The Scorned Mother is my Shepherd, just as I will act as one: To the misguided
children of Pride, Fury, Avarice, Body, Corruption, & Rejection: There is Salvation.
◈ || « CHOSEN NAME » | Carmelita Rucio.
ㅤㅤ › Aliases & Titles | Not so known epithets, & known titles.
ㅤㅤ ㅤ » Presagio | 'Messenger' in Droque, this is Carmelita's masked guise and not known to be her.
ㅤㅤ ㅤ » Priestess (or Preacher) Rucio | A title due to her status as a Priestess, which she does not police the usage of.
◈ || « HERITAGE » | Half-Asha; Arkenborn of Rejection.
ㅤ ㅤ › Ancestry | Remet Lineage of Asha, while recessively being Teled.
ㅤ ㅤ › Culture | Tierraveran with a Hedjet mixture.
◈ || « AGE » | Twenty-four cycles.
ㅤ ㅤ › Birthday | October 30th, 291 A.C.
◈ || « GENDER » | Agender in identity, however she presents feminine.
ㅤ ㅤ › Pronouns | She/They.
ㅤ ㅤ › Preferred Terms of Address | Non-gendered or feminine.
◈ || « SEXUALITY » | Demisexual & grayromantic; polyamorous.
ㅤ ㅤ › Status | Taken, not committed.
◈ || « OCCULT » | Abyss & Silence Mage.
ㅤ ㅤ › Affinity | Abyss Arkenborn, sired from the Rejection Arken.
ㅤ ㅤ › Schools of Magic | Illusion, Veracity, Alteration & Gravity.
ㅤ ㅤ › Society | Thieves' Society, though Carmelita never proclaims this publicly.
CORE CONCEPT |
◈ || » IDENTITY | ❝I am but a simple messenger of my Lady Scornblood, and through the Scorned Mother, I saw salvation & acceptance for what I am. I saw kinship.❞
› Who am I? | Carmelita is a daughter of the Rejection Arken & Priestess in the image of the Scornblood, which she considers the brunt of who she is. She considers her status as an Arkenborn both a blessing & a curse, because it is thanks to that she knows the ugliness of the world. Despite being inherently vindictive & spiteful, she tries to display kindness to some because of her role as a Priestess - whilst weaving intricate tales and stories of her Goddess & Arkensire. She is stand-offish, aloof, but some find kinship in her despite that. Carmelita's goals have shifted from theft from oppressors to advocating for change while spreading the message of her Gods. She is usually at the forefront of rallies or speaking against something that needs to be changed. Yet, despite this noble goal, she is less amicable with Estelley Faithful and is often seen combatting them physically. › MBTI Type | ENTJ-T | The Commander.
› Alignment | Lawful Evil.
› Enneagram | The Nonconformist | 8w7. |
┎──────────━━━━━━━━─━━━━─────────━━────────────┒
━━━━━━━━━━━━━━━━┛ ☾ ┗━━━━━━━━━━━━━━━━
" The oracle told him to beware the Ides. And I'd be lying if I said I wasn't wishing -
- for the untimely death or demise. Or am I just wishing I could be like you?
That the people would see me too as a poet - and not just the muse. "
————
BRUTUS | THE BUTTRESS
━━━━━━━━━━━━━━━━┓ ☾ ┏━━━━━━━━━━━━━━━━
┖───────────━━━━━━━━━━━━─━────────━━───────────┚
The right to want, the right to see. The right to hear, the right to speak. The right to walk, the right to run.
The right to claw, the right to beat. The right to cry, the right to sing. The right to stay, the right to leave.
⊗《
☾ ||
VISUAL INFORMATION ||
her unusual appearance.ೃ࿐ 》
◈ || » TYPICAL APPEARANCE | ❝A blessing to some to see, but a curse to most.❞
› Oddities & Mutations | Carmelita possesses infernal demi-Demon eyes, a pristine golden which is wrapped by a red ring. She has darkened sclera as well, which makes her eyes stand out more. Furthermore, she has the trademark blackened tear marks that descend from her eyes, but they look more like stripes the further down they are. Her hands are also a furred, charcoal black.
