- Joined
- Jun 16, 2023
- Messages
- 20
- Reaction score
- 14
- Points
- 23
- Full Name: Bryn Waters
- Nickname : Birdie, Bee, Bry
- Race / Culture: Half-Ailor | (Aontaithe) Gallovian | Half-Fin'ullen | Halfvel Godborn
- Age: 23
- Birthdate: August 14
- Gender / Pronouns: Genderfluid | She & Her (When they're female presenting) | He & Him (When they're male presenting)
- Occult: Godborn | Marken
- Pet|Familiar: Sliogan a Samaan Gull
A freespirited halfling with the heart of a sailor. They're not afraid to be themself, or to let others know how they feel. Loyal to their family, and cares deeply for them. Isn't a fighter, but they'll protect their family.
Appearence Information
Bryn is around 5'10 in height. They are dressed usually in multiple layers. Sometimes dresses, and sometimes in pants, a shirt, and coat that is perfect for sailing in. Their hair is a dark auburn that is usually down, or in a bun. Seaglass beads are usually placed around in their hair. Their normal eyes are Greyish blue, but have the typical Halfvel Godborn eyes showing most times.
Proficiencies
Strength: 7
- Weapon Throw (Free)
- Bruiser Stance (Free)
- Bruiser Slam
- Bruiser Parry
- Bruiser Rampage
- Bruiser Feint
- Bruiser Agony
- Force Toss
- Steady Body
- Interception
- Magic Smog
- Magic Revenge
- Magic Cleanse
- Magic Curse
- Magic Snare
- Familiar Disrupt (Ailor Free)
- Oceanic Pack (Magical) (Ailor Free)
- Wardrobe Pack (Magical) [Personal Reminder] This gives 1BT!
Mechanics
- Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in a their native tongue, they will know what was said.
- Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
- Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
- Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
- Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
- Halfvel Godborn are born with incurable (non-Infectious) Markenism, however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. Outside of Transforming, they also have night-vision.
- Halfvel Godborn can absorb (non Player) Spirits into their own body, turning them into Fornoss Primal Revenants. They can either choose to contain them there, or fuse their memories and personality with their own, thus adding skills and knowledge, but also changing their behavior and world view accordingly. This process does consume the Spirit and destroy it, as it lives on in them.
- Halfvel Godborn have unique protections against bodily manipulation. They are immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation. Additionally, while wearing a cloak, so long as they do not speak or act against Evolist/Vola/Pagan Gods/Divine Entities/Spirit Sovereigns/Spirit Dukes, they remain unseen by them, even during Divinium Summonings.
- Howl Marken Mechanic 1: While in Quartermarken Form or greater, while out of Combat, can scale walls (using Ender Pearls) and the sides of buildings as long as they are not a perfectly flat surface.
- Howl Marken Mechanic 2: While in Fullmarken Form, a Howl Marken can stare down another Fullmarken to potentially make them back down. Both players /roll 20, best out of three. The loser is forced to look away, deferring to the winner for that one instance.
- Mechanic 1: Marken have enhanced senses, even when not transformed. They can see better (even in darkness), or hear quieter sounds from further away. (Consult with Event DM if this would reveal any new info).
- Mechanic 2: Marken have a danger sense that borders on precognition, and are "warned" of their possible impending death during Combat or Events, allowing them to prematurely disengage or avoid fighting something
- Mechanic 4: Marken fare better in extreme temperatures and climates (cold or hot), and are not hurt or slowed down where other people might be, but this only applies to weather.
- Mechanic 5: Marken can declare Rental/Estate/Shop/Base Region or a Wilderness Cave as their "Territory" granting them +1 to Attack Stat (break cap up to 11) while fighting within and around it. If another Marken declares the same area their Territory, neither gets the bonus, and they must fight over the area, with the winner getting the bonus.
- Fullmarken Mechanic 1: Fullmarken Forms cannot make use of weapons or armor at all, instead their body (fists, claws, teeth) is their weapon, and their thick hide counts as Armor.
- Fullmarken Mechanic 2: Fullmarken Forms are forced to use the Warrior Combat Style, and gain +2 Strength and +2 Constitution. Additionally, they have any Dexterity Proficiency converted to Strength capped at 7.
- Fullmarken Mechanic 3: Fullmarken Forms regress into a more instinctive mindset, barring them from abilities. While in Fullmarken Form, they may only use point buy abilities from Melee, Shielding, Tanking, Bruiser, Athletics, Training, Cutthroat, or Roguery.
- Fullmarken Mechanic 5: Fullmarken Forms are not constrained by any environment they have to fight in, whether that be Underwater or in frozen wastelands, they can use Attack Emotes or Abilities like normal always.
Languages
Common
Gallwech <Gal>
Aontaithe <Aon>
Altalar <Alt>
Breizh <Br>
Skodje <Skod>
Sign <Sign>
Hobbies
Alchemy Hobby covers broadly things done with potions, chemicals, and science. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.
Relationships
Family
Halfvel - Father - NPC
Nora - Sister
James - Cousin
Dusk - Cousin
Maeve - Cousin
Althea - Cousin-In-Law
Maurice - Grandfather
Maire - Cousin
Partner
Nicolas
Nora - Sister
James - Cousin
Dusk - Cousin
Maeve - Cousin
Althea - Cousin-In-Law
Maurice - Grandfather
Maire - Cousin
Partner
Nicolas
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