Archived Bring Back Pacifist!

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I think that pacifist should be re-added, It was a key element in PvP so it should stay.
I don't even care what Mojang say, you should just give it to everyone because honestly there is no reason
for premium anymore.
 
This suggestion has been closed. Votes are no longer accepted.
I think that pacifist should be re-added, It was a key element in PvP so it should stay.
I don't even care what Mojang say, you should just give it to everyone because honestly there is no reason
for premium anymore.

To keep the server going.

In all honesty, this will hardly stop me from fighting, it will just stop me from going afk at Magnanimus...
 
๖ۣۜI really do not say going 'rebel' is a good idea, Ulpix. Mojang could certainly get MassiveCraft stuck in a very dangerous legal situation if it is still kept, because then Premiums have a significant advantage over Non-Premiums. Also; giving it to everyone in general won't assist Premium sales that much because it can keep everything in a static phase, not really boosting all too much. And there are plenty of reasons to be donating. You can certainly have a ton of really neat adjustments to your character, or you can be able to be noted as a person who helped pay to keep Cayorion running this amazing server and keep food on his table. Now that's certainly still a thought. Cayorion's job is based off this server, remember? I probably know more reasons but just can't come up with them now.
 
This stops people from yolo rushing into enemy bases and forces smarter pvp, I enjoy this change.
 
I don't exactly agree with how this is worded, but I still agree with the general message.

Pacifist for everyone is a good thing that I've looked foward too, but it has been replaced with a PvP flag. This means that even if you get hit and don't attack back you will still lose your items. I can see this drastically changing the economy aswell as being abused in many ways.

I have no problem with both prems and non-prems having pacifist, but I would like to hear from someone who has some reasons that a PvP flag is better than our old pacifist flag.

~Thanks
 
I really hate the EULA.
Like, a lot.

I also think pacifist should be a thing for everyone.
Non-prems could finally walk about without the over looming shadow of the evil Premium coming to steal their sh*t.
 
I meant to give to everyone, scratch that one vote on yes. I know its not possible for them to just add it to premium but i really don't want my stuff taken by a better PVP'er just because they can. This will cause a monopoly in the server and leave it less enjoyable for a lot of people...
 
This stops people from yolo rushing into enemy bases and forces smarter pvp, I enjoy this change.
While this forces smarter PvP and stops people from just rushing in you forget to mention the impact on the people who aren't rushing in -- the people defending. This is quite a change and when suprised with an attack this cause people to lose items that normally have nothing to do with battle. For example if someone is building in the middle of some random raid this will now cause them to lose items.

To enforce smarter PvP I could even see extending the amount of time it takes to go pacifist, but I think this as it is could cause more problems than needed.
 
Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!

This will also let people think a bit more before/during fighting. They won't take on people that they know they'd loose to.

People would run to get pacifist then be okay with dying (Unless PvP score matters to you). I think now that a persons main goal is to survive instead of run for 30 seconds it will add more strategy to the game and seem a bit more real and ultimately more fun for some players.

This will also encourage people to make their cities and bases more secure.
 
Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!
That's true, but from an rp aspect people don't go afk and people also don't worry about being attacked from people appearing through portals.

This will also encourage people to make their cities and bases more secure.
The last thing I think people want to see is bases that are simply 'secure'. If you want to bring in rp I will too, bases that are more secure usually don't fit the medieval building style as well.

I don't think anything could be perfect, but maybe the PvP flag could only be activated in enemy territory?

Examples:
If you are in your own faction you are safe as long as you don't hit back.
If you are in an enemy faction the PvP flag as it is now will go into effect.
 
I absolutely think it should be re-added. In its current form it will destroy RP on the server. No longer can you walk around without armor on and carry anything of value, so no one will do it because it's a pain to constantly empty your inventory. This is a travesty, and should be fixed immediately. Horrible, horrible, horrible idea to get rid of pacifist.
 
Because in Regalia you totally go around pvping. Sure it could be more of a challenge in the survival world, but if you cannot handle yourself in the survival world, you should probably stick to Regalia.
This is false. The majority of raids, by nature, happen unexpectedly. If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. Terrible idea and counterproductive. Losing items is the single worst thing that can happen to a player in minecraft, especially when unprovoked.

If your goal is to successfully punish your enemies in a raid, then do so by extending the time to regain pacifist to a very high number, like 5 minutes. This will easily prevent the gun and run and not pay for it technique without being detrimental to the rest of the server that doesn't walk around in god armor in other peoples' factions 24/7.
 
This is false. The majority of raids, by nature, happen unexpectedly. If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. Terrible idea and counterproductive. Losing items is the single worst thing that can happen to a player in minecraft, especially when unprovoked.

If your goal is to successfully punish your enemies in a raid, then do so by extending the time to regain pacifist to a very high number, like 5 minutes. This will easily prevent the gun and run and not pay for it technique without being detrimental to the rest of the server that doesn't walk around in god armor in other peoples' factions 24/7.

Welcome to medevil roleplay. Raids occurred, people died, stuff was lost. If you really want to look from an RP perspective, think about that
 
If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. .
Let me take a quote off of the main website.
As a Role-Play and PVP server
Roleplay and pvp. If you choose to Roleplay in the factions survival world, you have to be able to handle the pvp elements of it. With both Regalia and a well balanced system of raid rules to prevent constant harassment, there is really no reason to keep adding features to the survival world to suit the needs of those not involved in the survival aspect. Everyone has to compromise, and in the end this is just one small problem which Rpers in the survival world will have to deal with.
 
Welcome to medevil roleplay. Raids occurred, people died, stuff was lost. If you really want to look from an RP perspective, think about that
This is not just medieval, it is minecraft medieval. Due to this things can't function exactly the same. In a real world example you will not have people going AFK. In a real world example you will not have people attacking at random times without warning as usually people had real reasons.

As much as things are nice realistic, they don't always transfer flawlessly into a game, especially one of this type.
 
@jemoeder2021 @Gilmania
Why do you just disagree with my post and Refuse to actually address it with a good and reasonable response?
Am I still allowed to have an own opinion, does one always needs to adress his opinion with good arguments or aren't we allowed to follow our ideal and to think what we want. If really not, than religion is bs.

I don't think every raid should be considered RP at all, you're bassicly saying that killing someone IG is the same as killing one RP wise. It wouldn't make sense, if you have a village of 7 citizens and you get killed 15 times because of f home camping, it wouldn't make sense at all.


Also about the refusing part, you didn't ask anything. It is like saying you vote for a president, but oh he does not make a campaign about it or article thus it means he does not care.

All you had to do for me is to ask it nicely and I would state my opinion with respect of yours. But now you blew your respect of beeing a stranger to me.
First impressions stand for about 60% of what one thinks about another. This has been proven scientificly.
 
This is false. The majority of raids, by nature, happen unexpectedly. If you're in faction territory and get randomly attacked while RPing in your faction, which should be the lifeblood of any RP server, then you will lose all your items. Terrible idea and counterproductive. Losing items is the single worst thing that can happen to a player in minecraft, especially when unprovoked.

If your goal is to successfully punish your enemies in a raid, then do so by extending the time to regain pacifist to a very high number, like 5 minutes. This will easily prevent the gun and run and not pay for it technique without being detrimental to the rest of the server that doesn't walk around in god armor in other peoples' factions 24/7.
๖ۣۜTo be fair, no, more than so, it really won't kill any RP whatsoever. A lot of RPers look at it and say 'oh tht suks,' when really you can look at it as @Terrariauk is. Not only can it bring more RP into the situation (RP Warfare, a lot of PVPers had to do it at some point before the recent raid rules), but it can make an entire story for your faction and let you guys have some fun. Your faction, locked in war from an Orcish creation that keeps robbing you of your precious items and valuables, must strike back and regain the items! Also, I don't see why people are complaining about the Pacifist feature so much; Minecraft has had the feature of LOSING absolutely everything when you die and a lot of other servers and world have this exact same feature. Sucks, but you gotta go back for it, fight for it, or make more of it. It's a game of survival, Minecraft. Literally. If you can't handle losing your survival items in a game of survival, then one must approach it differently. Like perhaps bring your roleplay to the edge of Regalia, there is an entire world for that. I sometimes use the custom parkour maps to do it, because no one ever goes there and it's hardly laggy (and looks pretty beautiful). Entire worlds are made for the roleplayers to make their tale, so why not let a couple worlds be made and fought for the PVPers?
 
I would prefer the system be reverted back to the old pacifist plugin, however I think I could tolerate it, if only there was a way to protect those afk. As of now, if you go afk in the middle of building something outside your faction, and get raided, you could potentially lose quite a bit. Even if you don't have anything except building supplies, it would be quite annoying to lose those supplies, and most likely a couple god tools. It's even worse for those who carry god weapons on them at all times. I personally keep a god axe and god bow on me at all times, and it would be rather crappy to lose 500r+ of god items because I went afk at the wrong time.
 
Wow, pacafist was the reason I bought premium, just give pacafist to everyone. There is absolutely no reason for premium anymore, pacafist was the only part left. If they keep it removed I am just leaving the server. Do we even keep armour?
 
This will make god armour go down so far in economy do to the fact everyone will die, god armour is spilled and boom everyone has a bunch of it! PvP will go down in massivecraft due the fact pacafist is gone, most pvpers are people who fight and say, if I lose a weapon that's ok, then you see god armour! A pain to get and just lost. Nobody will have money because armour will be bought by everyone. Just give pacafist to everyone or things will go to shit!
 