› At a Glance | Carmelita is dominantly half Asha of the Remet Lineage, and possesses more Ashal traits rather than Elven. She stands at a height of five feet & ten inches, possessing a lean figure with musculature present - fur patches of black & orange interspersed along her body. She has short blackened hair cut into a spiky bob that intricately frames her face, with ginger streaks present. She has cat-like ears that sprout from the top of her skull, colored the same hues as her hair. The Arkenborn has ditigrade legs & a tail, possessing paws and much more fur that's colored ginger & black. In terms of clothing, Carmelita dons herself in reds, oranges & golds, as well as lightweight attire.
◈ || » SUMMARY OF APPEARANCE | ❝Summaries will do.❞
› Eye Color | Boiling gold, with a red limbus framing the iris & blackened sclera. Slitted pupils.
› Hair Color | Raven black, with bright ginger stripes streaked within her locks & an ombre to ginger.
› Hair Style | Long & curly, but straightened into waves & pulled back.
› Skin Tone | Dark, marred with fur along her limbs & torso, as well as blackened streaks along her face.
› Clothing Style | Somewhat revealing & lightweight - or rust-colored formal gowns for her Priestly duties.
› Height | 5'10", or 177.8 cm.
┎──────────━━━━━━─━━━━─────────━━────────────┒
━━━━━━━━━━━━━━┛ ☾ ┗━━━━━━━━━━━━━━
" They asked me if I'm sick or tired. The question came from someone at the top,
and was directed to the underground. It's kinda sweet, in the BIRD -
DRINKING GLASS link. I've found a branding, and a stifling air. "
————
РЕБРА | FERRY
━━━━━━━━━━━━━━┓ ☾ ┏━━━━━━━━━━━━━━
┖───────────━━━━━━━━━━─━────────━━───────────┚
The same resentment I am forever cursed to carry, it ensures I remember,
that I hold onto the lessons learned through pain.
-
POINT ALLOCATION |
Attack Stat: Faith, 1d17 | Defense Stat: Magic, 1d15 |
◈ || Attack Stat: Faith, 1d17
◈ || Defense Stat: Constitution, 1d15
◈ || Free Packs: Gained through various sources
› Roguery: Disguise (Free, Custom Kit)
› Arcane: Aura, Counter, Warp, Snare, Cleanse (Free, Isinlon & Panopticon)
› Adapt: Wardrobe (Free, Isinlon)
◈ || Strength: 01
› Athletic: Steady Body
◈ || Wisdom: 05
› Chem: Berserk, Technique Parry, Bang
› Bardic: Aria of Harming, Elegy of Headwind
◈ || Faith: 07
› Prayer: Guided, Secondwind
› Ritualist: Slaughter, Roots, Mirage, Gale, Exchange
◈ || Charisma: 02
› Speech: Political Presence, Undisclosed Presence
|
━━━━━━━━━┛ ☾ ┗━━━━━━━━━
━━━━━━━━━━━━━━
Carmelita is a nimble woman, and like most rogues.
Light on her feet, yet extremely deadly.
Despite this, she favors a brawler's stance, and
uses magic to her benefit when it comes to
hand-to-hand combat. She seldom uses weapons,
and when she does, they are often blunt weaponry.
Carmelita is for her own survival, leading her to have
few abilities or spells that benefit others.
Yet, it is not completely true that she doesn't care.
