Hey blockgame wildcats, today I'm petitioning the evil government to bring back old school massive traits for PvP. Sorry by the way if this is on the wrong thread..
I think we should bring back Absorption 2 and Healthboost2 and numerous other traits as possible choices for PvP. Back in old school massive players were able to pull off 1v4's, 2v6's etc. as back then debuffs/buffs were rarely used. Today however it would be very difficult for your average skilled PvPer to pull off those feats as the new trait meta is to just use debuffs/buff traits like stunstrike, witherstrike etc.
Back in the glory days of PvP, fights were long and grand, in todays pvp if jumped fast enough by people disguising themselves you could be hit with numerous debuffs and be put in the ground fast enough before your able to get away or fight back.
PvP should be based on skill and not numbers, if we liberalized our trait system it could allow for a variety of different trait builds and PvP styles and in turn, opening up PvP to others who may be afraid by the lack of beneficial traits to their fighting style. It could also slowly eradicate the players who don't want to defend due to there being more numbers against them and defuse the punishment they'd receive if they do want to defend their faction by giving them a fighting chance as they could choose their own PvP flair.
I think we should bring back Absorption 2 and Healthboost2 and numerous other traits as possible choices for PvP. Back in old school massive players were able to pull off 1v4's, 2v6's etc. as back then debuffs/buffs were rarely used. Today however it would be very difficult for your average skilled PvPer to pull off those feats as the new trait meta is to just use debuffs/buff traits like stunstrike, witherstrike etc.
Back in the glory days of PvP, fights were long and grand, in todays pvp if jumped fast enough by people disguising themselves you could be hit with numerous debuffs and be put in the ground fast enough before your able to get away or fight back.
PvP should be based on skill and not numbers, if we liberalized our trait system it could allow for a variety of different trait builds and PvP styles and in turn, opening up PvP to others who may be afraid by the lack of beneficial traits to their fighting style. It could also slowly eradicate the players who don't want to defend due to there being more numbers against them and defuse the punishment they'd receive if they do want to defend their faction by giving them a fighting chance as they could choose their own PvP flair.