I think a form of Pacifist should be kept. Something that takes, say, 120 seconds to renew and is open for all members. Not OP at all then, just a defense against unexpected attackers. Otherwise I'll become the number one combat-logger on the server and maybe even quit if everyone starts dropping armor too.

This stops people from yolo rushing into enemy bases and forces smarter pvp, I enjoy this change.

It also increases the loot taken from us poor non-pvpers who get surprised while mining, building, farming, and roleplaying.
 
Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!

This will also let people think a bit more before/during fighting. They won't take on people that they know they'd loose to.

People would run to get pacifist then be okay with dying (Unless PvP score matters to you). I think now that a persons main goal is to survive instead of run for 30 seconds it will add more strategy to the game and seem a bit more real and ultimately more fun for some players.

This will also encourage people to make their cities and bases more secure.

No self-respecting bandit would leave loot behind, that is true... but when was the last time a bandit attacked a fortified city and stole everything someone had? I was once minding my own business in Docktown, then POP, Kapry killed me. I didn't even have time to register that I'd died. I had been wearing thorns armor from Darkrooming that I had forgotten to take off and I lost an entire inventory of sandstone, several god picks, a decent axe, and several stacks of quartz. That wasn't combat, Kapry literally ran away and left with my stuff. That is what will be happening now that pacifist has been removed. I predict that a lot of domes will be built to keep PvPers out of people's towns.
 
I think a form of Pacifist should be kept. Something that takes, say, 120 seconds to renew and is open for all members. Not OP at all then, just a defense against unexpected attackers. Otherwise I'll become the number one combat-logger on the server and maybe even quit if everyone starts dropping armor too.



It also increases the loot taken from us poor non-pvpers who get surprised while mining, building, farming, and roleplaying.
I agree, everyone should actually have this, if all of us do, it won't violate the EULA
 
This will make god armour go down so far in economy do to the fact everyone will die, god armour is spilled and boom everyone has a bunch of it! PvP will go down in massivecraft due the fact pacafist is gone, most pvpers are people who fight and say, if I lose a weapon that's ok, then you see god armour! A pain to get and just lost. Nobody will have money because armour will be bought by everyone. Just give pacafist to everyone or things will go to shit!
Everybody keeps armor. Only inventories drop.
 
Think of it from a roleplay aspect, you're running from a bandit and you die. The bandit, at that point has access to everything on you!

This will also let people think a bit more before/during fighting. They won't take on people that they know they'd loose to.

People would run to get pacifist then be okay with dying (Unless PvP score matters to you). I think now that a persons main goal is to survive instead of run for 30 seconds it will add more strategy to the game and seem a bit more real and ultimately more fun for some players.

This will also encourage people to make their cities and bases more secure.
What is there to disagree with about this post? Honestly, people just rate disagree and don't bother to voice their own thoughts.
 
I really hate the EULA.
Like, a lot.

I also think pacifist should be a thing for everyone.
Non-prems could finally walk about without the over looming shadow of the evil Premium coming to steal their sh*t.
Non-premiums have even grounds with premiums now... I don't even see what point you were trying to make.
 
I say give pacifist to everyone. It was a key element in PvP, and created a unique fighting strategy. It also protects the role-play side of the server. If two pvp'rs are fighting each other, they both lose their pacifist, so they are unaffected. If a role-player were attacked, they would not be forced to lose their items unless they willingly went out to fight their enemy.
 
I meant to give to everyone, scratch that one vote on yes. I know its not possible for them to just add it to premium but i really don't want my stuff taken by a better PVP'er just because they can. This will cause a monopoly in the server and leave it less enjoyable for a lot of people...
Do you not feel that if they are a better PvP'er that they deserve your things instead of some cheap kid using health pots so he can run back to his base and hide? I like the change to be honest. It will encourage some new players to rise to the occasion in the pvp ranks.
 
Well..
I meant to give to everyone, scratch that one vote on yes. I know its not possible for them to just add it to premium but i really don't want my stuff taken by a better PVP'er just because they can. This will cause a monopoly in the server and leave it less enjoyable for a lot of people...
..there's always the option of not fighting someone whom you can outrun or beat..
 
Let me take a quote off of the main website.

Roleplay and pvp. If you choose to Roleplay in the factions survival world, you have to be able to handle the pvp elements of it. With both Regalia and a well balanced system of raid rules to prevent constant harassment, there is really no reason to keep adding features to the survival world to suit the needs of those not involved in the survival aspect. Everyone has to compromise, and in the end this is just one small problem which Rpers in the survival world will have to deal with.
Thank you for this Gridiron. Honestly this is the best reply and answer. We all need to compromise. I enjoy PvP and factions much more than RolePlay, mainly because I suck at RolePlay. RolePlay can be done anywhere. In the safety of your faction homes and in regalia. So there is no need to complain when something is taken away that some hardly use.