My idea is to make mobs that don't spawn in survival/wilderness to Essalonia. List: Wither Skeletons Blazes (taking away their flame throwing griefing or setting the flame temporary) Water Guardians (exept for that big one that gives you slow mining) Siverfish (bringing in some of these into the stones in the ground) Havent before seen on massive (but its all 1.12 now so might as well bring these! Stray and Hush for specific biomes Evoker Vindicator illusioner
I think that it could definitely spice things up to have these mobs added, though I'm against having Guardians. They make working with water EXTREMELY difficult, in my opinion. Same kind-of goes for Silverfish, as they tend to end up being an annoyance while mining, and can make you lose many materials if you're not too great at hitting those tiny hitboxes. The 1.12 mobs would also be cool to see, and I think we should experiment with those for awhile then decide if they should be removed.