━━━━━━━━━┓ ☾ ┏━━━━━━━━━ |
-
HERITAGE TRAITS |
Carmelita is dominantly Half-Asha of the Remet Lineage, and recessively Teled. |
Remet Asha
Mechanic 1 |
›› Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around. |
Remet Asha
Mechanic 2 |
›› Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up. |
Remet Asha
Mechanic 3 |
›› Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted. |
Remet Asha
Mechanic 4 |
›› Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios. |
Teled
Mechanic 5 |
›› Filler, for when the Teled update comes out. |
ARKENBORN TRAITS |
Carmelita is an Abyss Arkenborn, & she is sired from the Rejection Arken. |
Vice
Master |
›› You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a "corruption-arc" path where they become "evil" (this does require consent). |
Receptive
Mind |
›› While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all. |
Emotion
Sense |
›› You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds. |
SOCIETY TRAITS |
Carmelita is apart of the Thieves' Society, and benefits from its Trait. |
Thieves'
Cant |
You can leave messages written on signs (1 Minecraft Sign only, must be actually written) that only other Thieves' Society members can understand. This is to use on public Noticeboards to issue warnings, not for active communication. This may come up in Events. |
LANGUAGES |
◈ || Native Languages
› Droque | ⬤ ⬤ ⬤ ⬤ ⬤
›› Learned from her time in Girobalda.
› Altalar | ⬤ ⬤ ⬤ ⬤ ⬤
›› Learned from her mortal mother.
◈ || Studied Languages
› Ibeth | ⬤ ⬤ ⬤ ⬤ ⬤
›› Studied amongst Asha to learn the language of her people.
› Sign Language | ⬤ ⬤ ⬤ ⬤ ⬤
›› To be able to help the downtrodden who cannot hear, or do not have a voice.
|
Magic
Talent |
Carmelita's Magic is structured after the Schools of Amnesia & Shadows, but she is more skilled in wielding Amnesia Magic. She takes great pride (& enjoyment) of being one of the best Amnesia Mages in the City, and often uses her Magic to either conceal herself in battle or play tricks on people's senses for her own amusement. Unsurprisingly, she is aligned with both the Abyss & Silence dimensions. |
Alchemy Hobby |
Carmelita is extremely boastful about alchemy & considers herself Regalia's best Alchemist. She uses her deep knowledge of alchemy to make a profit for herself, and usually specializes in alchemy that enhances the self - whether that's healing or a boost to one's stamina, she's extremely skilled at knowing what products complement each other and which ones shouldn't be used together. |
Medical Hobby |
Carmelita knows her way around medicine but is by no means a doctor or nurse. She only knows how to patch up minor wounds through alchemy and how to sew wounds shut, but that is the extent of her knowledge. She does not know any surgical procedures outside of this. One definitely should not consult with her and ask for surgical procedures, unless they want some form of malpractice to be committed. |
-
The link to Carmelita's Custom Kit is here.
If there's an inconsistency between what is represented here & on the document, the official Staff Document takes precedence. |
ㅤㅤ |
PRIZED COMBAT MECHANIC: SCORNED USURPER
› Carmelita wages divine war against those of oppressive Faiths. At the start of each Calendar Month, Carmelita may declare one Faith as Usurped, granting the following boons in combat against that Faith's adherents only: Carmelita deals -3HP Damage per attack, and has a +2 Defense Stat when defending against attacks. Only one Faith may Usurped at a time. The current Faith that is Usurped is Unionism.
|
ㅤㅤ |
PRIZED ROLEPLAY MECHANIC: SCORNED DIVINER
› Carmelita is Regalia's greatest Scornblood Priestess. She can summon the Scornblood without Divinium (pending birdsfoot_violet availability). Furthermore, she can collect 'bounties' from Knights she defeats. If she defeats 3 Knights (in 3 different fights), she can gain an Artifactspark, or 6 for Divinium. Only this conversion is reported in Tickets with names.
|
ㅤㅤ |
MECHANIC: SCORNED CHAMPION
› Carmelita was given the Hilt of Hiseyaal, a little known relic of the fallen Allorn Arkenborn state of Lasaal which transforms into a weapon of Carmelita's choosing during battle. From it, they gain the Permanent Mechanic from the Artifact Isinlon, but are only permitted to choose 2 Arkenborn Mechanics, instead of three. It is not an Artifact, & cannot be taken from her or destroyed.
