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I think that pacifist should be re-added, It was a key element in PvP so it should stay.
I don't even care what Mojang say, you should just give it to everyone because honestly there is no reason
for premium anymore.
While this forces smarter PvP and stops people from just rushing in you forget to mention the impact on the people who aren't rushing in -- the people defending. This is quite a change and when suprised with an attack this cause people to lose items that normally have nothing to do with battle. For example if someone is building in the middle of some random raid this will now cause them to lose items.This stops people from yolo rushing into enemy bases and forces smarter pvp, I enjoy this change.
Since when do you look at things with a rp aspect?Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!
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I knew RP was going to be brought into this one way or another, so I decided I'll be the one to bring it in
That's true, but from an rp aspect people don't go afk and people also don't worry about being attacked from people appearing through portals.Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!
The last thing I think people want to see is bases that are simply 'secure'. If you want to bring in rp I will too, bases that are more secure usually don't fit the medieval building style as well.This will also encourage people to make their cities and bases more secure.
Because in Regalia you totally go around pvping. Sure it could be more of a challenge in the survival world, but if you cannot handle yourself in the survival world, you should probably stick to Regalia.
This is false. The majority of raids, by nature, happen unexpectedly. If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. Terrible idea and counterproductive. Losing items is the single worst thing that can happen to a player in minecraft, especially when unprovoked.Because in Regalia you totally go around pvping. Sure it could be more of a challenge in the survival world, but if you cannot handle yourself in the survival world, you should probably stick to Regalia.
This is false. The majority of raids, by nature, happen unexpectedly. If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. Terrible idea and counterproductive. Losing items is the single worst thing that can happen to a player in minecraft, especially when unprovoked.
If your goal is to successfully punish your enemies in a raid, then do so by extending the time to regain pacifist to a very high number, like 5 minutes. This will easily prevent the gun and run and not pay for it technique without being detrimental to the rest of the server that doesn't walk around in god armor in other peoples' factions 24/7.
Let me take a quote off of the main website.If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. .
Roleplay and pvp. If you choose to Roleplay in the factions survival world, you have to be able to handle the pvp elements of it. With both Regalia and a well balanced system of raid rules to prevent constant harassment, there is really no reason to keep adding features to the survival world to suit the needs of those not involved in the survival aspect. Everyone has to compromise, and in the end this is just one small problem which Rpers in the survival world will have to deal with.
This is not just medieval, it is minecraft medieval. Due to this things can't function exactly the same. In a real world example you will not have people going AFK. In a real world example you will not have people attacking at random times without warning as usually people had real reasons.Welcome to medevil roleplay. Raids occurred, people died, stuff was lost. If you really want to look from an RP perspective, think about that
Am I still allowed to have an own opinion, does one always needs to adress his opinion with good arguments or aren't we allowed to follow our ideal and to think what we want. If really not, than religion is bs.@jemoeder2021 @Gilmania
Why do you just disagree with my post and Refuse to actually address it with a good and reasonable response?
๖ۣۜTo be fair, no, more than so, it really won't kill any RP whatsoever. A lot of RPers look at it and say 'oh tht suks,' when really you can look at it as @Terrariauk is. Not only can it bring more RP into the situation (RP Warfare, a lot of PVPers had to do it at some point before the recent raid rules), but it can make an entire story for your faction and let you guys have some fun. Your faction, locked in war from an Orcish creation that keeps robbing you of your precious items and valuables, must strike back and regain the items! Also, I don't see why people are complaining about the Pacifist feature so much; Minecraft has had the feature of LOSING absolutely everything when you die and a lot of other servers and world have this exact same feature. Sucks, but you gotta go back for it, fight for it, or make more of it. It's a game of survival, Minecraft. Literally. If you can't handle losing your survival items in a game of survival, then one must approach it differently. Like perhaps bring your roleplay to the edge of Regalia, there is an entire world for that. I sometimes use the custom parkour maps to do it, because no one ever goes there and it's hardly laggy (and looks pretty beautiful). Entire worlds are made for the roleplayers to make their tale, so why not let a couple worlds be made and fought for the PVPers?This is false. The majority of raids, by nature, happen unexpectedly. If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. Terrible idea and counterproductive. Losing items is the single worst thing that can happen to a player in minecraft, especially when unprovoked.
