Dated Brining Mobs To Survival

Discussion in 'Factions' started by Mojavens, Aug 26, 2018.

  1. Mojavens

    Mojavens The world cannot live without love.

    Joined:
    Sep 3, 2013
    Messages:
    264
    Likes Received:
    81
    My idea is to make mobs that don't spawn in survival/wilderness to Essalonia.
    List:
    Wither Skeletons
    Blazes (taking away their flame throwing griefing or setting the flame temporary)
    Water Guardians (exept for that big one that gives you slow mining)
    Siverfish (bringing in some of these into the stones in the ground)

    Havent before seen on massive (but its all 1.12 now so might as well bring these!
    Stray and Hush for specific biomes
    Evoker
    Vindicator
    illusioner
     
  2. 65jes89

    65jes89 Leader of SunKiss

    Joined:
    Nov 17, 2013
    Messages:
    1,216
    Likes Received:
    231
    I'd rather not see wither skeletons, random debuffs while you're darkrooming are obnoxious.
     
  3. Lyee

    Lyee Your Best Enemy

    Joined:
    Jul 28, 2015
    Messages:
    308
    Likes Received:
    930
    I think that it could definitely spice things up to have these mobs added, though I'm against having Guardians. They make working with water EXTREMELY difficult, in my opinion. Same kind-of goes for Silverfish, as they tend to end up being an annoyance while mining, and can make you lose many materials if you're not too great at hitting those tiny hitboxes. The 1.12 mobs would also be cool to see, and I think we should experiment with those for awhile then decide if they should be removed.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice