- Joined
- Jun 16, 2023
- Messages
- 25
- Reaction score
- 14
- Points
- 23
- Full Name: Caladryl | Real Name
Maelinor
- Heritage / Culture: Kathar | Divine Cult
- Age:
- Gender / Pronouns: She | Her
- Religion:
- Occult: Mage | Greater Valhersir Vampire
- Character Occupation: Librarian
- Eye Color: White | Red
- Skin Color: Dark Grey
- Hair: Black
- Height:
- Body Type:
- Additional Features:
- Hobbies and Talents:
- Mechanics:
- Kathar power cannot be denied to them. If anyone uses an Ability/Mechanic that would force them to use Radiant instead of Sinistral Magic, they still use Sinistral anyway.
- Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.
- Kathar are not affected by the mental characteristics or changes of any Affliction or Affinity and are always in control of their own mind from them.
- Kathar are able to look at a person and intuit their Corruption Desire, with OOC Consent (see below). Then, the Kathar can act towards this goal.
- Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism.
- Common Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
- Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
- Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
- Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
- Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.
- Valhersir Mechanic I: Valhersir can speak the language of command, making them universal translators, able to speak and understand every language, and gaining magic insight when reading ancient writing.
- Valhersir Mechanic II: Valhersir can receive possible future and past memory visions from Vampires and non-Vampires around them, either as visions, or when touching them (discuss in Dm's what people are comfortable with). (Hidden only w/ OOC Consent)
- Valhersir Mechanic III: Valhersis Vampires, when using out-of-combat Strength competitions that involve Dice Rolls, can add +5 to any Dice Result, and have higher adrenaline production.
- Languages: Most languages
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:
- Strength: 1
- Technique Parry
- Constitution: 0
- [Ability Name]
- Intelligence: 1
- Tech Resist
- Wisdom: 5
- Command Stance
- Chase Command
- Attack Command
- Defend Command
- Shield Command
- Resist Command
- Chem Cleanse [Free]
- Dexterity: 0
- [Ability Name]
- Faith: 0
- [Ability Name]
- Magic: 7
- Shapeshift Pack
- Magic Lifebind [Free]
- Wardrobe Pack [Magic]
- Magic Warp
- Magic Snare
- Magic Revenge
- Magic Revive
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