|
ㅤㅤ |
MECHANIC: SCORNED POSSESSOR
› Carmelita takes when she is not given. Through a ritual with a captured or defeated foe, Carmelita is capable of sealing their access to the Mechanic granted by their Faith, whilst she gains it for herself. This is classed as a Curse on the target that requires 3x7 Proficiency Mages to cleanse, and when cleansed, the Mechanic is removed from Carmelita after a week. Taken Mechanics are: The Estelley Faith (lost on 1/8/25)
|
ㅤㅤ |
MECHANIC: SCORNED SANCTUARY
› Carmelita creates a shelter for the rejected, declaring a Clandestine Base, Area in the Regalian Sewers, or Rental Region as her Sanctuary. Within it, Carmelita gains access to Ventra's Evolism Mechanic, but uses this against those who harm & oppress Broken Gods Faithful or Arkenborn within the Region, marking one of them as Usurped until they repent. The current Sanctuary is Root Court, in the Sewers.
|
ㅤㅤ |
MECHANIC: SCORNED SUMMONS
› Carmelita is capable of using Divinium to summon Gods that normally cannot be summoned with Divinium, with a caveat. Firstly, she must know that God's Name & Domain, meaning she cannot easily summon lost or forgotten Gods. Secondly, if the God is dead or Lost, the Divinium isn't auto-refunded. Instead, there is a chance that Something Else answers her calls.
|
-
ARTIFACTS: ISINLON & PANOPTICON |
|
◈ || Artifact Name: Isinlon
◈ || Artifact Type: General Jewelry
◈ || Sparked Status: Yes
◈ || Free Packs Chosen: Arcane Sap, Arcane Barrier, Duelist Invocation
◈ || Permanent Mechanic:
› Isinlon grants the wearer access to any three Arkenborn Mechanics that can be taken from any Arkenborn list (except Body Mechanic 2 & Corruption Mechanic 2), but also makes them mechanically count as an Arkenborn, and gain Arkenborn Eyes. If they take only Void Arkenborn Mechanics, these are pure Void Arkenborn eyes, but if they take at least one Exist Arkenborn mechanic, then they have heterochromia with one Void Arkenborn eye and one Exist Arkenborn. These traits are lost if the Artifact is lost before becoming a Collectible.
◈ || Sparked Mechanics:
› Isinlon protects the wearer from Purity. Any non-Combat mechanic or region that would prevent them from using their Abilities, such as Purestone, does not work on them. Additionally, if the wielder is ever in an environment that would somehow negatively effect them mechanically, including ones from Custom Kits, they ignore these maluses and operate completely as normal.
› Isinlon grants the statesman expertise of its previous wearer. Whenever the wearer is in an Event and needs knowledge of something that the previous wearer would previously have known (Late Allorn or Elven history, Arken lore, Religious lore), they are not assessed by the DM for whether or not their Character would know that, and are automatically considered knowledgeable.
› Isinlon was worn by a hero of the downtrodden. Isinlon grants the wielder +2 Defense Stat (breaking Cap up to 9) while defending from Attack Emotes from any Character that is an Estelley Worshiper. Additionally, even when not defending against Characters of that faith, the wielder's Defence Dice Roll Minimum is set to 3.
|
|
◈ || Artifact Name: Panopticon
◈ || Artifact Type: General Weapon
◈ || Sparked Status: Yes
◈ || Free Packs Chosen: Arcane Warp, Arcane Snare, Arcane Portent
◈ || Permanent Mechanic:
› Panopticon is a weapon and a primal key to lock away powerful Magic in an area (for example Magical corruption) into a Power Vault. A Power Vault becomes a semi-submerged magical tomb to contain said energy, the door of which can only be opened by Panopticon in theory (though dark entities are also capable of opening the door). This does not remove the Magic, it merely contains it, creating a highly congested source of Magic that draws Demons and Mages alike who want to drink from its power but cannot access it. In order to create a Power Vault, contact World Staff.
◈ || Sparked Mechanics:
› Panopticon is both key to lock and unlock things. Panopticon can be used to unlock any mundane door. If this function is used in a player-owned region like a rental, OOC consent is required to break through their door. However, Clandestine Bases, free Noble Estates, and other Custom-Kit-based properties do not require OOC consent. Panopticon cannot be used to break open small things like lockboxes, only doors and gates.
› Panopticon can force a doorway where there is none. Panopticon can, once per day, create a one-way portal between the location of the wielder and any location they wish to reach they have either seen before or been given a description of by someone else, on the map of Regalia. This portal allows others to pass through but is one-directional, meaning there is no way to travel back for the remainder of the day. When exiting the Panopticon portal, loud sounds are produced, requiring emotes for arrival. Panopticon's user and those traveling along are allowed to use OOC movement to travel to the exit point, which can even be inside the bases or Estates of other Players.
› Panopticon as a weapon was used to seal away things that were not meant for a mortal world. Panopticon grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Mystech and Undead. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.
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┎──────━━━━━━━━━━────────────────────────┒
━━━━━━━━━━━━━━┛ ☾ ┗━━━━━━━━━━━━━━
" Will you take the vow? Throw your worries to the wind and hurry now.
Trade your woes and fears for a hundred years of harmless puppeteering.
Nothing comes for free, hold the world in your hands and dance for me -
you can pay the price if you sacrifice your flesh and mind and spirit. "
——
CORPSE ASTRONOMY || MEKALOTON
━━━━━━━━━━━━━━┓ ☾ ┏━━━━━━━━━━━━━━
┖──────━━━━━━━━━━────────────────────────┚
Bitterness is a small price to pay for vigilance. Wounds should not heal so
quickly that we forget the cause of their infliction.
-
PLOT HOOKS |
⊗《 ☾ || SHEPHERDING THE PEOPLE || the duties of a priestess..ೃ࿐ 》
◈ || › Priestess: Carmelita has the role of a Priestess of the Broken Gods, with specific dedication to the Scornblood. Carmelita is unwilling to compromise on her Faith or convert away, & is fiercely protective over her Faithful even if they are wrongdoers. She often finds herself in conflict because of this, but she is unwilling to abandon her duty as a Priestess. She is often found preaching the word of the Broken Gods, and leading others astray into her Faith. Other characters are welcome to reach out for religious theological discussion, even if your character and Carmelita are sworn enemies, I will make exceptions for this kind of RP.
◈ || › Bitterness: Carmelita is a character who is deep-rooted in religious trauma, both from a historical and personal context. She has a deep hatred of the Faith of Estelley, because in her perspective this Faith has brought her nothing but misery. She is more willing to harm and outright argue with the Estelley Faithful, for they bring the worst out in her. Yet, she's willing to compromise with them in specific scenarios.
◈ || › Vigilant: Carmelita, despite her role as a Priestess of the Broken Gods, is especially vigilant over Asha and the Khama Faith, for it is the Faith of her people. Despite this, she has a negative view of Khama because of the Dewa Goddess Nephka. She is often seen chatting away with other Asha, but she does not & will not be complicit in tending the Khama shrines. She hates how some of her people are complicit in repressing people like her.
◈ || › Savior: Carmelita, despite the Arken's absence, views her Arken-Sire positively - perhaps that is due to her God Refraction, the Scornblood. She is not open about loving her Arken-Sire, but she is open about loving her Lady Scornblood. Other Arkenborn are welcome to discuss their Arken-Sire with her, but they will quickly find that she views her demonic mother positively.
ㅤㅤ ›› In Regards to Other Rejectionborn: Carmelita has higher expectations befitting another child of Lady Rejection, and she is quick to either see potential in
ㅤㅤ them or disregard them as outright failures. She is much more critical of them and expects them to eventually fall under the Scornblood's banner.
ㅤㅤ Regardless, they do not have the privilege to immediately call Carmelita sibling.
◈ || › Shady Past: Carmelita is from Regalia, but later migrated to Girobalda in her youth. In late adolescence, she participated in shady organizations to make ends meet as a smuggler & dealer of illegal substances. Other characters from Girobalda are welcome to recognize her or have heard of her.
◈ || › The Alchemist: Carmelita runs Something's Brewing, an alchemical shop in Crookback. She is usually found there tending to her plants or alchemical potions, as well as selling basic starting equipment for brewing.
|
-
BACKGROUND PLOTHOOKS |
soon |