they cannot contact or receive information from the Leylines anymore and are essentially cut off. Ley Point Buy is unaffected, however.
- Custom Kits: Custom Kits insofar they are Combat or Magic Mechanics are also disabled, however some Custom Kits may have problematic Mechanics that should not be disabled or have special rules. In case of confusion, inquire with Lore Staff what parts are disabled and what not.
- Artifacts: Artifacts are by default unaffected, that means to say any Abilities and Mechanics directly in the Artifact are unaffected however if the Artifact gives free Packs from ownership, those will be disabled for the duration of the Mage Storm just like other Packs.
- Magic Combat: Characters using Magic as their Attack Stat, instead of dealing -2 HP damage per successful attack, they deal -4 HP damage per successful attack if they are inside its radius. Characters using Magic as their Defense Stat receive - 2HP instead of -4 HP from this effect.
- Proficiencies: All Proficiencies and Point Buy Packs related to Magic are unaffected though some which grant Magic related Mechanics that are only usable outside of Combat Roleplay may have other effects, for further explanation on this, see General Magic below.
- Shapeshifting: Shapeshifting is completely unaffected even shapeshifting within the radius of the Conduit works exactly the same because SHapeshifting requires considerably less Magical energy or drawing that other forms of Magic usage.
- General Magic: Players have relative creative freedom in how Conduits affect their Mechanics. Conduits should make Magic usage outside of Combat chaotic, more powerful, unpredictable, and generally more dangerous. How this affects mechanics is up to players within reason.
- Spirits: Spirits in and of themselves are unaffected, however, because Conduits are great sources of Magic, all Spirits (including Nature Bound) feel an inherent hunger or addiction to either be in this place or drink from its Magic, and expel anyone else who trespasses.
- Afflictions: Afflictions like Vampirism and Mortisphages and Undead are completely unaffected outside of the usual effect on Proficiencies and General Magic usage, as these Afflictions do not directly draw Magical Essences from the dimensions.
- Demigods: Godborn and Arkenborn are similar to General Magic affected in their Mechanics. Conduits make their Magical Mechanics outside of Combat more chaotic, more powerful, unpredictable and generally more dangerous. Though, they should also feel a "high" from using them inside.
- Draconism: Archon are completely unaffected outside of the usual effects on Proficiencies and General Magic usage. However, they are unable to interface with the Leyline Network while inside its radius, and Ley Point Buy Unicore interactions are also blocked inside.
- Custom Kits: Custom Kits are affected the same way as regular Characters with regards to Proficiencies and General Magic usage. However, if the Kit is Magically inclined, some Mechanics may have different effects. If there is confusion, inquire with Lore Staff for specifics.
- Artifacts: Artifacts are completely unaffected while inside the radius of a Conduit. Though, some Artifacts may have relations to specific historical Conduits, and as such may have unique interactions that will always be mentioned in the announcements.
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