If your goal is to successfully punish your enemies in a raid, then do so by extending the time to regain pacifist to a very high number, like 5 minutes. This will easily prevent the gun and run and not pay for it technique without being detrimental to the rest of the server that doesn't walk around in god armor in other peoples' factions 24/7.
This stops people from yolo rushing into enemy bases and forces smarter pvp, I enjoy this change.
Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!
This will also let people think a bit more before/during fighting. They won't take on people that they know they'd loose to.
People would run to get pacifist then be okay with dying (Unless PvP score matters to you). I think now that a persons main goal is to survive instead of run for 30 seconds it will add more strategy to the game and seem a bit more real and ultimately more fun for some players.
This will also encourage people to make their cities and bases more secure.
I agree, everyone should actually have this, if all of us do, it won't violate the EULAI think a form of Pacifist should be kept. Something that takes, say, 120 seconds to renew and is open for all members. Not OP at all then, just a defense against unexpected attackers. Otherwise I'll become the number one combat-logger on the server and maybe even quit if everyone starts dropping armor too.
It also increases the loot taken from us poor non-pvpers who get surprised while mining, building, farming, and roleplaying.
Everybody keeps armor. Only inventories drop.This will make god armour go down so far in economy do to the fact everyone will die, god armour is spilled and boom everyone has a bunch of it! PvP will go down in massivecraft due the fact pacafist is gone, most pvpers are people who fight and say, if I lose a weapon that's ok, then you see god armour! A pain to get and just lost. Nobody will have money because armour will be bought by everyone. Just give pacafist to everyone or things will go to shit!
What is there to disagree with about this post? Honestly, people just rate disagree and don't bother to voice their own thoughts.Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!
This will also let people think a bit more before/during fighting. They won't take on people that they know they'd loose to.
People would run to get pacifist then be okay with dying (Unless PvP score matters to you). I think now that a persons main goal is to survive instead of run for 30 seconds it will add more strategy to the game and seem a bit more real and ultimately more fun for some players.
This will also encourage people to make their cities and bases more secure.
Non-premiums have even grounds with premiums now... I don't even see what point you were trying to make.I really hate the EULA.
Like, a lot.
I also think pacifist should be a thing for everyone.
Non-prems could finally walk about without the over looming shadow of the evil Premium coming to steal their sh*t.
Or you could do /f home where your faction SHOULD keep you safe.Maybe to protect the AFK there could be something where you don't lose anything if you are still for 30 seconds? Just a thought.
Do you not feel that if they are a better PvP'er that they deserve your things instead of some cheap kid using health pots so he can run back to his base and hide? I like the change to be honest. It will encourage some new players to rise to the occasion in the pvp ranks.I meant to give to everyone, scratch that one vote on yes. I know its not possible for them to just add it to premium but i really don't want my stuff taken by a better PVP'er just because they can. This will cause a monopoly in the server and leave it less enjoyable for a lot of people...
..there's always the option of not fighting someone whom you can outrun or beat..I meant to give to everyone, scratch that one vote on yes. I know its not possible for them to just add it to premium but i really don't want my stuff taken by a better PVP'er just because they can. This will cause a monopoly in the server and leave it less enjoyable for a lot of people...
Thank you for this Gridiron. Honestly this is the best reply and answer. We all need to compromise. I enjoy PvP and factions much more than RolePlay, mainly because I suck at RolePlay. RolePlay can be done anywhere. In the safety of your faction homes and in regalia. So there is no need to complain when something is taken away that some hardly use.Let me take a quote off of the main website.
Roleplay and pvp. If you choose to Roleplay in the factions survival world, you have to be able to handle the pvp elements of it. With both Regalia and a well balanced system of raid rules to prevent constant harassment, there is really no reason to keep adding features to the survival world to suit the needs of those not involved in the survival aspect. Everyone has to compromise, and in the end this is just one small problem which Rpers in the survival world will have to deal with.
And there still is even without pacifist.Well..
..there's always the option of not fighting someone whom you can outrun or beat..